blu commented on issue starred/DayZ-DayZMod-5#238 2026-02-06 16:58:47 -08:00
1.8.3a - Quick transition from 3rd person crouched to ADS results in incorrect camera position

@Detoeni commented on GitHub (Oct 29, 2014):

You can add very very very slowly, but if you need to tell me its there, then something must be amiss. In first person its not too bad, but a small…

blu commented on issue starred/DayZ-DayZMod-5#239 2026-02-06 16:58:44 -08:00
Solution: Gates aren't upgradable

@facoptere commented on GitHub (Oct 31, 2014):

I am closing this ATM.

blu commented on issue starred/DayZ-DayZMod-5#238 2026-02-06 16:58:39 -08:00
1.8.3a - Quick transition from 3rd person crouched to ADS results in incorrect camera position

@facoptere commented on GitHub (Oct 26, 2014):

Your character is sick and need some painkiller. I know it's not obvious because an icon is missing to show the pain.

blu commented on issue starred/DayZ-DayZMod-5#239 2026-02-06 16:58:39 -08:00
Solution: Gates aren't upgradable

@facoptere commented on GitHub (Oct 27, 2014):

Gates are not buidables item for now. Only fences.

blu commented on issue starred/DayZ-DayZMod-5#238 2026-02-06 16:58:39 -08:00
1.8.3a - Quick transition from 3rd person crouched to ADS results in incorrect camera position

@Detoeni commented on GitHub (Oct 26, 2014):

Ah, that's what happens when you drive into a lamp post now. :)

That is not quite what I was expecting, the change log describes the effect as :…

blu commented on issue starred/DayZ-DayZMod-5#240 2026-02-06 16:58:39 -08:00
Resolved: Bug: wood piles doesn't appear to gear when chopping sawn planks

@facoptere commented on GitHub (Oct 25, 2014):

Choping trees is more reliable in 1.8.3.

blu commented on issue starred/DayZ-DayZMod-5#239 2026-02-06 16:58:39 -08:00
Solution: Gates aren't upgradable

@IgiCodes commented on GitHub (Oct 27, 2014):

I presumed as much, looking forward to future updates on the build system. It would be nice to have it fully working without having to but a couple…

blu commented on issue starred/DayZ-DayZMod-5#238 2026-02-06 16:58:39 -08:00
1.8.3a - Quick transition from 3rd person crouched to ADS results in incorrect camera position

@facoptere commented on GitHub (Oct 27, 2014):

a very slow shake is what you are experiencing. I could have added "very very very slow", but the idea is there. The snap at the end can't be avoided.

blu opened issue starred/DayZ-DayZMod-5#238 2026-02-06 16:58:38 -08:00
1.8.3a - Quick transition from 3rd person crouched to ADS results in incorrect camera position
blu opened issue starred/DayZ-DayZMod-5#239 2026-02-06 16:58:38 -08:00
Solution: Gates aren't upgradable
blu closed issue starred/DayZ-DayZMod-5#238 2026-02-06 16:58:38 -08:00
1.8.3a - Quick transition from 3rd person crouched to ADS results in incorrect camera position
blu closed issue starred/DayZ-DayZMod-5#239 2026-02-06 16:58:38 -08:00
Solution: Gates aren't upgradable
blu opened issue starred/DayZ-DayZMod-5#240 2026-02-06 16:58:38 -08:00
Resolved: Bug: wood piles doesn't appear to gear when chopping sawn planks
blu closed issue starred/DayZ-DayZMod-5#240 2026-02-06 16:58:38 -08:00
Resolved: Bug: wood piles doesn't appear to gear when chopping sawn planks
blu commented on issue starred/DayZ-DayZMod-5#236 2026-02-06 16:58:37 -08:00
no message for "fill jerry can" if you try to refuel full vehicle

@facoptere commented on GitHub (Oct 26, 2014):

could you describe better the issue. What I understand: 1/ you have 2 full jerrycans and a vehicle that needs a refill 2/ you can pour the first…

blu commented on issue starred/DayZ-DayZMod-5#236 2026-02-06 16:58:37 -08:00
no message for "fill jerry can" if you try to refuel full vehicle

@Detoeni commented on GitHub (Oct 26, 2014):

1 - Yes 2 - Yes, but after first can is used, I stay next to vehicle and keep menu open. I have one full and one empty can in inventory. 3 - Yes,…

blu commented on issue starred/DayZ-DayZMod-5#236 2026-02-06 16:58:37 -08:00
no message for "fill jerry can" if you try to refuel full vehicle

@facoptere commented on GitHub (Oct 26, 2014):

ok it's fixed, thanks!

  • "refuel vehicle" menu is hidden while a refill is in progress
  • fixed the refill state so that further siphons/refills are…
blu commented on issue starred/DayZ-DayZMod-5#236 2026-02-06 16:58:32 -08:00
no message for "fill jerry can" if you try to refuel full vehicle

@facoptere commented on GitHub (Oct 25, 2014):

Can't reproduce the issue.

blu commented on issue starred/DayZ-DayZMod-5#235 2026-02-06 16:58:32 -08:00
Campfire prompt message delayed

@facoptere commented on GitHub (Oct 25, 2014):

fixed in current dev code.

blu commented on issue starred/DayZ-DayZMod-5#236 2026-02-06 16:58:32 -08:00
no message for "fill jerry can" if you try to refuel full vehicle

@Detoeni commented on GitHub (Oct 26, 2014):

just got it again on fr130, this is always with the v3s. I'll grab another vehicle and see if I still get the problem. Also once I've lost the "fill…