@thcNox commented on GitHub (Jan 20, 2018):
Problem is you can't zoom and use the gun. You want to zoom out even further as some sort of solution?
Leave vanilla alone and you can set up the…
@R4Z0R49 commented on GitHub (Jan 20, 2018):
Might just be best to create two models one with the new system one with the old admins can then choose whats best for there own server.
@Landbergaren commented on GitHub (Jan 20, 2018):
I would love if it is like now when mouse2. But when you would have normal view you would still align the gun with the direction you are looking…
@Streatman commented on GitHub (Jan 20, 2018):
i can make it that the aimpoint is further away then it is now, so the ring gets smaller and covers less.
@thcNox commented on GitHub (Jan 20, 2018):
I stand corrected in regards to the camera position, though it's not half way down the barrel, more like 30% either way fact remains that it's a close…
@Streatman commented on GitHub (Jan 20, 2018):
i never said that i did it for balancing i did it because i think the vanilla sight is ugly. if you want to "guess" where your bullets land like…
@Landbergaren commented on GitHub (Jan 20, 2018):
The hueys were not overpowered just because the perspective was messed up. Just like the hueys are not OP because they get up to 200 free…
@thcNox commented on GitHub (Jan 20, 2018):
Did get some footage today: https://www.youtube.com/watch?v=WR-Kd4Y4oHw I think it demonstrates that the gun is always in the way and if you want to…
@Landbergaren commented on GitHub (Jan 20, 2018):
This is the view when pressing minus on numpad and it will stay zoomed out even when toggling viewmode back n forth. If Streatman manages to push…
@Landbergaren commented on GitHub (Jan 19, 2018):
_"Also it seems you have moved away from standing on the argument that it's for realism/immersion and now you are saying that the huey was too…
@Streatman commented on GitHub (Jan 19, 2018):
i can show you how the original Aimpoint is placed. If you want you can look it up yourself by Downloading and installing all needed programms and…
@Inurosen commented on GitHub (Jan 20, 2018):
My players mostly don't like it. I personally don't have any problems with it tho.
@thcNox commented on GitHub (Jan 19, 2018):
Pre 1.9 camera wasn't half way past the barrel. It may appear that way due to foreshortening brought on by the zoomed view. :
What you just wrote was an argument to change it to what I just suggested though. Since my suggestion supports the alignment you do in a real…
@thcNox commented on GitHub (Jan 19, 2018):
I'm not the one clinging to the argument that's it's for the sake of immersion. Also I think where the iron sight is zeroed is less important. Unless…
@unhappytroll commented on GitHub (Feb 15, 2018):
IRL PU is 3.5x22 scope. Is it really 1.5x here?
@thcNox commented on GitHub (Jan 19, 2018):
Streatman argues this is for the sake of realism and "immersion". Gameplay and game balance are apparently taking a back seat on this one. Regardless…
@R4Z0R49 commented on GitHub (Feb 17, 2018):
we could just swap and use say the svd scope https://steamuserimages-a.akamaihd.net/ugc/942812416680134497/BBA92D3EB83390B50147E461A7B36077D4EC8137/ …
@Havocfive commented on GitHub (Dec 24, 2018):
I like it. There would be enough SVD scopes that "got lost" that they would be common for farmers to have them.
@Landbergaren commented on GitHub (Jan 19, 2018):
since both of you want immersion and accurate simulations I suggest that you aim like before 1.9 but the iron sight is not perfectly zeroed in…