blu commented on issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:48 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"

@hekut146 commented on GitHub (Apr 19, 2015):

Yes, @dayz (and pbo files in @dayz\addons) folder on the my arma oa folider, i can enter to the servers, but if i open arma 2 oa and go to expansions…

blu commented on issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:48 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"

@R4Z0R49 commented on GitHub (Apr 19, 2015):

Strange ill take a look next time i'm in-game i don't think i've every tired that way.

Try to use dayz_launcher http://dayzlauncher.com/

blu commented on issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:48 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"

@hekut146 commented on GitHub (Apr 19, 2015):

and i have mod.paa (36,9 kb (37 816 bite) in dayz_code.pbo, thx for answer i try, now i redownload arma 2\arma 2 oa.. this programm is analog of dayz…

blu commented on issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:48 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"

@R4Z0R49 commented on GitHub (Apr 19, 2015):

You can use steam as well

blu commented on issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:45 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"

@R4Z0R49 commented on GitHub (Apr 19, 2015):

Does your client also have the @dayz files. what are you using to launch the game?

blu commented on issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:40 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"

@R4Z0R49 commented on GitHub (Apr 19, 2015):

Have you included the @dayz folder and all the files/folders to the server?

blu opened issue starred/DayZ-DayZMod-5#388 2026-02-06 17:13:37 -08:00
destype on all buildables.
blu opened issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:37 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"
blu closed issue starred/DayZ-DayZMod-5#388 2026-02-06 17:13:37 -08:00
destype on all buildables.
blu opened issue starred/DayZ-DayZMod-5#390 2026-02-06 17:13:37 -08:00
Error in pCleanup
blu closed issue starred/DayZ-DayZMod-5#389 2026-02-06 17:13:37 -08:00
When i start server 1.8.4.1 server and connect him console close with error "Include file z\addons\dayz_code\gui\mod.paa not found"
blu closed issue starred/DayZ-DayZMod-5#390 2026-02-06 17:13:37 -08:00
Error in pCleanup
blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:36 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 9, 2015):

Other ways you cant trace.

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:36 -08:00
Aborting in helicopters

@Lukethero commented on GitHub (Apr 9, 2015):

Sort of unrelated but it just seemed like such a good idea. Maybe make the parachutes spawn at ruins. They would take up your backpack slot and only…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:34 -08:00
Aborting in helicopters

@Wraithe commented on GitHub (Apr 9, 2015):

Smurf: The change would definitely have to be made in server_playerSync.sqf - problem is, that it appears to also apply to players who disconnect on…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:34 -08:00
Aborting in helicopters

@HeroSmurf commented on GitHub (Apr 9, 2015):

Wraith: heh. don't worry we can protect the ladder climbers... it's doable. Is it worth the effort? If we can agree on a path of prevention there's…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:34 -08:00
Aborting in helicopters

@nsonP commented on GitHub (Apr 9, 2015):

Wouldn't a solution be to put all the players in the helicopter 'in combat' so if they try to log they:

  1. Get a message about them being in combat. 2.…
blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:33 -08:00
Aborting in helicopters

@HeroSmurf commented on GitHub (Apr 9, 2015):

was thinking about that. meh.

What about changing playerSync?

Could we prevent saving players position if altitude > 10-30 (whatever works) &&…

blu commented on issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:33 -08:00
Aborting in helicopters

@R4Z0R49 commented on GitHub (Apr 9, 2015):

Might be an idea to stop updating players in vehicles only update the driver just so we can track the vehicle location but not the crew until they get…