blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:35 -08:00
Wall and gate play balance

@KPanicEKS commented on GitHub (Nov 21, 2016):

I stopped playing the mod (a game I played for about 4 years) due to the poor implementation of base building.. Sorry I hate to be negative here…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:33 -08:00
Wall and gate play balance

@AndrewEscocia commented on GitHub (Oct 30, 2016):

The take down and build again behind you seems like an exploit or at least bending the rules a bit. I would suggest a 50% return from taking…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:33 -08:00
Wall and gate play balance

@T-E-X commented on GitHub (Nov 1, 2016):

@r4z0r49 Walls are becoming an issue in that they are so hard to destroy and can be build right in existing buildings. Players are blocking off entire…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:33 -08:00
Wall and gate play balance

@rvett commented on GitHub (Nov 21, 2016):

I fear that reducing the returned resources of dismantled structures won't solve the problem by far.

The balance of bases was brought up on Discord…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:33 -08:00
Wall and gate play balance

@R4Z0R49 commented on GitHub (Nov 21, 2016):

Thanks for the reply. We already know about a few of the issues you raised.

Explosives spawn in new vehicles also, The current damage system is for…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:32 -08:00
Wall and gate play balance

@KPanicEKS commented on GitHub (Oct 25, 2016):

I agree with all these points but also would suggest that base walls should also not give you the option to dismantle from the outside. It will…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:32 -08:00
Wall and gate play balance

@GeryonTom commented on GitHub (Oct 25, 2016):

@r4z0r49 I don't have any info on the gates being harder to break into with QF3. That's from the other folks. I didn't think anything changed from…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:32 -08:00
Wall and gate play balance

@R4Z0R49 commented on GitHub (Oct 26, 2016):

QF3 Changed tools breaking massively they went from a 4% chance to break upto 30% causing players to lose alot of tools during break-in.

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:25 -08:00
Wall and gate play balance

@Sportivoman commented on GitHub (Oct 24, 2016):

I noticed the gates were harder to break into since the QF3, was playing Europa on off chance and went thru 6 crowbars and same amount of…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:23 -08:00
Wall and gate play balance

@bchawke commented on GitHub (Oct 23, 2016):

A long while back during 1.8.6 [I recommended allowing hatcheting to take down any wooden wall until it reached level 7, then requiring one satchel to…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:23 -08:00
Wall and gate play balance

@R4Z0R49 commented on GitHub (Oct 24, 2016):

@GeryonTom, what reports have you got from QF3 we made the gates harder to break into.

blu commented on issue starred/DayZ-DayZMod-5#682 2026-02-06 17:43:22 -08:00
More survival

@R4Z0R49 commented on GitHub (Oct 24, 2016):

is there any difference from this topic to the one we closed ? #768

You could have just carried on the topic in the closed thread.

blu commented on issue starred/DayZ-DayZMod-5#683 2026-02-06 17:43:22 -08:00
New Spawn Points?

@R4Z0R49 commented on GitHub (Oct 24, 2016):

We dont have any plans to change this just now.

Thanks.

blu commented on issue starred/DayZ-DayZMod-5#682 2026-02-06 17:43:22 -08:00
More survival

@WayFaer commented on GitHub (Oct 24, 2016):

Sorry to tired. but in this list I mean about expanding fashion, and in the past taking the basics of the other mods.

blu closed issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:19 -08:00
Wall and gate play balance
blu closed issue starred/DayZ-DayZMod-5#683 2026-02-06 17:43:16 -08:00
New Spawn Points?
blu opened issue starred/DayZ-DayZMod-5#683 2026-02-06 17:43:13 -08:00
New Spawn Points?
blu closed issue starred/DayZ-DayZMod-5#682 2026-02-06 17:43:12 -08:00
More survival
blu opened issue starred/DayZ-DayZMod-5#682 2026-02-06 17:43:10 -08:00
More survival
blu opened issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:10 -08:00
Wall and gate play balance