@facoptere commented on GitHub (Oct 22, 2014):
not a 1.8.3 bug, but an older one.
@KPanicEKS commented on GitHub (Oct 17, 2014):
can it be a server side variable then? So that way server owners with more power at their disposal can edit accordingly..
@R4Z0R49 commented on GitHub (Oct 17, 2014):
That was lowered some time ago. Due to ppl moaning about the zeds range
@KPanicEKS commented on GitHub (Oct 17, 2014):
from my test in 1.8.2 I'm spawning zed at 250m. Personally I think it should be 500m or even 750m as it's too easy to see where ppl are by zed in…
@facoptere commented on GitHub (Oct 25, 2014):
I can't see the issue in the OP. The guys killed all the zeds in the area and so...?
@R4Z0R49 commented on GitHub (Oct 17, 2014):
The problem is the FPS the zeds will become to spread out and you will need more to cover such a big area somthing arma isn't going to handle very well.
@KPanicEKS commented on GitHub (Oct 17, 2014):
From my initial testing it seems like the zed spawn distance has also been lowered to ~100m.. someone please confirm?
@facoptere commented on GitHub (Oct 25, 2014):
fixed in current dev code
@R4Z0R49 commented on GitHub (Oct 15, 2014):
Yea i know about this already the weapon sway was a quick fix to be release in a hotfix that never happened due to a few reasons.
Once the dev branch…