blu commented on issue starred/DayZ-DayZMod-5#214 2026-02-06 16:56:02 -08:00
Ugrading Old Camping Tent...

@facoptere commented on GitHub (Oct 25, 2014):

I mark this as fixed. If you see this in the 1.8.3 you can reopen the ticket.

blu commented on issue starred/DayZ-DayZMod-5#216 2026-02-06 16:56:02 -08:00
Probability of getting destroyed

@nixaw commented on GitHub (Aug 31, 2014):

Thankk you kind sir.

blu commented on issue starred/DayZ-DayZMod-5#215 2026-02-06 16:56:02 -08:00
Crafting woodpiles works only sometimes

@kichilron commented on GitHub (Sep 3, 2014):

Alright, that will help - I will take a look into that as soon as I am back.

As far as the Hatchet breaking goes - did you take that into account?…

blu commented on issue starred/DayZ-DayZMod-5#216 2026-02-06 16:56:02 -08:00
Probability of getting destroyed

@kichilron commented on GitHub (Aug 31, 2014):

We are testing out a new function for probability and we're unsire about the results. In theory it should be less than 5% - but as statistics and…

blu commented on issue starred/DayZ-DayZMod-5#215 2026-02-06 16:56:02 -08:00
Crafting woodpiles works only sometimes

@BobbusInteruptus commented on GitHub (Sep 3, 2014):

Just checked. No broken hatchet during testing.

blu commented on issue starred/DayZ-DayZMod-5#216 2026-02-06 16:56:02 -08:00
Probability of getting destroyed

@nixaw commented on GitHub (Sep 1, 2014):

Then, I guess, Iam the lucky one :D. I would say in 1 in 3 uses of both hatchet and water bottle It will break. It is only based on my experrience with…

blu commented on issue starred/DayZ-DayZMod-5#215 2026-02-06 16:56:02 -08:00
Crafting woodpiles works only sometimes

@facoptere commented on GitHub (Sep 23, 2014):

Crafting code is more reliable now in 1.8.3. There is some weird behaviour in the latest ArmA2OA engines: you can't use a global variable as a mutex…

blu commented on issue starred/DayZ-DayZMod-5#216 2026-02-06 16:56:01 -08:00
Probability of getting destroyed

@dayzjarhead commented on GitHub (Aug 31, 2014):

Update with Steam or use the @DayZ mod from the serverfiles here: http://forums.dayzgame.com/index.php?/topic/206360-dayz-mod-182/

blu commented on issue starred/DayZ-DayZMod-5#214 2026-02-06 16:56:01 -08:00
Ugrading Old Camping Tent...

@kichilron commented on GitHub (Sep 2, 2014):

I will take a look into the upgrading-system again, as soom as I am home.

blu commented on issue starred/DayZ-DayZMod-5#215 2026-02-06 16:56:01 -08:00
Crafting woodpiles works only sometimes

@BobbusInteruptus commented on GitHub (Sep 3, 2014):

No problem, here are my observations, latest versions from DayZ and ARMA 2. Server is DayZ Vanilla Hardcore

The first time was in a forest…

blu commented on issue starred/DayZ-DayZMod-5#215 2026-02-06 16:55:58 -08:00
Crafting woodpiles works only sometimes

@kichilron commented on GitHub (Sep 3, 2014):

If you can provide more detailed information about what you mean that you sometimes can't get woodpiles, that would be perfect.

I am sort of lost by…

blu closed issue starred/DayZ-DayZMod-5#214 2026-02-06 16:55:55 -08:00
Ugrading Old Camping Tent...
blu closed issue starred/DayZ-DayZMod-5#216 2026-02-06 16:55:51 -08:00
Probability of getting destroyed
blu opened issue starred/DayZ-DayZMod-5#214 2026-02-06 16:55:48 -08:00
Ugrading Old Camping Tent...
blu opened issue starred/DayZ-DayZMod-5#215 2026-02-06 16:55:48 -08:00
Crafting woodpiles works only sometimes
blu opened issue starred/DayZ-DayZMod-5#216 2026-02-06 16:55:48 -08:00
Probability of getting destroyed
blu closed issue starred/DayZ-DayZMod-5#215 2026-02-06 16:55:48 -08:00
Crafting woodpiles works only sometimes
blu commented on issue starred/DayZ-DayZMod-5#212 2026-02-06 16:55:47 -08:00
ItemNails and equip_nails

@dayzjarhead commented on GitHub (Sep 1, 2014):

equip_nails = upgrading stashes ItemNails = building fences

Original loot-tables contain equip_nails only.

blu commented on issue starred/DayZ-DayZMod-5#212 2026-02-06 16:55:47 -08:00
ItemNails and equip_nails

@R4Z0R49 commented on GitHub (Sep 1, 2014):

Yea this has been resolved. Thanks

blu commented on issue starred/DayZ-DayZMod-5#212 2026-02-06 16:55:47 -08:00
ItemNails and equip_nails

@cmkb3 commented on GitHub (Oct 31, 2014):

This can be temporarily fixed by calling an edited fn_upgardeBuilding.sqf in the mission file. I recently lost my code, but the general idea is…