blu commented on issue starred/DayZ-DayZMod-5#710 2026-02-06 17:45:39 -08:00
pCleanupOOB only checks for WEST and NORTH boundaries

@Brockerino commented on GitHub (Mar 7, 2017):

There is an Island a couple of kilometers to the south east of the map, I think the kids these days are calling it debug island.

blu commented on issue starred/DayZ-DayZMod-5#711 2026-02-06 17:45:39 -08:00
Potential heli crash site changes

@skigoggles commented on GitHub (Feb 28, 2017):

Lots of issues here. All urban legends aside, ONE heli crash spawns at restart, then every 25 minutes with some variance, there is a 75% chance…

blu commented on issue starred/DayZ-DayZMod-5#709 2026-02-06 17:45:39 -08:00
Vehicle-repair not getting saved properly

@skigoggles commented on GitHub (Feb 28, 2017):

finally tested this. tried with 2 vehicles, set to be pristine, no damage, server restarted.

  • hitpoints = [["glass1",0],["glass2",0],["glass3",0…
blu commented on issue starred/DayZ-DayZMod-5#710 2026-02-06 17:45:39 -08:00
pCleanupOOB only checks for WEST and NORTH boundaries

@skigoggles commented on GitHub (Mar 9, 2017):

I thought so and on another server someone flew all the aircraft there. It's just too much playing to prevent others from playing.

blu commented on issue starred/DayZ-DayZMod-5#711 2026-02-06 17:45:39 -08:00
Potential heli crash site changes

@bchawke commented on GitHub (Feb 28, 2017):

The 1 vs 0 is actually a big deal. Any squad with a heli is practically guaranteed a clean heli crash site to loot at every server restart…

blu commented on issue starred/DayZ-DayZMod-5#709 2026-02-06 17:45:39 -08:00
Vehicle-repair not getting saved properly

@oiad commented on GitHub (Feb 28, 2017):

@skigoggles https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_server/system/scheduler/sched_init.sqf is where the sched_vehicleshivewrite is…

blu closed issue starred/DayZ-DayZMod-5#709 2026-02-06 17:45:32 -08:00
Vehicle-repair not getting saved properly
blu closed issue starred/DayZ-DayZMod-5#711 2026-02-06 17:45:32 -08:00
Potential heli crash site changes
blu opened issue starred/DayZ-DayZMod-5#709 2026-02-06 17:45:29 -08:00
Vehicle-repair not getting saved properly
blu opened issue starred/DayZ-DayZMod-5#710 2026-02-06 17:45:29 -08:00
pCleanupOOB only checks for WEST and NORTH boundaries
blu opened issue starred/DayZ-DayZMod-5#711 2026-02-06 17:45:29 -08:00
Potential heli crash site changes
blu closed issue starred/DayZ-DayZMod-5#710 2026-02-06 17:45:29 -08:00
pCleanupOOB only checks for WEST and NORTH boundaries
blu commented on issue starred/DayZ-DayZMod-5#706 2026-02-06 17:45:26 -08:00
Regarding walls and gates degrading

@skigoggles commented on GitHub (Feb 15, 2017):

I've been part of this conversation before and I feel the need to add a few points. Basebuilding was in 186 and now back in 188. Bases(small or…

blu commented on issue starred/DayZ-DayZMod-5#708 2026-02-06 17:45:21 -08:00
Fix for Topolka Dam glitch

@ebayShopper commented on GitHub (Jun 25, 2017):

allows air swim glitch via vault on back side of dam

blu commented on issue starred/DayZ-DayZMod-5#706 2026-02-06 17:45:21 -08:00
Regarding walls and gates degrading

@R4Z0R49 commented on GitHub (Feb 14, 2017):

Degrade starts 7 days after you last updated your wall segment then every 3 days after the segment will downgrade by one level.

These levels can be…

blu opened issue starred/DayZ-DayZMod-5#706 2026-02-06 17:45:20 -08:00
Regarding walls and gates degrading
blu opened issue starred/DayZ-DayZMod-5#707 2026-02-06 17:45:20 -08:00
Should not be able to create Gates within a wall length radius of one another
blu opened issue starred/DayZ-DayZMod-5#708 2026-02-06 17:45:20 -08:00
Fix for Topolka Dam glitch
blu closed issue starred/DayZ-DayZMod-5#706 2026-02-06 17:45:20 -08:00
Regarding walls and gates degrading
blu closed issue starred/DayZ-DayZMod-5#708 2026-02-06 17:45:20 -08:00
Fix for Topolka Dam glitch