blu commented on issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:10 -08:00
Bloodbag Without Testing Kits

@R4Z0R49 commented on GitHub (Oct 24, 2016):

Now i'm home just had a quick look there has been 8 changes to that file since Dec 11, 2014,

https://github.com/DayZMod/DayZ/commits/Development/SQF/d…

blu commented on issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:10 -08:00
Bloodbag Without Testing Kits

@KPanicEKS commented on GitHub (Oct 25, 2016):

I haven't noticed any chances to the bloodbag system in this update. Still functions as it did in the last 2 patches minus not needing tkits from…

blu commented on issue starred/DayZ-DayZMod-5#680 2026-02-06 17:43:09 -08:00
New global update

@R4Z0R49 commented on GitHub (Oct 23, 2016):

Now for the ppl who dont play other mods can you explain in detail what they all are.

blu commented on issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:09 -08:00
Bloodbag Without Testing Kits

@SecretsUSA commented on GitHub (Oct 24, 2016):

Why is this a thing then, why even give the players the option if it is just going to knock them out anyways? I know nobody who had an issue with…

blu commented on issue starred/DayZ-DayZMod-5#680 2026-02-06 17:43:09 -08:00
New global update

@WayFaer commented on GitHub (Oct 23, 2016):

Hello, for example, has Dayzero on the map there are many buildings in which you can enter, and worked well inside the design. Also modified existing…

blu commented on issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:09 -08:00
Bloodbag Without Testing Kits

@R4Z0R49 commented on GitHub (Oct 24, 2016):

Pretty confused just now our blood bag system has not changed in a long time you have always needed to know the player blood. giving a random blood…

blu commented on issue starred/DayZ-DayZMod-5#680 2026-02-06 17:43:09 -08:00
New global update

@R4Z0R49 commented on GitHub (Oct 23, 2016):

If you try SA it has most of these features.

I'm going to close this but feel free to reply

Thanks.

blu commented on issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:09 -08:00
Bloodbag Without Testing Kits

@SecretsUSA commented on GitHub (Oct 24, 2016):

Uhm, I will ask arround, but I am 95% sure that is not how it worked before this update.

blu commented on issue starred/DayZ-DayZMod-5#680 2026-02-06 17:43:09 -08:00
New global update

@WayFaer commented on GitHub (Oct 23, 2016):

then leave it in my wet dreams) good luck to you guys. and I hope the updates and new features will still in the future. Thank you.

blu commented on issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:08 -08:00
Bloodbag Without Testing Kits

@R4Z0R49 commented on GitHub (Oct 24, 2016):

Using an o- type should always work other wise you must find out what blood type they require before giving them blood.

We don't have any plans to…

blu closed issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:05 -08:00
Bloodbag Without Testing Kits
blu closed issue starred/DayZ-DayZMod-5#680 2026-02-06 17:43:04 -08:00
New global update
blu opened issue starred/DayZ-DayZMod-5#681 2026-02-06 17:43:00 -08:00
Bloodbag Without Testing Kits
blu opened issue starred/DayZ-DayZMod-5#680 2026-02-06 17:42:59 -08:00
New global update
blu opened issue starred/DayZ-DayZMod-5#679 2026-02-06 17:42:54 -08:00
Explosions should affect sandbag walls and other player created items
blu commented on issue starred/DayZ-DayZMod-5#678 2026-02-06 17:42:52 -08:00
So at risk of being deleted again by the devs, can we discuss the pros and cons of rolling back, given the gameplay issues of 1.8.8?

@R4Z0R49 commented on GitHub (Oct 17, 2016):

I'm pretty sure your comments where just closed not deleted as seen here https://github.com/DayZMod/DayZ/issues?q=is%3Aissue+is%3Aclosed

Anytime you…

blu opened issue starred/DayZ-DayZMod-5#678 2026-02-06 17:42:51 -08:00
So at risk of being deleted again by the devs, can we discuss the pros and cons of rolling back, given the gameplay issues of 1.8.8?
blu closed issue starred/DayZ-DayZMod-5#678 2026-02-06 17:42:51 -08:00
So at risk of being deleted again by the devs, can we discuss the pros and cons of rolling back, given the gameplay issues of 1.8.8?
blu commented on issue starred/DayZ-DayZMod-5#676 2026-02-06 17:42:51 -08:00
My friend in england just skyped me to say it took him 30 minutes grinding to fill his UAZ one quarter full and it ran out of gas in 7 minutes. Admit it, you fucked up.

@R4Z0R49 commented on GitHub (Oct 17, 2016):

User has been removed due to spamming issues. You already have 3 issues in regards to this.

User will be unbanned in one hour and we can retake this…

blu commented on issue starred/DayZ-DayZMod-5#677 2026-02-06 17:42:51 -08:00
Pellets are green when on floor

@R4Z0R49 commented on GitHub (Oct 17, 2016):

Thanks its been brought up here https://github.com/DayZMod/DayZ/issues/760