blu commented on issue starred/DayZ-DayZMod-5#633 2026-02-06 17:39:23 -08:00
Consinstency of naming ammo

@rvett commented on GitHub (Jul 1, 2016):

This is a good request, I second this!

blu commented on issue starred/DayZ-DayZMod-5#631 2026-02-06 17:39:20 -08:00
[Request] Moving knives/matchboxes from weapon to regular items

@AsFoxy commented on GitHub (Jun 19, 2016):

I would love to change them both into magazines, however not while duping magazine ammo is so easy. Fortunately we're getting pretty close to fixing that.

blu closed issue starred/DayZ-DayZMod-5#633 2026-02-06 17:39:17 -08:00
Consinstency of naming ammo
blu closed issue starred/DayZ-DayZMod-5#632 2026-02-06 17:39:17 -08:00
[Request] Heatpack effect should be slow rather than immediate
blu opened issue starred/DayZ-DayZMod-5#633 2026-02-06 17:39:14 -08:00
Consinstency of naming ammo
blu opened issue starred/DayZ-DayZMod-5#631 2026-02-06 17:39:11 -08:00
[Request] Moving knives/matchboxes from weapon to regular items
blu opened issue starred/DayZ-DayZMod-5#632 2026-02-06 17:39:11 -08:00
[Request] Heatpack effect should be slow rather than immediate
blu closed issue starred/DayZ-DayZMod-5#631 2026-02-06 17:39:11 -08:00
[Request] Moving knives/matchboxes from weapon to regular items
blu commented on issue starred/DayZ-DayZMod-5#629 2026-02-06 17:39:07 -08:00
DayZ the way it's meant to be played...

@sapioit commented on GitHub (Jun 7, 2016):

I get what you're saying, but this would allow a different type of gameplay to be included. While in Epoch you're building bases, this additions would…

blu commented on issue starred/DayZ-DayZMod-5#629 2026-02-06 17:39:07 -08:00
DayZ the way it's meant to be played...

@R4Z0R49 commented on GitHub (Jun 7, 2016):

Thanks for taking the time to drop down some thoughts down but I'm afraid they fall outside of what we are trying to achieve In dayz.

Thanks again.

blu commented on issue starred/DayZ-DayZMod-5#629 2026-02-06 17:39:07 -08:00
DayZ the way it's meant to be played...

@sapioit commented on GitHub (Jun 7, 2016):

No problem! Have a good one!

blu commented on issue starred/DayZ-DayZMod-5#628 2026-02-06 17:39:06 -08:00
a random number of rounds

@vlados73 commented on GitHub (Jun 13, 2016):

that is, it can not be changed ?

blu commented on issue starred/DayZ-DayZMod-5#628 2026-02-06 17:39:06 -08:00
a random number of rounds

@AsFoxy commented on GitHub (Jun 13, 2016):

Possibly in the future, but it's not really something that the ArmA 2 engine is very well equipped for.

blu commented on issue starred/DayZ-DayZMod-5#629 2026-02-06 17:39:06 -08:00
DayZ the way it's meant to be played...

@sapioit commented on GitHub (Jun 7, 2016):

I said I have not played enough with vanilla dayz mod. The suggestions are not for Epoch, but I have used something I'm familiar with in terms of…

blu commented on issue starred/DayZ-DayZMod-5#628 2026-02-06 17:39:06 -08:00
a random number of rounds

@vlados73 commented on GitHub (Jun 13, 2016):

it would be great and difficult

blu commented on issue starred/DayZ-DayZMod-5#629 2026-02-06 17:39:06 -08:00
DayZ the way it's meant to be played...

@dayzjarhead commented on GitHub (Jun 7, 2016):

Ok, your suggestions sound very "Epochy". There is a clear distinction between DayZ Mod and Epoch in gameplay. While DayZ Mod is meant to be a…

blu commented on issue starred/DayZ-DayZMod-5#628 2026-02-06 17:39:06 -08:00
a random number of rounds

@AlexAFlorov commented on GitHub (Jun 14, 2016):

that will have sense only after fixing backpack/reskin issue with correct saving magazines rounds value

blu commented on issue starred/DayZ-DayZMod-5#629 2026-02-06 17:39:03 -08:00
DayZ the way it's meant to be played...

@dayzjarhead commented on GitHub (Jun 7, 2016):

Did he really talk about a wooden Mi-17?

Ah, why bother. Wrong repo.

blu commented on issue starred/DayZ-DayZMod-5#628 2026-02-06 17:38:56 -08:00
a random number of rounds

@AsFoxy commented on GitHub (Jun 13, 2016):

Are you talking about weapon magazine loot spawning? To my knowledge magazines have always spawned full, and this is because of technical limitations.