blu commented on issue starred/DayZ-DayZMod-5#667 2026-02-06 17:42:08 -08:00
Some errors with Server-1.8.8-45e757e-FullDevelopment

@denisio commented on GitHub (Oct 4, 2016):

Yes, I updated mission file.

blu commented on issue starred/DayZ-DayZMod-5#668 2026-02-06 17:42:08 -08:00
1.8.8, Problems

@Inurosen commented on GitHub (Oct 15, 2016):

Switching primary and melee weapon with hotkeys sometimes doesn't switch them. It's taking your weapon away and getting it back instead of another…

blu closed issue starred/DayZ-DayZMod-5#669 2026-02-06 17:42:05 -08:00
SwitchSkin Animaion
blu commented on issue starred/DayZ-DayZMod-5#667 2026-02-06 17:42:05 -08:00
Some errors with Server-1.8.8-45e757e-FullDevelopment

@R4Z0R49 commented on GitHub (Oct 4, 2016):

did you replace your mission file?

blu commented on issue starred/DayZ-DayZMod-5#666 2026-02-06 17:42:04 -08:00
Possible changes to spawn selection feature

@skigoggles commented on GitHub (Oct 1, 2016):

just happened to be looking at this code - if I understand it correctly, there are 6 spawn spots and you will spawn within 1400 meters of one, but…

blu commented on issue starred/DayZ-DayZMod-5#666 2026-02-06 17:42:04 -08:00
Possible changes to spawn selection feature

@AndrewEscocia commented on GitHub (Oct 18, 2016):

I do understand the concerns raised by BC but I find the "60 seconds to be back in the fight" a little disingenuous.

I think 60 secs is the…

blu opened issue starred/DayZ-DayZMod-5#667 2026-02-06 17:42:04 -08:00
Some errors with Server-1.8.8-45e757e-FullDevelopment
blu opened issue starred/DayZ-DayZMod-5#668 2026-02-06 17:42:04 -08:00
1.8.8, Problems
blu closed issue starred/DayZ-DayZMod-5#667 2026-02-06 17:42:04 -08:00
Some errors with Server-1.8.8-45e757e-FullDevelopment
blu opened issue starred/DayZ-DayZMod-5#669 2026-02-06 17:42:04 -08:00
SwitchSkin Animaion
blu closed issue starred/DayZ-DayZMod-5#668 2026-02-06 17:42:04 -08:00
1.8.8, Problems
blu commented on issue starred/DayZ-DayZMod-5#666 2026-02-06 17:42:03 -08:00
Possible changes to spawn selection feature

@Inurosen commented on GitHub (Sep 30, 2016):

@M0tzilla i don't think we should prevent people from suicide respawning on other points. If they want to die then let them die. I think it's okay as…

blu commented on issue starred/DayZ-DayZMod-5#666 2026-02-06 17:41:56 -08:00
Possible changes to spawn selection feature

@KPanicEKS commented on GitHub (Sep 30, 2016):

I love the idea of 2 spawn selections as well. The only addition I would like to see incorporated would be some sort of suicide detection system that…

blu commented on issue starred/DayZ-DayZMod-5#666 2026-02-06 17:41:50 -08:00
Possible changes to spawn selection feature

@Inurosen commented on GitHub (Sep 30, 2016):

Totally agree with your concerns. I like the idea of having two choices.

blu commented on issue starred/DayZ-DayZMod-5#664 2026-02-06 17:41:50 -08:00
object_classes.sql and object_spawns.sql are no longer used

@cikez commented on GitHub (Feb 1, 2017):

What about the character_dead table as well? I do not think that is used either.

blu opened issue starred/DayZ-DayZMod-5#664 2026-02-06 17:41:43 -08:00
object_classes.sql and object_spawns.sql are no longer used
blu opened issue starred/DayZ-DayZMod-5#665 2026-02-06 17:41:43 -08:00
alt-map support - loot and zed pos for more buildings
blu opened issue starred/DayZ-DayZMod-5#666 2026-02-06 17:41:43 -08:00
Possible changes to spawn selection feature
blu closed issue starred/DayZ-DayZMod-5#664 2026-02-06 17:41:43 -08:00
object_classes.sql and object_spawns.sql are no longer used
blu closed issue starred/DayZ-DayZMod-5#665 2026-02-06 17:41:43 -08:00
alt-map support - loot and zed pos for more buildings