@kichilron commented on GitHub (Aug 31, 2014):
Even then they wouldn't have the correct signed files, as they differ from our version and noone could join.
You should be able to change…
@dayzjarhead commented on GitHub (Aug 31, 2014):
Yep. I changed the stuff on my test server just for lolz and figuring it out.
I`m pulling the loot tables mission side right now, to apply the…
@kichilron commented on GitHub (Sep 1, 2014):
There are two different versions of the nail, both of which should be working fine.
We will be making sure to double-check which ones we're using…
@dayzjarhead commented on GitHub (Aug 31, 2014):
Ah. facepalm
Fixed and works like charm.
Thanks for your support!
@kichilron commented on GitHub (Aug 31, 2014):
Are you the only one playing that server? Ic not, you will run into issues with the files no being signed properly anymore.
And if you set…
@dayzjarhead commented on GitHub (Aug 31, 2014):
yeah sure, you´re right, I´m testing on my test server @port 2324, with verifySignatures=0
I will pull my loot table server side tonight, so I…
@R4Z0R49 commented on GitHub (Aug 31, 2014):
@DayZ\Addons\dayz_buildings\config.cpp
@facoptere commented on GitHub (Sep 23, 2014):
it's fixed in 1.8.3. "autocenter=0" for all models.
@dayzjarhead commented on GitHub (Aug 31, 2014):
I just added ItemNails to my loot tables with the same values as equip_nails for a quickfix
Where do I change the requirements for building the…
@dayzjarhead commented on GitHub (Aug 30, 2014):
I thought, I elaborate a little bit more with the mighty power of GFX. :
I will have a look at this.
@R4Z0R49 commented on GitHub (Aug 31, 2014):
If its a mission side file might be worth showing others how to do this as well.
@R4Z0R49 commented on GitHub (Aug 30, 2014):
Yea its already a known issue we just need to move the model back by 0.2 i think it was.
@dayzjarhead commented on GitHub (Aug 31, 2014):
No I changed this in the loot tables in dayz_code,pbo so this is just a quickfix for me. There are a lot of tutorials on how to put the loot…
@dayzjarhead commented on GitHub (Aug 30, 2014):
So my assumption is correct?
@R4Z0R49 commented on GitHub (Aug 31, 2014):
Its config files i don't think you can change them from the mission. buildings/config
@kichilron commented on GitHub (Sep 1, 2014):
We were testing out different systems for the issue of it shifting about, which is why this must have been lost in the process of creating this…
@dayzjarhead commented on GitHub (Aug 31, 2014):
Nah, I don´t want to change it in the mission file. I have full access to all my DayZ files, as I run a dedicated server,
When I go to @DayZ\Addo…
@dayzjarhead commented on GitHub (Aug 30, 2014):
cheers mate.
@dayzjarhead commented on GitHub (Aug 31, 2014):
Texture error? Not for me.