blu closed issue starred/DayZ-DayZMod-5#697 2026-02-06 17:44:27 -08:00
Wooden Fences not decaying completly
blu closed issue starred/DayZ-DayZMod-5#698 2026-02-06 17:44:27 -08:00
server_function.sqf / fa_coor2str is hardcoded to chernarus
blu opened issue starred/DayZ-DayZMod-5#699 2026-02-06 17:44:23 -08:00
Give the British Assault Pack a purpose.
blu opened issue starred/DayZ-DayZMod-5#698 2026-02-06 17:44:23 -08:00
server_function.sqf / fa_coor2str is hardcoded to chernarus
blu commented on issue starred/DayZ-DayZMod-5#694 2026-02-06 17:44:18 -08:00
vehicle_spawns_groups are incorrect

@skigoggles commented on GitHub (Jan 1, 2017):

I also think it might be easier to read if every vehicle was in at least one group.

blu opened issue starred/DayZ-DayZMod-5#697 2026-02-06 17:44:18 -08:00
Wooden Fences not decaying completly
blu opened issue starred/DayZ-DayZMod-5#694 2026-02-06 17:44:17 -08:00
vehicle_spawns_groups are incorrect
blu opened issue starred/DayZ-DayZMod-5#695 2026-02-06 17:44:17 -08:00
Gates and walls not cleaned from db once destroyed
blu closed issue starred/DayZ-DayZMod-5#694 2026-02-06 17:44:17 -08:00
vehicle_spawns_groups are incorrect
blu opened issue starred/DayZ-DayZMod-5#696 2026-02-06 17:44:17 -08:00
randomizeVehicleInventory
blu closed issue starred/DayZ-DayZMod-5#695 2026-02-06 17:44:17 -08:00
Gates and walls not cleaned from db once destroyed
blu closed issue starred/DayZ-DayZMod-5#696 2026-02-06 17:44:17 -08:00
randomizeVehicleInventory
blu commented on issue starred/DayZ-DayZMod-5#692 2026-02-06 17:44:11 -08:00
Suggestion for advanced nighttime play

@Borges1091 commented on GitHub (Dec 12, 2016):

Sweet idea, but here's an idea to make the rifle flashlight attachment have an advantage over handheld so it's still not useless.

As far as…

blu commented on issue starred/DayZ-DayZMod-5#692 2026-02-06 17:44:11 -08:00
Suggestion for advanced nighttime play

@Borges1091 commented on GitHub (Dec 12, 2016):

Nevermind I guess there are no models.

blu opened issue starred/DayZ-DayZMod-5#692 2026-02-06 17:44:10 -08:00
Suggestion for advanced nighttime play
blu opened issue starred/DayZ-DayZMod-5#691 2026-02-06 17:44:10 -08:00
Request: Blinding effect when hit by a flashlight in nighttime play
blu opened issue starred/DayZ-DayZMod-5#693 2026-02-06 17:44:10 -08:00
gates are not degraded or cleaned up in Db
blu closed issue starred/DayZ-DayZMod-5#693 2026-02-06 17:44:10 -08:00
gates are not degraded or cleaned up in Db
blu commented on issue starred/DayZ-DayZMod-5#693 2026-02-06 17:44:10 -08:00
gates are not degraded or cleaned up in Db

@skigoggles commented on GitHub (Dec 23, 2016):

my bad, gates are already cleaned up in pCleanup().

blu commented on issue starred/DayZ-DayZMod-5#691 2026-02-06 17:44:10 -08:00
Request: Blinding effect when hit by a flashlight in nighttime play

@Borges80 commented on GitHub (Jan 4, 2017):

That would be cool I support this.