@oiad commented on GitHub (Sep 5, 2016):
I think a server reset cooldown or 15 minutes or so is enough. Once people know it's not worth the effort to game the system they don't tend to carry on.
@denisio commented on GitHub (Sep 14, 2016):
I have 1.63.131129 on client and 1.63.130836 on linux server.
@denisio commented on GitHub (Sep 14, 2016):
Updated corepatch is not fix it...
expansion/addons/corepatch.pbo - 31000873 bytes
@thcNox commented on GitHub (Sep 5, 2016):
You can probably do a short term cool down limited to each server reset but I don't believe any long term solutions are possible.
@rvett commented on GitHub (Sep 5, 2016):
First of all, I like the idea, and I agree that something like this is needed. The problem about your suggestion, I would assume, is that, if the DayZ…
@ebayShopper commented on GitHub (Sep 5, 2016):
https://github.com/DayZMod/DayZ/commit/a7ce16fb6d0526c97bda23dc74528909d52a7671
@rvett commented on GitHub (Aug 25, 2016):
Can confirm this. Noticed it many times. It's just a tiny little detail, but should be easy to fix.
@R4Z0R49 commented on GitHub (Aug 28, 2016):
You get a big msg across the screen letting you know its in progress. I don't think anything else is needed.
@rvett commented on GitHub (Aug 28, 2016):
Yes, but it still fails sometimes (bacause Arma, I guess). Anyway, that's not the main intention. My point is that it's a missing piece in the whole…