@Detoeni commented on GitHub (Jun 7, 2017):
says above that wirefence has been removed but the kits are still spawning, or does not mean the buildable ones?
@kooj12 commented on GitHub (Oct 20, 2016):
Maybe continue on the F-keys road? Since earplugs are on F1
@R4Z0R49 commented on GitHub (Oct 23, 2016):
I'm not sure we should really do this the idea behind the openTarget is as Andrew says making that split second decision.
Closed but feel free to…
@R4Z0R49 commented on GitHub (Oct 18, 2016):
F12 atm is just the default keys we are using.
https://images-2.discordapp.net/.eJwFwdkNhCAUAMBeKIB3cGozhiBBNyoEnl-b7X1nvuodl1rVIdLnCrCfM7ex6yltpFp0ba…
@AndrewEscocia commented on GitHub (Oct 18, 2016):
maybe as a server option ? I feel like some would feel its "easy mode" and "taking away split second decision making" .
@R4Z0R49 commented on GitHub (Oct 14, 2016):
Just install dayzMod on steam and start
@bchawke commented on GitHub (Oct 18, 2016):
Looks great @R4Z0R49 ! Quick suggestion Streamer mode, though, F12 is used by most people to take screenshots as it's the default for screenshots in…
@R4Z0R49 commented on GitHub (Oct 4, 2016):
Search "dayz_centermarker" (0 hits in 0 files)
Are you sure you have updated everything. The requested does not exist in server_spawnInfectedCamps.sqf
@R4Z0R49 commented on GitHub (Dec 3, 2016):
Yea rgr i've added it to the list just waiting to get some time to try and debug whats going on with it.
@skigoggles commented on GitHub (Oct 4, 2016):
google "dayz_centermarker" and you'll see reference to older code(This was revised a few weeks ago), so looks like the server code is a few revs…
@denisio commented on GitHub (Oct 4, 2016):
All works fine. I copied dayz_server.pbo to the wrong directory. Thanks