@Detoeni commented on GitHub (Oct 29, 2014):
You can add very very very slowly, but if you need to tell me its there, then something must be amiss. In first person its not too bad, but a small…
@facoptere commented on GitHub (Oct 31, 2014):
I am closing this ATM.
@facoptere commented on GitHub (Oct 26, 2014):
Your character is sick and need some painkiller. I know it's not obvious because an icon is missing to show the pain.
@facoptere commented on GitHub (Oct 27, 2014):
Gates are not buidables item for now. Only fences.
@Detoeni commented on GitHub (Oct 26, 2014):
Ah, that's what happens when you drive into a lamp post now. :)
That is not quite what I was expecting, the change log describes the effect as :…
@facoptere commented on GitHub (Oct 25, 2014):
Choping trees is more reliable in 1.8.3.
@IgiCodes commented on GitHub (Oct 27, 2014):
I presumed as much, looking forward to future updates on the build system. It would be nice to have it fully working without having to but a couple…
@facoptere commented on GitHub (Oct 27, 2014):
a very slow shake is what you are experiencing. I could have added "very very very slow", but the idea is there. The snap at the end can't be avoided.
@facoptere commented on GitHub (Oct 26, 2014):
could you describe better the issue. What I understand: 1/ you have 2 full jerrycans and a vehicle that needs a refill 2/ you can pour the first…
@Detoeni commented on GitHub (Oct 26, 2014):
1 - Yes 2 - Yes, but after first can is used, I stay next to vehicle and keep menu open. I have one full and one empty can in inventory. 3 - Yes,…
@facoptere commented on GitHub (Oct 26, 2014):
ok it's fixed, thanks!
- "refuel vehicle" menu is hidden while a refill is in progress
- fixed the refill state so that further siphons/refills are…
@facoptere commented on GitHub (Oct 25, 2014):
Can't reproduce the issue.
@facoptere commented on GitHub (Oct 25, 2014):
fixed in current dev code.
@Detoeni commented on GitHub (Oct 26, 2014):
just got it again on fr130, this is always with the v3s. I'll grab another vehicle and see if I still get the problem. Also once I've lost the "fill…