blu commented on issue starred/DayZ-DayZMod-5#663 2026-02-06 17:41:43 -08:00
Reported Fountain issue

@ebayShopper commented on GitHub (Mar 17, 2017):

6fc580f

blu commented on issue starred/DayZ-DayZMod-5#659 2026-02-06 17:41:42 -08:00
Melee weapon behavior

@rvett commented on GitHub (Sep 13, 2016):

Assuming that the Arma 2 engine requires two types to be present in the first place, (i.e., in oder to make melee weapons possible at all), I think what…

blu commented on issue starred/DayZ-DayZMod-5#659 2026-02-06 17:41:42 -08:00
Melee weapon behavior

@rvett commented on GitHub (Sep 14, 2016):

True, they only take on slot in tens, vehicles etc., but that's not the problem I meant to describe. The problem is that there will be two kinds of…

blu commented on issue starred/DayZ-DayZMod-5#659 2026-02-06 17:41:42 -08:00
Melee weapon behavior

@rvett commented on GitHub (Sep 14, 2016):

Ah, interesting, my impression of the loot tables was wrong then. Well, anyway, my request stands. :) Thanks for giving it a thorough thought.

blu commented on issue starred/DayZ-DayZMod-5#659 2026-02-06 17:41:42 -08:00
Melee weapon behavior

@AndrewEscocia commented on GitHub (Oct 18, 2016):

Baseball Bat has no tool version, since it has no function as a tool? Machete also has no tool function but still can be put into the tool belt.…

blu opened issue starred/DayZ-DayZMod-5#661 2026-02-06 17:41:42 -08:00
Add extra variety of vehicles
blu opened issue starred/DayZ-DayZMod-5#662 2026-02-06 17:41:42 -08:00
Harvesting _any_ wood should cause a tree to fall down.
blu opened issue starred/DayZ-DayZMod-5#663 2026-02-06 17:41:42 -08:00
Reported Fountain issue
blu closed issue starred/DayZ-DayZMod-5#661 2026-02-06 17:41:42 -08:00
Add extra variety of vehicles
blu closed issue starred/DayZ-DayZMod-5#662 2026-02-06 17:41:42 -08:00
Harvesting _any_ wood should cause a tree to fall down.
blu closed issue starred/DayZ-DayZMod-5#663 2026-02-06 17:41:42 -08:00
Reported Fountain issue
blu closed issue starred/DayZ-DayZMod-5#660 2026-02-06 17:41:34 -08:00
typo? in dayz_code\Configs\CfgWeapons\Rifles\SA58.hpp
blu closed issue starred/DayZ-DayZMod-5#658 2026-02-06 17:41:33 -08:00
Build lock
blu closed issue starred/DayZ-DayZMod-5#659 2026-02-06 17:41:31 -08:00
Melee weapon behavior
blu commented on issue starred/DayZ-DayZMod-5#655 2026-02-06 17:41:29 -08:00
Linux server errors on startup: 1.8.8-d9b2d6a (Steam dev branch)

@ebayShopper commented on GitHub (Sep 14, 2016):

A2OA Linux server is not updated

add back \ca\ folder in mission for now ca/modules/functions/init.sqf

blu commented on issue starred/DayZ-DayZMod-5#656 2026-02-06 17:41:29 -08:00
Suggestion: cool down period for humanity gains from blood bagging

@rvett commented on GitHub (Sep 5, 2016):

A cooldown of a few minutes or hours will definitely NOT prevent group members from bloodbagging one another over and over again. It will slow down the…

blu opened issue starred/DayZ-DayZMod-5#658 2026-02-06 17:41:29 -08:00
Build lock
blu opened issue starred/DayZ-DayZMod-5#659 2026-02-06 17:41:29 -08:00
Melee weapon behavior
blu opened issue starred/DayZ-DayZMod-5#660 2026-02-06 17:41:29 -08:00
typo? in dayz_code\Configs\CfgWeapons\Rifles\SA58.hpp