@facoptere commented on GitHub (Oct 25, 2014):
I mark this as fixed. If you see this in the 1.8.3 you can reopen the ticket.
@kichilron commented on GitHub (Sep 3, 2014):
Alright, that will help - I will take a look into that as soon as I am back.
As far as the Hatchet breaking goes - did you take that into account?…
@kichilron commented on GitHub (Aug 31, 2014):
We are testing out a new function for probability and we're unsire about the results. In theory it should be less than 5% - but as statistics and…
@BobbusInteruptus commented on GitHub (Sep 3, 2014):
Just checked. No broken hatchet during testing.
@nixaw commented on GitHub (Sep 1, 2014):
Then, I guess, Iam the lucky one :D. I would say in 1 in 3 uses of both hatchet and water bottle It will break. It is only based on my experrience with…
@facoptere commented on GitHub (Sep 23, 2014):
Crafting code is more reliable now in 1.8.3. There is some weird behaviour in the latest ArmA2OA engines: you can't use a global variable as a mutex…
@dayzjarhead commented on GitHub (Aug 31, 2014):
Update with Steam or use the @DayZ mod from the serverfiles here: http://forums.dayzgame.com/index.php?/topic/206360-dayz-mod-182/
@kichilron commented on GitHub (Sep 2, 2014):
I will take a look into the upgrading-system again, as soom as I am home.
@BobbusInteruptus commented on GitHub (Sep 3, 2014):
No problem, here are my observations, latest versions from DayZ and ARMA 2. Server is DayZ Vanilla Hardcore
The first time was in a forest…
@kichilron commented on GitHub (Sep 3, 2014):
If you can provide more detailed information about what you mean that you sometimes can't get woodpiles, that would be perfect.
I am sort of lost by…
@dayzjarhead commented on GitHub (Sep 1, 2014):
equip_nails = upgrading stashes ItemNails = building fences
Original loot-tables contain equip_nails only.
@R4Z0R49 commented on GitHub (Sep 1, 2014):
Yea this has been resolved. Thanks
@cmkb3 commented on GitHub (Oct 31, 2014):
This can be temporarily fixed by calling an edited fn_upgardeBuilding.sqf in the mission file. I recently lost my code, but the general idea is…