blu commented on issue starred/DayZ-DayZMod-5#703 2026-02-06 17:45:17 -08:00
[request] balancing the game

@bchawke commented on GitHub (Jan 26, 2017):

Wow, it kinda does seem like a troll post. Most of the things you're asking for are insanely radical changes that would drastically alter gameplay.…

blu commented on issue starred/DayZ-DayZMod-5#703 2026-02-06 17:45:10 -08:00
[request] balancing the game

@Borges1091 commented on GitHub (Jan 20, 2017):

  1. They shouldn't be just restricted to dangerous military areas, it's too limiting. Going for highest risk for a 12 slot backpack isn't really…
blu opened issue starred/DayZ-DayZMod-5#705 2026-02-06 17:45:05 -08:00
TrapTripwireSmoke & TrapTripwireGrenade don't disappear after they've been triggered
blu closed issue starred/DayZ-DayZMod-5#703 2026-02-06 17:45:05 -08:00
[request] balancing the game
blu closed issue starred/DayZ-DayZMod-5#705 2026-02-06 17:45:05 -08:00
TrapTripwireSmoke & TrapTripwireGrenade don't disappear after they've been triggered
blu closed issue starred/DayZ-DayZMod-5#704 2026-02-06 17:45:05 -08:00
No humanity after killing survivors/heroes
blu commented on issue starred/DayZ-DayZMod-5#703 2026-02-06 17:45:05 -08:00
[request] balancing the game

@Borges1091 commented on GitHub (Jan 19, 2017):

Not sure if trolling..if not, here's my opinion on each of your requests.

  1. Anything above 8 slot backpacks in barracks? What? There are 6…
blu commented on issue starred/DayZ-DayZMod-5#705 2026-02-06 17:45:05 -08:00
TrapTripwireSmoke & TrapTripwireGrenade don't disappear after they've been triggered

@Borges1091 commented on GitHub (Jan 13, 2017):

I don't think changes should be made. Too many random zombies trigger traps.

blu commented on issue starred/DayZ-DayZMod-5#703 2026-02-06 17:45:05 -08:00
[request] balancing the game

@B73 commented on GitHub (Jan 19, 2017):

1... 8 slot backbag is enough for keep food and drinks. Want more space (for weapons) - go looting dangerous areas. 3... hunt/go fishing. Several ways to…

blu commented on issue starred/DayZ-DayZMod-5#704 2026-02-06 17:45:05 -08:00
No humanity after killing survivors/heroes

@R4Z0R49 commented on GitHub (Jan 18, 2017):

We already know about this issue its listed on the problems.

blu commented on issue starred/DayZ-DayZMod-5#702 2026-02-06 17:45:04 -08:00
[Request] Start fire with wooden planks, not logs

@rvett commented on GitHub (Jan 7, 2017):

Because you're gonna have a very hard time lighting up a whole log just by holding a burning match under it. "In real life" you always need some kind of…

blu commented on issue starred/DayZ-DayZMod-5#702 2026-02-06 17:45:04 -08:00
[Request] Start fire with wooden planks, not logs

@R4Z0R49 commented on GitHub (Jan 7, 2017):

Yea sorry i miss read. We could just fully change it over but i think id rather wait and redo the system to allow more types of stuff to create the…

blu opened issue starred/DayZ-DayZMod-5#703 2026-02-06 17:45:04 -08:00
[request] balancing the game
blu opened issue starred/DayZ-DayZMod-5#704 2026-02-06 17:45:04 -08:00
No humanity after killing survivors/heroes
blu commented on issue starred/DayZ-DayZMod-5#702 2026-02-06 17:45:02 -08:00
[Request] Start fire with wooden planks, not logs

@oiad commented on GitHub (Jan 7, 2017):

@romanongit Why not all 3? Anything wood in theory should be able to start a fire "in real life"

blu commented on issue starred/DayZ-DayZMod-5#702 2026-02-06 17:44:59 -08:00
[Request] Start fire with wooden planks, not logs

@rvett commented on GitHub (Jan 7, 2017):

I'm afraid I don't understand what you wrote. According to player_makefire.sql, players can start a fire with either a wood pile or a log. What I'm…

blu commented on issue starred/DayZ-DayZMod-5#700 2026-02-06 17:44:59 -08:00
1.8.8 disappearing items

@R4Z0R49 commented on GitHub (Jan 27, 2017):

We are aware of some issues with items disappearing.

thanks

blu commented on issue starred/DayZ-DayZMod-5#700 2026-02-06 17:44:56 -08:00
1.8.8 disappearing items

@skigoggles commented on GitHub (Jan 12, 2017):

this sounds more like server lag and the db being too busy to save the latest character updates.

blu commented on issue starred/DayZ-DayZMod-5#702 2026-02-06 17:44:52 -08:00
[Request] Start fire with wooden planks, not logs

@R4Z0R49 commented on GitHub (Jan 7, 2017):

its more of a limit atm we dont have an ether or system in place yet.

blu commented on issue starred/DayZ-DayZMod-5#700 2026-02-06 17:44:49 -08:00
1.8.8 disappearing items

@Inurosen commented on GitHub (Jan 12, 2017):

Contact your server admin and try to resolve your issue with him.