blu commented on issue starred/DayZ-DayZMod-5#403 2026-02-06 17:15:56 -08:00
Exit vehicle near base wall message popping up for everyone

@R4Z0R49 commented on GitHub (May 4, 2015):

Hum its just a normal cuttext system its not a global command. The only item i can think of is the event handler is running for everyone in the…

blu commented on issue starred/DayZ-DayZMod-5#404 2026-02-06 17:15:56 -08:00
Self Bloodbag script interfering with gate locking function.

@R4Z0R49 commented on GitHub (May 4, 2015):

1.8.3 is outdated so no idea sorry.

blu commented on issue starred/DayZ-DayZMod-5#405 2026-02-06 17:15:56 -08:00
vehicle spawn location - vehicle stuck

@AsFoxy commented on GitHub (May 4, 2015):

I'm unable to reproduce that. I'm able to drive a UAZ under it just fine. If it happens again please take a screenshot or a video and post it here.

blu closed issue starred/DayZ-DayZMod-5#404 2026-02-06 17:15:52 -08:00
Self Bloodbag script interfering with gate locking function.
blu closed issue starred/DayZ-DayZMod-5#405 2026-02-06 17:15:52 -08:00
vehicle spawn location - vehicle stuck
blu closed issue starred/DayZ-DayZMod-5#403 2026-02-06 17:15:48 -08:00
Exit vehicle near base wall message popping up for everyone
blu opened issue starred/DayZ-DayZMod-5#403 2026-02-06 17:15:45 -08:00
Exit vehicle near base wall message popping up for everyone
blu opened issue starred/DayZ-DayZMod-5#404 2026-02-06 17:15:45 -08:00
Self Bloodbag script interfering with gate locking function.
blu opened issue starred/DayZ-DayZMod-5#405 2026-02-06 17:15:45 -08:00
vehicle spawn location - vehicle stuck
blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:43 -08:00
Hatchet break chance too high perhaps

@R4Z0R49 commented on GitHub (May 2, 2015):

Ill take a look later today it should be 4% that don't mean we don't have an error some place. I'll take a look to see.

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:43 -08:00
New feature/suggestion: Water barrels

@TIC321 commented on GitHub (May 19, 2015):

If that's the case, water barrels that contain water will become stagnant over time which will cause parasites to possibly infect the water unless you…

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:43 -08:00
Hatchet break chance too high perhaps

@R4Z0R49 commented on GitHub (May 2, 2015):

ok just had a quick look and got another dev to verify and it is indeed 4%

(floor(0.04 * 100) > floor(random 100))

Random 100 < 4 or 4 > Random 100…

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:43 -08:00
New feature/suggestion: Water barrels

@PatriotCZ commented on GitHub (Nov 9, 2015):

This is great idea!

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:42 -08:00
New feature/suggestion: Water barrels

@KPanicEKS commented on GitHub (May 4, 2015):

While on the subject of water barrels, can we make the blue barrels found at survivor camps be usable. Right now they are static objects but it…

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:42 -08:00
Hatchet break chance too high perhaps

@kichilron commented on GitHub (May 2, 2015):

This isn't a competition, but the code speaks for itself.

I was merely interested in whether you did some tests to confirm or not, so that we could…

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:42 -08:00
New feature/suggestion: Water barrels

@Lukethero commented on GitHub (May 8, 2015):

Actually, sorta wierd but, the barrels are not static. I hit them with a hatchet a while back and they had "physics." PHYSICS, in Arma, what has this…

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:42 -08:00
Hatchet break chance too high perhaps

@CoftSock commented on GitHub (May 2, 2015):

i understand the maths but its just that i must have to be the most unluckiest person for my hatchets to break like crazy if it really is 4% ill even…

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:42 -08:00
New feature/suggestion: Water barrels

@AsFoxy commented on GitHub (May 8, 2015):

Believe it or not Arma does indeed have physics simulation. Kind of a prerequisite for vehicles really. Is there a problem with the water barrel physics?

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:36 -08:00
Hatchet break chance too high perhaps

@R4Z0R49 commented on GitHub (May 2, 2015):

You can see the scripts its just simple maths take a look yourself.

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:34 -08:00
New feature/suggestion: Water barrels

@Lukethero commented on GitHub (May 4, 2015):

I guess if you let it sit open for a day or two, but for the most part if you seal it, it should be relitively fine. If we are talking about the…