blu commented on issue starred/DayZ-DayZMod-5#244 2026-02-06 16:59:05 -08:00
1.8.3b - Camo nets are being cleared when owner is still alive

@facoptere commented on GitHub (Nov 3, 2014):

Maybe it's the cleanup system on the hive side: #Remove camonets whose owner has been dead for 1 day

The last track I have for your camonet is this…

blu opened issue starred/DayZ-DayZMod-5#244 2026-02-06 16:59:04 -08:00
1.8.3b - Camo nets are being cleared when owner is still alive
blu opened issue starred/DayZ-DayZMod-5#246 2026-02-06 16:59:04 -08:00
1.8.3b - Relighting a fire does not use matches
blu opened issue starred/DayZ-DayZMod-5#245 2026-02-06 16:59:04 -08:00
1.8.3b - Misleading message when cutting down trees
blu closed issue starred/DayZ-DayZMod-5#244 2026-02-06 16:59:04 -08:00
1.8.3b - Camo nets are being cleared when owner is still alive
blu closed issue starred/DayZ-DayZMod-5#245 2026-02-06 16:59:04 -08:00
1.8.3b - Misleading message when cutting down trees
blu closed issue starred/DayZ-DayZMod-5#246 2026-02-06 16:59:04 -08:00
1.8.3b - Relighting a fire does not use matches
blu commented on issue starred/DayZ-DayZMod-5#241 2026-02-06 16:59:03 -08:00
Personal Bloodbags -- No Type Checking

@icomrade commented on GitHub (Nov 3, 2014):

Whole blood bags are useful for players with the same Rh AND blood type as you, they only give 4k blood. Unless something changed since I wrote that…

blu commented on issue starred/DayZ-DayZMod-5#241 2026-02-06 16:58:57 -08:00
Personal Bloodbags -- No Type Checking

@cmkb3 commented on GitHub (Nov 3, 2014):

Ah, ok. Not entirely familiar with blood transfusions. Closing.

blu commented on issue starred/DayZ-DayZMod-5#242 2026-02-06 16:58:55 -08:00
Solution: Highest tier gates don't animate.

@IgiCodes commented on GitHub (Oct 31, 2014):

Quick addition, I forgot that inheriting from the 1st gate class inherited the Upgrade sub-class. So you need to overwrite that in the new class or…

blu commented on issue starred/DayZ-DayZMod-5#242 2026-02-06 16:58:53 -08:00
Solution: Highest tier gates don't animate.

@facoptere commented on GitHub (Oct 31, 2014):

I am closing this ATM.

blu commented on issue starred/DayZ-DayZMod-5#243 2026-02-06 16:58:53 -08:00
Solution: Disassembling metal fences or any type of gate doesn't produce a box with required materials.

@facoptere commented on GitHub (Oct 31, 2014):

there isn't any box in 1.8.3

blu commented on issue starred/DayZ-DayZMod-5#241 2026-02-06 16:58:53 -08:00
Personal Bloodbags -- No Type Checking

@facoptere commented on GitHub (Oct 31, 2014):

Whole blood bag should only works for yourself, since the blood is not filtered. You can't do a transfusion to another player using a wholebloodbag.

blu commented on issue starred/DayZ-DayZMod-5#238 2026-02-06 16:58:52 -08:00
1.8.3a - Quick transition from 3rd person crouched to ADS results in incorrect camera position

@kichilron commented on GitHub (Feb 17, 2015):

Feature, not bug. Cleanup & Closed.

blu opened issue starred/DayZ-DayZMod-5#241 2026-02-06 16:58:52 -08:00
Personal Bloodbags -- No Type Checking
blu opened issue starred/DayZ-DayZMod-5#242 2026-02-06 16:58:52 -08:00
Solution: Highest tier gates don't animate.
blu opened issue starred/DayZ-DayZMod-5#243 2026-02-06 16:58:52 -08:00
Solution: Disassembling metal fences or any type of gate doesn't produce a box with required materials.
blu closed issue starred/DayZ-DayZMod-5#242 2026-02-06 16:58:52 -08:00
Solution: Highest tier gates don't animate.
blu closed issue starred/DayZ-DayZMod-5#241 2026-02-06 16:58:52 -08:00
Personal Bloodbags -- No Type Checking
blu closed issue starred/DayZ-DayZMod-5#243 2026-02-06 16:58:52 -08:00
Solution: Disassembling metal fences or any type of gate doesn't produce a box with required materials.