@devguy91 commented on GitHub (Jan 7, 2017):
Czech and Coyote also have the same slots right? I think one of them should be buffed for the same reasons.
@AndrewEscocia commented on GitHub (Jan 7, 2017):
I don't understand why this is still going round and round, its painfully obvious that the Alice pack spawns to often in to many places and the…
@Borges80 commented on GitHub (Jan 7, 2017):
@blackflarez No because 24 is max slot for packs to keep balance. Alice spawns at residential fairly commonly and british assault pack spawns only at…
@rvett commented on GitHub (Jan 22, 2017):
I also think it's a good idea to give the BAP 20 slots.
@R4Z0R49 commented on GitHub (Feb 9, 2017):
we have a pull request soon ill look over it once i get a sec.
@skigoggles commented on GitHub (Jan 7, 2017):
you are correct. I should have taken better notes when I debugged, but I know it was something of this nature - absolute coords for cherno against…
@R4Z0R49 commented on GitHub (Jan 7, 2017):
https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_server/system/scheduler/sched_init.sqf
Line 6 and 14 are both commented out. I'll check a…
@skigoggles commented on GitHub (Jan 6, 2017):
Our thought was to document each pack, each size and spawns locations/chance and look to see if there was a some balance to be added.
@R4Z0R49 commented on GitHub (Jan 7, 2017):
If i'm not mistaken we don't use Sched_playersHiveSync
@bchawke commented on GitHub (Jan 5, 2017):
Agreed. It's been talked to death on Discord, but IMO these three things would greatly improve backpacks overall:
- Reduce Alice spawns and/or…
@Borges1091 commented on GitHub (Jan 6, 2017):
Well said. I don't think BAF spawn rate should be reduced as it's still pretty rare. I hardly ever find them at military spawns. Alice should be…
@skigoggles commented on GitHub (Jan 7, 2017):
I think it is used. I was caught up on this on NAPF. I was having trouble placing the respawn(debug) coords and players swimming so I stuck it on a…