@AsFoxy commented on GitHub (Mar 11, 2017):
Seems unintuitive and with the way inventory management works in A2 i could see this resulting in a lot of frustration.
@skigoggles commented on GitHub (Mar 9, 2017):
I'm confused as to what problem is being solved? Why shouldn't a camo net act somewhat like a roof? Having to find a small camo net at a heli…
@Streatman commented on GitHub (Feb 28, 2017):
"(even when it's "heli crashes should have higher chances of spawning top tier loot")" thats the problem to begin with, dayz is a survival game and…
@thcNox commented on GitHub (Feb 28, 2017):
Wrong. 1.8.6 barracks spawned these weapons:
{"M249_DZ","weapon",0.02}, {"M24_DZ","weapon",0.01}, {"M240_DZ","weapon",0.01}, {"Mk48_DZ","weapo…
@R4Z0R49 commented on GitHub (Feb 28, 2017):
ok so lets deal with this issue and the 4 points raised.
1, we wont be changing how they spawn, this was changed with the last big debate. If…
@bchawke commented on GitHub (Feb 28, 2017):
When I voiced my fears about NWAF returning to the state it had been in 1.8.6 and earlier patches in #833 (which prompted the gutting of the…
@thcNox commented on GitHub (Feb 28, 2017):
When I voiced my fears about NWAF returning to the state it had been in 1.8.6 and earlier patches in #833 (which prompted the gutting of the barracks…
@Streatman commented on GitHub (Feb 28, 2017):
what @thcNox said
ppl already build bases as nwaf and camp there, and ppl already complain about that lowering crashsides and raise barracks…
@R4Z0R49 commented on GitHub (Feb 28, 2017):
We don't use that system at all.
But soon as i get chance ill have someone take a look if im not mistaken im sure i looked at this when you brought…
@thcNox commented on GitHub (Feb 28, 2017):
Vanilla is designed around a 3 hour server up time in which you will on average have 4-6 crash sites spawn randomly during every reset. Which is fine…
@bchawke commented on GitHub (Feb 28, 2017):
Your assumptions about my position are incorrect, Nox. My position is to narrow the enormous gap between new players/lone wolves and geared squads…