blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:42 -08:00
Wall and gate play balance

@rvett commented on GitHub (Jan 22, 2017):

I agree with blackflarez that DayZ currently feels more like Epoch/Rust than the original, hardcore survival game. It's become a battle of strongholds,…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:42 -08:00
Wall and gate play balance

@CoftSock commented on GitHub (Jan 23, 2017):

I wonder if the current steep decline in player numbers has anything to do with how the clans are currently erecting forts around farm buildings…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:42 -08:00
Wall and gate play balance

@T-E-X commented on GitHub (Jan 23, 2017):

Could I take this moment to propose again not allowing metal walls to be built near existing structures and making wooden walls ok to build near…

blu opened issue starred/DayZ-DayZMod-5#685 2026-02-06 17:43:42 -08:00
Clan Bases
blu opened issue starred/DayZ-DayZMod-5#686 2026-02-06 17:43:42 -08:00
Level 4 Gate Maintenence Kicks Player
blu closed issue starred/DayZ-DayZMod-5#685 2026-02-06 17:43:42 -08:00
Clan Bases
blu opened issue starred/DayZ-DayZMod-5#687 2026-02-06 17:43:42 -08:00
dayzmod.com is offline
blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:41 -08:00
Wall and gate play balance

@Borges1091 commented on GitHub (Dec 7, 2016):

With the release of QF5 and QF6 I think it's too easy to gain access to bases. There are already a large number of squads with an abundant access to…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:41 -08:00
Wall and gate play balance

@devguy91 commented on GitHub (Jan 7, 2017):

My biggest problem with bases is that they are too intrusive to the game's overworld, for example, clans barricading entire portions of cities or…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:39 -08:00
Wall and gate play balance

@kooj12 commented on GitHub (Nov 28, 2016):

I'd like to see a change on the platform height on the walls, because now people are sitting crouch on them shooting players and you can barely see…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:39 -08:00
Wall and gate play balance

@skigoggles commented on GitHub (Dec 3, 2016):

lots of good issues discussed. I'd say improvements would be dismantling only returns 50% AND I'd like to have a DZ_Safe_Build_Distance = NN (set by…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:39 -08:00
Wall and gate play balance

@bchawke commented on GitHub (Dec 5, 2016):

I agree with @kooj12 100% on the height of the ledges. I'm not a big critic of 3pp like some people are, but the current base wall ledge design…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:39 -08:00
Wall and gate play balance

@jammerlich commented on GitHub (Dec 7, 2016):

Why is there a dismantle option for walls in the first place? I can see the need during building, if you need to reposition something. Could walls…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:38 -08:00
Wall and gate play balance

@Landbergaren commented on GitHub (Nov 22, 2016):

The server IntenZ will stay with QF4 since it have been proven to be a perfect balance for a server that have around 10-20 players playing at…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:36 -08:00
Wall and gate play balance

@KPanicEKS commented on GitHub (Nov 22, 2016):

I posted my concerns on discord a couple months ago but I'll post them here again..

Essentially base walls shouldn't be impenetrable. As of a few…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:36 -08:00
Wall and gate play balance

@R4Z0R49 commented on GitHub (Nov 22, 2016):

AFAIK the base walls themselves don't take damage and are apparently explosive proof.

This is untrue the base walls take explosive damage from c4…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:36 -08:00
Wall and gate play balance

@thcNox commented on GitHub (Nov 22, 2016):

We still get "feedback" from base owners saying it's too easy to break into their bases. Something which I don't really agree with. As a base owner who…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:36 -08:00
Wall and gate play balance

@R4Z0R49 commented on GitHub (Nov 22, 2016):

None of the suggestions can be applied without a patch just an fyi atm.

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:36 -08:00
Wall and gate play balance

@R4Z0R49 commented on GitHub (Nov 22, 2016):

Pushed QF5 to server owners it lowers the c4 to 1 and changes the chances for breakin.

Its there choice to add the changes. Some admins have…

blu commented on issue starred/DayZ-DayZMod-5#684 2026-02-06 17:43:35 -08:00
Wall and gate play balance

@R4Z0R49 commented on GitHub (Nov 21, 2016):

Any real info to go with that?