@KPanicEKS commented on GitHub (Nov 21, 2016):
I stopped playing the mod (a game I played for about 4 years) due to the poor implementation of base building.. Sorry I hate to be negative here…
@AndrewEscocia commented on GitHub (Oct 30, 2016):
The take down and build again behind you seems like an exploit or at least bending the rules a bit. I would suggest a 50% return from taking…
@T-E-X commented on GitHub (Nov 1, 2016):
@r4z0r49 Walls are becoming an issue in that they are so hard to destroy and can be build right in existing buildings. Players are blocking off entire…
@rvett commented on GitHub (Nov 21, 2016):
I fear that reducing the returned resources of dismantled structures won't solve the problem by far.
The balance of bases was brought up on Discord…
@R4Z0R49 commented on GitHub (Nov 21, 2016):
Thanks for the reply. We already know about a few of the issues you raised.
Explosives spawn in new vehicles also, The current damage system is for…
@KPanicEKS commented on GitHub (Oct 25, 2016):
I agree with all these points but also would suggest that base walls should also not give you the option to dismantle from the outside. It will…
@GeryonTom commented on GitHub (Oct 25, 2016):
@r4z0r49 I don't have any info on the gates being harder to break into with QF3. That's from the other folks. I didn't think anything changed from…
@R4Z0R49 commented on GitHub (Oct 26, 2016):
QF3 Changed tools breaking massively they went from a 4% chance to break upto 30% causing players to lose alot of tools during break-in.
@Sportivoman commented on GitHub (Oct 24, 2016):
I noticed the gates were harder to break into since the QF3, was playing Europa on off chance and went thru 6 crowbars and same amount of…
@bchawke commented on GitHub (Oct 23, 2016):
A long while back during 1.8.6 [I recommended allowing hatcheting to take down any wooden wall until it reached level 7, then requiring one satchel to…
@R4Z0R49 commented on GitHub (Oct 24, 2016):
@GeryonTom, what reports have you got from QF3 we made the gates harder to break into.
@R4Z0R49 commented on GitHub (Oct 24, 2016):
is there any difference from this topic to the one we closed ? #768
You could have just carried on the topic in the closed thread.
@R4Z0R49 commented on GitHub (Oct 24, 2016):
We dont have any plans to change this just now.
Thanks.
@WayFaer commented on GitHub (Oct 24, 2016):
Sorry to tired. but in this list I mean about expanding fashion, and in the past taking the basics of the other mods.