@Jbird206 commented on GitHub (Feb 1, 2019):
Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsZoomMin'. Warning Message: '/' is not a value Warning Message: No…
@Jbird206 commented on GitHub (Jan 28, 2019):
Will do. I assumed everyone had this. Perhaps it’s a classname error? Will report back and revise.
On Jan 27, 2019, at 5:57 PM, skigoggles…
@skigoggles commented on GitHub (Jan 28, 2019):
no very specific. maybe you could post the logs?
@Inurosen commented on GitHub (Jan 28, 2019):
This is a very old issue existed since long ago. From what i learned trying to localize the problem it's the cursor target issue which is more…
@Havocfive commented on GitHub (Dec 24, 2018):
So you want a hatchet with one or two uses?
So instead of having a hatchet that may never break (probability-wise), you want them to go bad after…
@Havocfive commented on GitHub (Dec 24, 2018):
As for matches, the point is that as a survival game, things are supposed to be hard. So, here goes:
- We can keep the current empty to five…
@rCane0714 commented on GitHub (Dec 25, 2018):
Regarding the hatchet: No, you misunderstood me. I want an indicator that a hatchet will be useless soon, like the message that your knife is…
@rCane0714 commented on GitHub (Dec 25, 2018):
Regarding your proposal about the matches: I see your point with the survival, but it is not logical in any way, since you can also combine…
@Rickynator commented on GitHub (Jun 27, 2019):
Matchbox suggestion: Copy the feature for combining antibiotics to matchboxes but keep numbers as they are: full + any -> full 5 + any ->…
@skigoggles commented on GitHub (Jan 28, 2019):
if you mean the ones on TDR, then no. Would first need to find the authors, get permission and get agreement to add.
@rCane0714 commented on GitHub (Jul 18, 2018):
I don't see why having a state between pristine and broken for a hatchet would be pointless. It's the same with matches and knives. Maybe not 5 more…
@Havocfive commented on GitHub (Jan 28, 2019):
No, just the base 1.9.0 map with the DayZ POIs. Then have both available, in case a server operator wants to use the map without POIs.
@Inurosen commented on GitHub (Jun 20, 2018):
Hatchets, crowbars and sledgehammers are stateless and break randomly. You can't predict when they break. Otherwise it would require adding more…
@Havocfive commented on GitHub (Jan 30, 2019):
I put 15 40mm HE grenades into one and it went kablooie.