@Veltro-pm commented on GitHub (Jan 26, 2015):
Understand what you mean, but the skin change is not retriggered, which happens only in this specific case. In case there would be code in place…
@HeroSmurf commented on GitHub (Jan 26, 2015):
Since we only change the model within "player_switchModel.sqf"; it would have been better to do the check there; where the switch occurs. It would…
@kichilron commented on GitHub (Feb 17, 2015):
Might be worth rethinking the existence of them alltogether, now that we have the basebuilding / fences - as we do not have anyone doing 3D work at…
@fazmond commented on GitHub (Feb 16, 2015):
yer they a pain in the bum been like this ever scince I started playing dayz they should be removed and in the crafting menu something new should be…
@HeroSmurf commented on GitHub (Jan 25, 2015):
I liked your way of doing it better and then I opened the code and realized I had commented out that exact way after building it the same way myself…
@HeroSmurf commented on GitHub (Jan 15, 2015):
Oops; beat you to it Luke. Was impatient since I was already researching it. My bad.
@Veltro-pm commented on GitHub (Jan 24, 2015):
I would not change it there, but change player_spawn_2.sqf line 67-73 instead (code untested):
@wriley commented on GitHub (Jan 15, 2015):
Example: http://youtu.be/-X2mSKvve9g