@R4Z0R49 commented on GitHub (Jan 14, 2015):
At a guess this is due to the POI buildings being moved to client side. This has been updated in the new builds.
@bchawke commented on GitHub (Jan 13, 2015):
In our experience this is only the case with the military offroad vehicle. You can literally hear the door from 500m+ away. Other car door sounds…
@kichilron commented on GitHub (Jan 14, 2015):
It's fixed, thank you.
@bchawke commented on GitHub (Jan 16, 2015):
I believe it's either BAF_Offroad_D or BAF_Offroad_W.
@LinusLeonard commented on GitHub (Feb 7, 2015):
Yep, fix seems to be working fine :)
@Veltro-pm commented on GitHub (Jan 24, 2015):
I have two doubts about the changes in player_humanityChange.sqf and also in HeroSmurf's code snippet:
_maleSurvivorSkinsArray = ["Survivor_DZ","Sur…
@HeroSmurf commented on GitHub (Jan 25, 2015):
- Should be fine; remember to remove base survivor class.
- That's true; so also change the old code found in "player_humanityChange.sqf" which…
@Veltro-pm commented on GitHub (Jan 24, 2015):
I may have a temporary fix, but it needs to be tested on a slower computer.
This doesn't work: sleep 1; dayz_slowCheck = [] spawn player_spawn_2;…
@ericandersen commented on GitHub (Feb 5, 2015):
You can pretend
- That your character has a hoarding problem
- You can't find a welder for months
- You decide against walling yourself in…
@kichilron commented on GitHub (Feb 7, 2015):
Should already be fixed.
https://github.com/DayZMod/DayZ/commit/a500f19a156de427d2a4f3262568de136c2327a7
@bchawke commented on GitHub (Jan 19, 2015):
Any updates on this issue? I don't see it in the 1.8.4 change log. This bug has completely broken playing at the coast as a survivor as a hero, as…
@LinusLeonard commented on GitHub (Feb 7, 2015):
Seems to be happening with sandbags and small stashes too.
@R4Z0R49 commented on GitHub (Jan 19, 2015):
The issue hasn't been fixed yet.
@Lukethero commented on GitHub (Feb 5, 2015):
@R4Z0R49 Hours waisted gathering metal material XD