Block a user
Wooden Fences not decaying completly
server_function.sqf / fa_coor2str is hardcoded to chernarus
Give the British Assault Pack a purpose.
server_function.sqf / fa_coor2str is hardcoded to chernarus
vehicle_spawns_groups are incorrect
@skigoggles commented on GitHub (Jan 1, 2017):
I also think it might be easier to read if every vehicle was in at least one group.
Wooden Fences not decaying completly
vehicle_spawns_groups are incorrect
Gates and walls not cleaned from db once destroyed
vehicle_spawns_groups are incorrect
Gates and walls not cleaned from db once destroyed
Suggestion for advanced nighttime play
@Borges1091 commented on GitHub (Dec 12, 2016):
Sweet idea, but here's an idea to make the rifle flashlight attachment have an advantage over handheld so it's still not useless.
As far as…
Suggestion for advanced nighttime play
@Borges1091 commented on GitHub (Dec 12, 2016):
Nevermind I guess there are no models.
Suggestion for advanced nighttime play
Request: Blinding effect when hit by a flashlight in nighttime play
gates are not degraded or cleaned up in Db
gates are not degraded or cleaned up in Db
gates are not degraded or cleaned up in Db
@skigoggles commented on GitHub (Dec 23, 2016):
my bad, gates are already cleaned up in pCleanup().
Request: Blinding effect when hit by a flashlight in nighttime play
@Borges80 commented on GitHub (Jan 4, 2017):
That would be cool I support this.