blu opened issue starred/DayZ-DayZMod-5#322 2026-02-06 17:06:20 -08:00
M9 SD reload issue.
blu opened issue starred/DayZ-DayZMod-5#324 2026-02-06 17:06:20 -08:00
Tank traps can't be build on roads and bear traps doesn't work
blu opened issue starred/DayZ-DayZMod-5#323 2026-02-06 17:06:20 -08:00
1.8.4 - Client crashes
blu closed issue starred/DayZ-DayZMod-5#322 2026-02-06 17:06:20 -08:00
M9 SD reload issue.
blu closed issue starred/DayZ-DayZMod-5#324 2026-02-06 17:06:20 -08:00
Tank traps can't be build on roads and bear traps doesn't work
blu commented on issue starred/DayZ-DayZMod-5#321 2026-02-06 17:06:19 -08:00
Falling out of Vehicles : Humanity Change over time

@Veltro-pm commented on GitHub (Jan 26, 2015):

Understand what you mean, but the skin change is not retriggered, which happens only in this specific case. In case there would be code in place…

blu commented on issue starred/DayZ-DayZMod-5#320 2026-02-06 17:06:19 -08:00
CAT1 wire graphical glitches

@R4Z0R49 commented on GitHub (Feb 9, 2017):

Item removed.

blu commented on issue starred/DayZ-DayZMod-5#321 2026-02-06 17:06:19 -08:00
Falling out of Vehicles : Humanity Change over time

@HeroSmurf commented on GitHub (Jan 26, 2015):

Since we only change the model within "player_switchModel.sqf"; it would have been better to do the check there; where the switch occurs. It would…

blu commented on issue starred/DayZ-DayZMod-5#320 2026-02-06 17:06:14 -08:00
CAT1 wire graphical glitches

@kichilron commented on GitHub (Feb 17, 2015):

Might be worth rethinking the existence of them alltogether, now that we have the basebuilding / fences - as we do not have anyone doing 3D work at…

blu commented on issue starred/DayZ-DayZMod-5#320 2026-02-06 17:06:12 -08:00
CAT1 wire graphical glitches

@fazmond commented on GitHub (Feb 16, 2015):

yer they a pain in the bum been like this ever scince I started playing dayz they should be removed and in the crafting menu something new should be…

blu commented on issue starred/DayZ-DayZMod-5#321 2026-02-06 17:06:12 -08:00
Falling out of Vehicles : Humanity Change over time

@HeroSmurf commented on GitHub (Jan 25, 2015):

I liked your way of doing it better and then I opened the code and realized I had commented out that exact way after building it the same way myself…

blu commented on issue starred/DayZ-DayZMod-5#319 2026-02-06 17:06:11 -08:00
Survivor Spawning Issue

@HeroSmurf commented on GitHub (Jan 15, 2015):

Oops; beat you to it Luke. Was impatient since I was already researching it. My bad.

https://github.com/DayZMod/DayZ/issues/319

blu commented on issue starred/DayZ-DayZMod-5#321 2026-02-06 17:06:09 -08:00
Falling out of Vehicles : Humanity Change over time

@Veltro-pm commented on GitHub (Jan 24, 2015):

I would not change it there, but change player_spawn_2.sqf line 67-73 instead (code untested):

blu commented on issue starred/DayZ-DayZMod-5#320 2026-02-06 17:06:05 -08:00
CAT1 wire graphical glitches

@wriley commented on GitHub (Jan 15, 2015):

Example: http://youtu.be/-X2mSKvve9g

blu closed issue starred/DayZ-DayZMod-5#319 2026-02-06 17:05:59 -08:00
Survivor Spawning Issue
blu closed issue starred/DayZ-DayZMod-5#321 2026-02-06 17:05:56 -08:00
Falling out of Vehicles : Humanity Change over time
blu closed issue starred/DayZ-DayZMod-5#320 2026-02-06 17:05:51 -08:00
CAT1 wire graphical glitches
blu opened issue starred/DayZ-DayZMod-5#320 2026-02-06 17:05:49 -08:00
CAT1 wire graphical glitches
blu opened issue starred/DayZ-DayZMod-5#319 2026-02-06 17:05:49 -08:00
Survivor Spawning Issue
blu opened issue starred/DayZ-DayZMod-5#321 2026-02-06 17:05:49 -08:00
Falling out of Vehicles : Humanity Change over time