@HeroSmurf commented on GitHub (Apr 1, 2015):
You got it. Like tents (ish)
For Tank and Camo no matter the original owner you should be able to break them down.
Tank Traps used to be able to…
@R4Z0R49 commented on GitHub (Apr 1, 2015):
K ill take a look into them should be pretty easy to add. The camo net on the other hand is going to be more if a pain but leave it with me
@R4Z0R49 commented on GitHub (Apr 2, 2015):
Started work on a dismantle system not really happy adding a fail chance but having tools break i think fits a little better. Still unsure if the…
@HeroSmurf commented on GitHub (Apr 4, 2015):
Nice.
Yeah; fail chance isn't as important as giving cleanup power to the common man :)
98% of the reason for this would be to allow the removal…
@R4Z0R49 commented on GitHub (Mar 31, 2015):
Tank traps and camo nets should already be cleaned up. Let me look into that one.
Camo nets cant be packaged just now its a bug with the model ill…
@HeroSmurf commented on GitHub (Mar 31, 2015):
I'm happy to write/build a pull request with the necessary changes if all the current contributors (faster more access) are busy.
@R4Z0R49 commented on GitHub (Mar 31, 2015):
ill look into this a try to find a better solution all round.
thanks.
@R4Z0R49 commented on GitHub (Mar 31, 2015):
The initial time can be changed by admins. But we have to include some kind of degrade system just to clean up for players who leave servers months…
@skigoggles commented on GitHub (Nov 6, 2015):
I thin kits worked just fine for fences. I've watched a base degrade over a month when I player didn't come back. The only thing left was the gate -…