blu opened issue starred/DayZ-DayZMod-5#387 2026-02-06 17:13:13 -08:00
Use flare to start a fire
blu opened issue starred/DayZ-DayZMod-5#385 2026-02-06 17:13:13 -08:00
Dayz + rMod2.1
blu closed issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:13 -08:00
Aborting in helicopters
blu closed issue starred/DayZ-DayZMod-5#387 2026-02-06 17:13:13 -08:00
Use flare to start a fire
blu commented on issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:12 -08:00
Packing/Unassembling common Items : Base Griefing

@HeroSmurf commented on GitHub (Apr 1, 2015):

You got it. Like tents (ish)

For Tank and Camo no matter the original owner you should be able to break them down.

Tank Traps used to be able to…

blu commented on issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:12 -08:00
Packing/Unassembling common Items : Base Griefing

@R4Z0R49 commented on GitHub (Apr 1, 2015):

K ill take a look into them should be pretty easy to add. The camo net on the other hand is going to be more if a pain but leave it with me

blu commented on issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:12 -08:00
Packing/Unassembling common Items : Base Griefing

@R4Z0R49 commented on GitHub (Apr 2, 2015):

Started work on a dismantle system not really happy adding a fail chance but having tools break i think fits a little better. Still unsure if the…

blu commented on issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:12 -08:00
Packing/Unassembling common Items : Base Griefing

@HeroSmurf commented on GitHub (Apr 4, 2015):

Nice.

Yeah; fail chance isn't as important as giving cleanup power to the common man :)

98% of the reason for this would be to allow the removal…

blu opened issue starred/DayZ-DayZMod-5#386 2026-02-06 17:13:12 -08:00
Aborting in helicopters
blu commented on issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:11 -08:00
Packing/Unassembling common Items : Base Griefing

@R4Z0R49 commented on GitHub (Mar 31, 2015):

Tank traps and camo nets should already be cleaned up. Let me look into that one.

Camo nets cant be packaged just now its a bug with the model ill…

blu commented on issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:06 -08:00
Packing/Unassembling common Items : Base Griefing

@HeroSmurf commented on GitHub (Mar 31, 2015):

I'm happy to write/build a pull request with the necessary changes if all the current contributors (faster more access) are busy.

blu commented on issue starred/DayZ-DayZMod-5#382 2026-02-06 17:13:04 -08:00
pCleanup suggestion - dead players

@R4Z0R49 commented on GitHub (Mar 31, 2015):

ill look into this a try to find a better solution all round.

thanks.

blu opened issue starred/DayZ-DayZMod-5#383 2026-02-06 17:13:01 -08:00
Development - Restored low blood effects.
blu opened issue starred/DayZ-DayZMod-5#382 2026-02-06 17:13:01 -08:00
pCleanup suggestion - dead players
blu opened issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:01 -08:00
Packing/Unassembling common Items : Base Griefing
blu closed issue starred/DayZ-DayZMod-5#383 2026-02-06 17:13:01 -08:00
Development - Restored low blood effects.
blu closed issue starred/DayZ-DayZMod-5#382 2026-02-06 17:13:01 -08:00
pCleanup suggestion - dead players
blu closed issue starred/DayZ-DayZMod-5#384 2026-02-06 17:13:01 -08:00
Packing/Unassembling common Items : Base Griefing
blu commented on issue starred/DayZ-DayZMod-5#380 2026-02-06 17:13:00 -08:00
Development - Add Maintenance system to base items.

@R4Z0R49 commented on GitHub (Mar 31, 2015):

The initial time can be changed by admins. But we have to include some kind of degrade system just to clean up for players who leave servers months…

blu commented on issue starred/DayZ-DayZMod-5#380 2026-02-06 17:13:00 -08:00
Development - Add Maintenance system to base items.

@skigoggles commented on GitHub (Nov 6, 2015):

I thin kits worked just fine for fences. I've watched a base degrade over a month when I player didn't come back. The only thing left was the gate -…