@rvett commented on GitHub (Jul 1, 2016):
This is a good request, I second this!
@AlexAFlorov commented on GitHub (Jul 1, 2016):
https://www.youtube.com/watch?v=Q-hEoc2pUho&feature=youtu.be
@AsFoxy commented on GitHub (Jun 19, 2016):
I would love to change them both into magazines, however not while duping magazine ammo is so easy. Fortunately we're getting pretty close to fixing that.
@sapioit commented on GitHub (Jun 7, 2016):
I get what you're saying, but this would allow a different type of gameplay to be included. While in Epoch you're building bases, this additions would…
@R4Z0R49 commented on GitHub (Jun 7, 2016):
Thanks for taking the time to drop down some thoughts down but I'm afraid they fall outside of what we are trying to achieve In dayz.
Thanks again.
@sapioit commented on GitHub (Jun 7, 2016):
No problem! Have a good one!
@vlados73 commented on GitHub (Jun 13, 2016):
that is, it can not be changed ?
@AsFoxy commented on GitHub (Jun 13, 2016):
Possibly in the future, but it's not really something that the ArmA 2 engine is very well equipped for.
@sapioit commented on GitHub (Jun 7, 2016):
I said I have not played enough with vanilla dayz mod. The suggestions are not for Epoch, but I have used something I'm familiar with in terms of…
@vlados73 commented on GitHub (Jun 13, 2016):
it would be great and difficult
@dayzjarhead commented on GitHub (Jun 7, 2016):
Ok, your suggestions sound very "Epochy". There is a clear distinction between DayZ Mod and Epoch in gameplay. While DayZ Mod is meant to be a…
@AlexAFlorov commented on GitHub (Jun 14, 2016):
that will have sense only after fixing backpack/reskin issue with correct saving magazines rounds value
@dayzjarhead commented on GitHub (Jun 7, 2016):
Did he really talk about a wooden Mi-17?
Ah, why bother. Wrong repo.
@AsFoxy commented on GitHub (Jun 13, 2016):
Are you talking about weapon magazine loot spawning? To my knowledge magazines have always spawned full, and this is because of technical limitations.