@unhappytroll commented on GitHub (Feb 15, 2018):
Nevermind, I managed to avoid it somehow.
@R4Z0R49 commented on GitHub (Feb 17, 2018):
ok just rack and stack in here streatman is going to go over them.
if someone wishes to make a simple list of ones need looking at would make it…
@R4Z0R49 commented on GitHub (Feb 17, 2018):
#933 also has some zeroing issues moved to one post
@R4Z0R49 commented on GitHub (Mar 8, 2018):
We don't wont walls to be a massive task for maintaining its really only used to make sure the base is still in use.
Breakin changes can be edited…
@Landbergaren commented on GitHub (Feb 17, 2018):
Would be great if crossbow CCO zeroing got looked in to as well since that weapon becomes extremly weak above 100m range. And the "bulletdrop"…
@Havocfive commented on GitHub (Dec 24, 2018):
Break Infected into two systems:
Sick- bad food, water, wet and cold can make you sick. Curable with Herbal Drink, but add new Yukaway meds.…
@ebayShopper commented on GitHub (Jan 25, 2018):
already fixed https://github.com/DayZMod/DayZ/commit/83bf13c786a94e24b609958b5d2b73c473a3e3d9#diff-97289e7c3a225f4db3dcdcd61f32cfc9L170
https:/…
@Streatman commented on GitHub (Jan 28, 2018):
@R4Z0R49 Both models exist. you can just use the Vanilla model i guess and the one i created for that