blu commented on issue starred/DayZ-DayZMod-5#656 2026-02-06 17:41:26 -08:00
Suggestion: cool down period for humanity gains from blood bagging

@oiad commented on GitHub (Sep 5, 2016):

I think a server reset cooldown or 15 minutes or so is enough. Once people know it's not worth the effort to game the system they don't tend to carry on.

blu commented on issue starred/DayZ-DayZMod-5#655 2026-02-06 17:41:23 -08:00
Linux server errors on startup: 1.8.8-d9b2d6a (Steam dev branch)

@denisio commented on GitHub (Sep 14, 2016):

I have 1.63.131129 on client and 1.63.130836 on linux server.

blu commented on issue starred/DayZ-DayZMod-5#655 2026-02-06 17:41:17 -08:00
Linux server errors on startup: 1.8.8-d9b2d6a (Steam dev branch)

@denisio commented on GitHub (Sep 14, 2016):

Updated corepatch is not fix it...

expansion/addons/corepatch.pbo - 31000873 bytes

blu commented on issue starred/DayZ-DayZMod-5#656 2026-02-06 17:41:15 -08:00
Suggestion: cool down period for humanity gains from blood bagging

@thcNox commented on GitHub (Sep 5, 2016):

You can probably do a short term cool down limited to each server reset but I don't believe any long term solutions are possible.

blu commented on issue starred/DayZ-DayZMod-5#656 2026-02-06 17:41:11 -08:00
Suggestion: cool down period for humanity gains from blood bagging

@rvett commented on GitHub (Sep 5, 2016):

First of all, I like the idea, and I agree that something like this is needed. The problem about your suggestion, I would assume, is that, if the DayZ…

blu commented on issue starred/DayZ-DayZMod-5#654 2026-02-06 17:41:10 -08:00
Journal - Humanity - value is not rounded in display

@rvett commented on GitHub (Aug 25, 2016):

Can confirm this. Noticed it many times. It's just a tiny little detail, but should be easy to fix.

blu commented on issue starred/DayZ-DayZMod-5#652 2026-02-06 17:41:10 -08:00
[Request] Chevrons/arrows for blood transfusions

@R4Z0R49 commented on GitHub (Aug 28, 2016):

You get a big msg across the screen letting you know its in progress. I don't think anything else is needed.

blu commented on issue starred/DayZ-DayZMod-5#652 2026-02-06 17:41:10 -08:00
[Request] Chevrons/arrows for blood transfusions

@rvett commented on GitHub (Aug 28, 2016):

Yes, but it still fails sometimes (bacause Arma, I guess). Anyway, that's not the main intention. My point is that it's a missing piece in the whole…

blu opened issue starred/DayZ-DayZMod-5#655 2026-02-06 17:41:10 -08:00
Linux server errors on startup: 1.8.8-d9b2d6a (Steam dev branch)
blu opened issue starred/DayZ-DayZMod-5#656 2026-02-06 17:41:10 -08:00
Suggestion: cool down period for humanity gains from blood bagging
blu opened issue starred/DayZ-DayZMod-5#657 2026-02-06 17:41:10 -08:00
inconsistent SEARCH_CENTER in spawnCrashSites/spawnCarepackes
blu closed issue starred/DayZ-DayZMod-5#655 2026-02-06 17:41:10 -08:00
Linux server errors on startup: 1.8.8-d9b2d6a (Steam dev branch)
blu closed issue starred/DayZ-DayZMod-5#656 2026-02-06 17:41:10 -08:00
Suggestion: cool down period for humanity gains from blood bagging
blu closed issue starred/DayZ-DayZMod-5#657 2026-02-06 17:41:10 -08:00
inconsistent SEARCH_CENTER in spawnCrashSites/spawnCarepackes
blu closed issue starred/DayZ-DayZMod-5#652 2026-02-06 17:41:09 -08:00
[Request] Chevrons/arrows for blood transfusions
blu closed issue starred/DayZ-DayZMod-5#654 2026-02-06 17:41:09 -08:00
Journal - Humanity - value is not rounded in display
blu opened issue starred/DayZ-DayZMod-5#654 2026-02-06 17:41:08 -08:00
Journal - Humanity - value is not rounded in display
blu closed issue starred/DayZ-DayZMod-5#653 2026-02-06 17:41:06 -08:00
Wall Damage
blu opened issue starred/DayZ-DayZMod-5#652 2026-02-06 17:41:03 -08:00
[Request] Chevrons/arrows for blood transfusions