@ericandersen commented on GitHub (Apr 9, 2015):
heh. agreed.
While we're on the topic of being evil...
Can we make parachutes a rare thing? Can a helicopter spawn with 2 Can each use present…
@R4Z0R49 commented on GitHub (Apr 9, 2015):
The problem with this if you make using a parachute too hard most players will do the logout way to get on the ground.
@KPanicEKS commented on GitHub (Apr 9, 2015):
would it be possible to have players that log out in Heli's spawn in at the coast at next server join?
On Thu, Apr 9, 2015 at 10:54 AM, Carl…
@R4Z0R49 commented on GitHub (Apr 9, 2015):
Hum yea but it will have a ton of false positives.
I'm looking into it see what can be done but once we bring in the next set of buildables getting…
@R4Z0R49 commented on GitHub (Apr 8, 2015):
The main reason i've left this open is the fact they are disconnecting to re-spawn on the ground level faster this would be classed as an exploit. But…
@Wraithe commented on GitHub (Apr 8, 2015):
R4Z0R49: You have it right. Having a helicopter allows you to get on top of buildings. My original comment also is meant to apply to tops of buildings.…
@HeroSmurf commented on GitHub (Apr 14, 2015):
I like VidKo's suggestion and Luke's exploit fix idea.
As long as we can't split/combine flares that should be a decent solution.
10% chance of…
@Wraithe commented on GitHub (Apr 7, 2015):
Furthermore, I'm curious why this is a problem. If you have two people in a chopper, a base is open. A passenger can parachute out and land in the…
@R4Z0R49 commented on GitHub (Apr 15, 2015):
10 flares to light a fire. I'll look at another way. I have a few ideas I can use but this is bottom of the list.
@HeroSmurf commented on GitHub (Apr 7, 2015):
"This doesn't solve the problem" - I agree with Wraithe "Bases should be vulnerable" - I agree with Wraithe
Always fun to prevent exploiters but too…
@VidKo commented on GitHub (Apr 7, 2015):
It's not just bases where the problem is. They're also using it to get on the roofs of some buildinge, like the rooftops in Cherno.
@R4Z0R49 commented on GitHub (Apr 7, 2015):
Not sure anything should be done about it really haveing the chopper opens it up for this kind of gameplay.
@HeroSmurf commented on GitHub (Apr 7, 2015):
It places them on the top of the building? Shouldn't it place them inside it at ground level?
I hesitate to suggest editing playerSync. Results may…
@Lukethero commented on GitHub (Apr 14, 2015):
Couldn't you add an option to the flares like matches that says make fire, and consumes the whole pile of flares? @R4Z0R49
@NPG-Soul commented on GitHub (Apr 12, 2015):
it used to work until 1.8.3 came and the eventhandler whas updated. rMod is dead and wont be updated
@R4Z0R49 commented on GitHub (Apr 5, 2015):
I really am not sure how to fix this one no matter how you look the players will be able to cheat there way around it to enter bases. I guess when…
@R4Z0R49 commented on GitHub (Apr 13, 2015):
Problem with flares they run on the magazine system so ppl will cheat with them to gain unlimited matches. So i'll leave this out but thanks for the…
@R4Z0R49 commented on GitHub (Apr 3, 2015):
You cant remove it. Lots of other ways to force a logout we cant control.
However I should be able to log ppl quiting the game while in a hovering…
@kichilron commented on GitHub (Apr 11, 2015):
This is not an issue directly related to DayZ and thus we can't do anything about it.
It'll be far too time consuming trying to offer support for…