blu opened issue starred/DayZ-DayZMod-5#701 2026-02-06 17:44:46 -08:00
Shaking from low blood a bit too high?
blu opened issue starred/DayZ-DayZMod-5#702 2026-02-06 17:44:46 -08:00
[Request] Start fire with wooden planks, not logs
blu closed issue starred/DayZ-DayZMod-5#700 2026-02-06 17:44:46 -08:00
1.8.8 disappearing items
blu closed issue starred/DayZ-DayZMod-5#701 2026-02-06 17:44:46 -08:00
Shaking from low blood a bit too high?
blu closed issue starred/DayZ-DayZMod-5#702 2026-02-06 17:44:46 -08:00
[Request] Start fire with wooden planks, not logs
blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:45 -08:00
Give the British Assault Pack a purpose.

@devguy91 commented on GitHub (Jan 7, 2017):

Czech and Coyote also have the same slots right? I think one of them should be buffed for the same reasons.

blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:45 -08:00
Give the British Assault Pack a purpose.

@AndrewEscocia commented on GitHub (Jan 7, 2017):

I don't understand why this is still going round and round, its painfully obvious that the Alice pack spawns to often in to many places and the…

blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:45 -08:00
Give the British Assault Pack a purpose.

@Borges80 commented on GitHub (Jan 7, 2017):

@blackflarez No because 24 is max slot for packs to keep balance. Alice spawns at residential fairly commonly and british assault pack spawns only at…

blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:45 -08:00
Give the British Assault Pack a purpose.

@rvett commented on GitHub (Jan 22, 2017):

I also think it's a good idea to give the BAP 20 slots.

blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:45 -08:00
Give the British Assault Pack a purpose.

@R4Z0R49 commented on GitHub (Feb 9, 2017):

we have a pull request soon ill look over it once i get a sec.

blu opened issue starred/DayZ-DayZMod-5#700 2026-02-06 17:44:45 -08:00
1.8.8 disappearing items
blu commented on issue starred/DayZ-DayZMod-5#698 2026-02-06 17:44:44 -08:00
server_function.sqf / fa_coor2str is hardcoded to chernarus

@skigoggles commented on GitHub (Jan 7, 2017):

you are correct. I should have taken better notes when I debugged, but I know it was something of this nature - absolute coords for cherno against…

blu commented on issue starred/DayZ-DayZMod-5#698 2026-02-06 17:44:37 -08:00
server_function.sqf / fa_coor2str is hardcoded to chernarus

@R4Z0R49 commented on GitHub (Jan 7, 2017):

https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_server/system/scheduler/sched_init.sqf

Line 6 and 14 are both commented out. I'll check a…

blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:37 -08:00
Give the British Assault Pack a purpose.

@skigoggles commented on GitHub (Jan 6, 2017):

Our thought was to document each pack, each size and spawns locations/chance and look to see if there was a some balance to be added.

blu commented on issue starred/DayZ-DayZMod-5#697 2026-02-06 17:44:35 -08:00
Wooden Fences not decaying completly

@R4Z0R49 commented on GitHub (Jan 6, 2017):

Issue fixed

blu commented on issue starred/DayZ-DayZMod-5#698 2026-02-06 17:44:35 -08:00
server_function.sqf / fa_coor2str is hardcoded to chernarus

@R4Z0R49 commented on GitHub (Jan 7, 2017):

If i'm not mistaken we don't use Sched_playersHiveSync

blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:35 -08:00
Give the British Assault Pack a purpose.

@bchawke commented on GitHub (Jan 5, 2017):

Agreed. It's been talked to death on Discord, but IMO these three things would greatly improve backpacks overall:

  1. Reduce Alice spawns and/or…
blu commented on issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:35 -08:00
Give the British Assault Pack a purpose.

@Borges1091 commented on GitHub (Jan 6, 2017):

Well said. I don't think BAF spawn rate should be reduced as it's still pretty rare. I hardly ever find them at military spawns. Alice should be…

blu commented on issue starred/DayZ-DayZMod-5#698 2026-02-06 17:44:35 -08:00
server_function.sqf / fa_coor2str is hardcoded to chernarus

@skigoggles commented on GitHub (Jan 7, 2017):

I think it is used. I was caught up on this on NAPF. I was having trouble placing the respawn(debug) coords and players swimming so I stuck it on a…

blu closed issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:29 -08:00
Give the British Assault Pack a purpose.