blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:01 -08:00
Please revert changes made to Huey gunner view.

@thcNox commented on GitHub (Jan 20, 2018):

Problem is you can't zoom and use the gun. You want to zoom out even further as some sort of solution?

Leave vanilla alone and you can set up the…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:01 -08:00
Please revert changes made to Huey gunner view.

@R4Z0R49 commented on GitHub (Jan 20, 2018):

Might just be best to create two models one with the new system one with the old admins can then choose whats best for there own server.

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:00 -08:00
Please revert changes made to Huey gunner view.

@Landbergaren commented on GitHub (Jan 20, 2018):

I would love if it is like now when mouse2. But when you would have normal view you would still align the gun with the direction you are looking…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:00 -08:00
Please revert changes made to Huey gunner view.

@Streatman commented on GitHub (Jan 20, 2018):

i can make it that the aimpoint is further away then it is now, so the ring gets smaller and covers less.

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:00 -08:00
Please revert changes made to Huey gunner view.

@thcNox commented on GitHub (Jan 20, 2018):

I stand corrected in regards to the camera position, though it's not half way down the barrel, more like 30% either way fact remains that it's a close…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:00 -08:00
Please revert changes made to Huey gunner view.

@Streatman commented on GitHub (Jan 20, 2018):

i never said that i did it for balancing i did it because i think the vanilla sight is ugly. if you want to "guess" where your bullets land like…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:00 -08:00
Please revert changes made to Huey gunner view.

@Landbergaren commented on GitHub (Jan 20, 2018):

The hueys were not overpowered just because the perspective was messed up. Just like the hueys are not OP because they get up to 200 free…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:00 -08:00
Please revert changes made to Huey gunner view.

@thcNox commented on GitHub (Jan 20, 2018):

Did get some footage today: https://www.youtube.com/watch?v=WR-Kd4Y4oHw I think it demonstrates that the gun is always in the way and if you want to…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:48:00 -08:00
Please revert changes made to Huey gunner view.

@Landbergaren commented on GitHub (Jan 20, 2018):

This is the view when pressing minus on numpad and it will stay zoomed out even when toggling viewmode back n forth. If Streatman manages to push…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:59 -08:00
Please revert changes made to Huey gunner view.

@Landbergaren commented on GitHub (Jan 19, 2018):

_"Also it seems you have moved away from standing on the argument that it's for realism/immersion and now you are saying that the huey was too…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:59 -08:00
Please revert changes made to Huey gunner view.

@Streatman commented on GitHub (Jan 19, 2018):

i can show you how the original Aimpoint is placed. If you want you can look it up yourself by Downloading and installing all needed programms and…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:59 -08:00
Please revert changes made to Huey gunner view.

@Inurosen commented on GitHub (Jan 20, 2018):

My players mostly don't like it. I personally don't have any problems with it tho.

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:55 -08:00
Please revert changes made to Huey gunner view.

@thcNox commented on GitHub (Jan 19, 2018):

Pre 1.9 camera wasn't half way past the barrel. It may appear that way due to foreshortening brought on by the zoomed view. ![20180119165429_2](https:…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:50 -08:00
Please revert changes made to Huey gunner view.

@Landbergaren commented on GitHub (Jan 19, 2018):

What you just wrote was an argument to change it to what I just suggested though. Since my suggestion supports the alignment you do in a real…

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:46 -08:00
Please revert changes made to Huey gunner view.

@thcNox commented on GitHub (Jan 19, 2018):

I'm not the one clinging to the argument that's it's for the sake of immersion. Also I think where the iron sight is zeroed is less important. Unless…

blu commented on issue starred/DayZ-DayZMod-5#741 2026-02-06 17:47:42 -08:00
change PU-scopes aim system to standard

@unhappytroll commented on GitHub (Feb 15, 2018):

IRL PU is 3.5x22 scope. Is it really 1.5x here?

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:42 -08:00
Please revert changes made to Huey gunner view.

@thcNox commented on GitHub (Jan 19, 2018):

Streatman argues this is for the sake of realism and "immersion". Gameplay and game balance are apparently taking a back seat on this one. Regardless…

blu commented on issue starred/DayZ-DayZMod-5#741 2026-02-06 17:47:42 -08:00
change PU-scopes aim system to standard

@R4Z0R49 commented on GitHub (Feb 17, 2018):

we could just swap and use say the svd scope https://steamuserimages-a.akamaihd.net/ugc/942812416680134497/BBA92D3EB83390B50147E461A7B36077D4EC8137/ …

blu commented on issue starred/DayZ-DayZMod-5#741 2026-02-06 17:47:42 -08:00
change PU-scopes aim system to standard

@Havocfive commented on GitHub (Dec 24, 2018):

I like it. There would be enough SVD scopes that "got lost" that they would be common for farmers to have them.

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:42 -08:00
Please revert changes made to Huey gunner view.

@Landbergaren commented on GitHub (Jan 19, 2018):

since both of you want immersion and accurate simulations I suggest that you aim like before 1.9 but the iron sight is not perfectly zeroed in…