blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:33 -08:00
Aborting in helicopters

@ericandersen commented on GitHub (Apr 9, 2015):

heh. agreed.

While we're on the topic of being evil...

Can we make parachutes a rare thing? Can a helicopter spawn with 2 Can each use present…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:33 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 9, 2015):

The problem with this if you make using a parachute too hard most players will do the logout way to get on the ground.

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:33 -08:00
Aborting in helicopters

@KPanicEKS commented on GitHub (Apr 9, 2015):

would it be possible to have players that log out in Heli's spawn in at the coast at next server join?

On Thu, Apr 9, 2015 at 10:54 AM, Carl…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:33 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 9, 2015):

Hum yea but it will have a ton of false positives.

I'm looking into it see what can be done but once we bring in the next set of buildables getting…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:32 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 8, 2015):

The main reason i've left this open is the fact they are disconnecting to re-spawn on the ground level faster this would be classed as an exploit. But…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:29 -08:00
Aborting in helicopters

@Wraithe commented on GitHub (Apr 8, 2015):

R4Z0R49: You have it right. Having a helicopter allows you to get on top of buildings. My original comment also is meant to apply to tops of buildings.…

blu commented on issue starred/DayZ-DayZMod-5#387 2026-02-06 17:13:28 -08:00
Use flare to start a fire

@HeroSmurf commented on GitHub (Apr 14, 2015):

I like VidKo's suggestion and Luke's exploit fix idea.

As long as we can't split/combine flares that should be a decent solution.

10% chance of…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:28 -08:00
Aborting in helicopters

@Wraithe commented on GitHub (Apr 7, 2015):

Furthermore, I'm curious why this is a problem. If you have two people in a chopper, a base is open. A passenger can parachute out and land in the…

blu commented on issue starred/DayZ-DayZMod-5#387 2026-02-06 17:13:28 -08:00
Use flare to start a fire

@R4Z0R49 commented on GitHub (Apr 15, 2015):

10 flares to light a fire. I'll look at another way. I have a few ideas I can use but this is bottom of the list.

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:28 -08:00
Aborting in helicopters

@HeroSmurf commented on GitHub (Apr 7, 2015):

"This doesn't solve the problem" - I agree with Wraithe "Bases should be vulnerable" - I agree with Wraithe

Always fun to prevent exploiters but too…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:28 -08:00
Aborting in helicopters

@VidKo commented on GitHub (Apr 7, 2015):

It's not just bases where the problem is. They're also using it to get on the roofs of some buildinge, like the rooftops in Cherno.

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:28 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 7, 2015):

Not sure anything should be done about it really haveing the chopper opens it up for this kind of gameplay.

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:28 -08:00
Aborting in helicopters

@HeroSmurf commented on GitHub (Apr 7, 2015):

It places them on the top of the building? Shouldn't it place them inside it at ground level?

I hesitate to suggest editing playerSync. Results may…

blu commented on issue starred/DayZ-DayZMod-5#387 2026-02-06 17:13:23 -08:00
Use flare to start a fire

@Lukethero commented on GitHub (Apr 14, 2015):

Couldn't you add an option to the flares like matches that says make fire, and consumes the whole pile of flares? @R4Z0R49

blu commented on issue starred/DayZ-DayZMod-5#385 2026-02-06 17:13:23 -08:00
Dayz + rMod2.1

@NPG-Soul commented on GitHub (Apr 12, 2015):

it used to work until 1.8.3 came and the eventhandler whas updated. rMod is dead and wont be updated

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:20 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 5, 2015):

I really am not sure how to fix this one no matter how you look the players will be able to cheat there way around it to enter bases. I guess when…

blu closed issue starred/DayZ-DayZMod-5#385 2026-02-06 17:13:13 -08:00
Dayz + rMod2.1
blu commented on issue starred/DayZ-DayZMod-5#387 2026-02-06 17:13:13 -08:00
Use flare to start a fire

@R4Z0R49 commented on GitHub (Apr 13, 2015):

Problem with flares they run on the magazine system so ppl will cheat with them to gain unlimited matches. So i'll leave this out but thanks for the…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:13 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 3, 2015):

You cant remove it. Lots of other ways to force a logout we cant control.

However I should be able to log ppl quiting the game while in a hovering…

blu commented on issue starred/DayZ-DayZMod-5#385 2026-02-06 17:13:13 -08:00
Dayz + rMod2.1

@kichilron commented on GitHub (Apr 11, 2015):

This is not an issue directly related to DayZ and thus we can't do anything about it.

It'll be far too time consuming trying to offer support for…