blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:42 -08:00
Please revert changes made to Huey gunner view.

@VidKo commented on GitHub (Jan 19, 2018):

I agree. It's was hard to hit anything from the huey before, now it's even harder. The ring obscures too much view and you can't aim ahead anymore.

blu commented on issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:42 -08:00
Please revert changes made to Huey gunner view.

@R4Z0R49 commented on GitHub (Jan 19, 2018):

ok ty, Ill leave open for other comments as well.

blu commented on issue starred/DayZ-DayZMod-5#739 2026-02-06 17:47:42 -08:00
New recipes GPS and screws

@TermNCR commented on GitHub (Jan 26, 2018):

Good feedback, The GPS would have been better with ItemRadio and the equip_d_battery, however these things do not spawn in dayz by default.

Ho…

blu commented on issue starred/DayZ-DayZMod-5#738 2026-02-06 17:47:41 -08:00
Dissembling walls without an eTool

@skigoggles commented on GitHub (Jan 12, 2018):

ok, materials returned are random.

blu opened issue starred/DayZ-DayZMod-5#739 2026-02-06 17:47:41 -08:00
New recipes GPS and screws
blu opened issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:41 -08:00
Please revert changes made to Huey gunner view.
blu closed issue starred/DayZ-DayZMod-5#739 2026-02-06 17:47:41 -08:00
New recipes GPS and screws
blu closed issue starred/DayZ-DayZMod-5#740 2026-02-06 17:47:41 -08:00
Please revert changes made to Huey gunner view.
blu opened issue starred/DayZ-DayZMod-5#741 2026-02-06 17:47:41 -08:00
change PU-scopes aim system to standard
blu commented on issue starred/DayZ-DayZMod-5#739 2026-02-06 17:47:41 -08:00
New recipes GPS and screws

@Inurosen commented on GitHub (Jan 26, 2018):

To be honest i can't come up with any idea how compass an pvc box can be turned into some kind of technically complex device like gps. Even with some…

blu commented on issue starred/DayZ-DayZMod-5#741 2026-02-06 17:47:41 -08:00
change PU-scopes aim system to standard

@thcNox commented on GitHub (Jan 22, 2018):

I think this is a good idea. More power to the farm weapons is a good thing for the game imo.

blu closed issue starred/DayZ-DayZMod-5#738 2026-02-06 17:47:40 -08:00
Dissembling walls without an eTool
blu closed issue starred/DayZ-DayZMod-5#737 2026-02-06 17:47:40 -08:00
L85 CCO SD not ranged to 100 meters
blu commented on issue starred/DayZ-DayZMod-5#736 2026-02-06 17:47:40 -08:00
Consistently pristine parts on freshly spawned vehicles

@LinusLeonard commented on GitHub (Jan 10, 2018):

Got some strange behavior with the middle wheels of the urals when using ID 5 (double MW entries ingame, and couldn't salvage MW even though I…

blu commented on issue starred/DayZ-DayZMod-5#736 2026-02-06 17:47:40 -08:00
Consistently pristine parts on freshly spawned vehicles

@R4Z0R49 commented on GitHub (Jan 11, 2018):

Thanks it does need a little love we only added base line systems to get the system out and running.

Ural's would be a good one to go over. If your…

blu opened issue starred/DayZ-DayZMod-5#738 2026-02-06 17:47:36 -08:00
Dissembling walls without an eTool
blu commented on issue starred/DayZ-DayZMod-5#735 2026-02-06 17:47:34 -08:00
Industrial loot north

@Inurosen commented on GitHub (Mar 10, 2018):

Some fixes to it: https://github.com/DayZMod/DayZ/pull/944 Also there is no loot on trains. Is it intended?

blu opened issue starred/DayZ-DayZMod-5#736 2026-02-06 17:47:34 -08:00
Consistently pristine parts on freshly spawned vehicles
blu opened issue starred/DayZ-DayZMod-5#737 2026-02-06 17:47:34 -08:00
L85 CCO SD not ranged to 100 meters
blu commented on issue starred/DayZ-DayZMod-5#735 2026-02-06 17:47:33 -08:00
Industrial loot north

@thcNox commented on GitHub (Jan 27, 2018):

I have designed a junkyard next to veresnik that features both trains and some industrials. https://www.dropbox.com/s/gs8nl0h090rq86b/junkyard_01.jpg …