@AsFoxy commented on GitHub (Jun 7, 2016):
This repo is for Dayz mod vanilla, not Epoch or whatever you're talking about.
@AlexAFlorov commented on GitHub (Jun 14, 2016):
Canonical zombie is a fictional undead being created through the reanimation of a human corpse.
"Our" zombie is infected human, according :
On…
@R4Z0R49 commented on GitHub (Jul 19, 2016):
https://github.com/DayZMod/DayZ/pull/704
Pull request allready setup for this.
@AlexAFlorov commented on GitHub (Jul 2, 2016):
we tried same style, but it was looks nasty
@KPanicEKS commented on GitHub (Jul 2, 2016):
Neat system but I'm with the others. The same chevrons that are used for blood and health should be the standard. Consistency is key.
On Saturday,…
@R4Z0R49 commented on GitHub (Jul 2, 2016):
e89176d565b5f71479baf5f4ae8daad4108e00c3
Done
Pending Icon changes maybe**
@rvett commented on GitHub (Jun 3, 2016):
One way how this might be possible to implement easily is to make antibiotics behave like a magazine of ammo. Those already have recombination functionali…
@rvett commented on GitHub (Jul 1, 2016):
Looking really great!
One small thing: why do they look slightly different than those for blood for instance? I would have guessed that it would make…
@AlexAFlorov commented on GitHub (Jun 16, 2016):
converting antibiotics to magazines is not good idea until backpack/re-skin issue will be solved. But individual matches/antibiotics combining is…
@T-E-X commented on GitHub (May 29, 2016):
So does that mean it will be fixed in 1.8.8?
@AlexAFlorov commented on GitHub (Jul 1, 2016):
Idea was not to warn player with extra big arrows alltime.. it is not bloodloss ;)
first lvl up/down small sized, second - medium sized, third -…
@rvett commented on GitHub (Jun 16, 2016):
Good point, I had forgotten that people are exploiting this.
@AsFoxy commented on GitHub (Jul 2, 2016):
Looks fine, but use the same chevrons as blood for consistency.