@R4Z0R49 commented on GitHub (May 10, 2015):
yea im a dumbass this is fixed silly mistake
@Detoeni commented on GitHub (May 5, 2015):
top left is not a good guide as it shows the average for all wheels. The repair menu is showing red for both working and flat wheels on the vehicles…
@R4Z0R49 commented on GitHub (May 5, 2015):
Yea the repair menu is your best gauge anything over 85% is bad nothing changed on that its always been the same.
The average for all wheels should…
@Detoeni commented on GitHub (May 6, 2015):
no problem, I just don't remember ever seeing a wheel model attached to a car when it could not be used.
@R4Z0R49 commented on GitHub (May 5, 2015):
All i need to know is if you all entered the same vehicle at some point ?
@R4Z0R49 commented on GitHub (May 5, 2015):
Nothing is wrong with the numbers 95% is flat anything over 85% is damage and unusable
@KPanicEKS commented on GitHub (May 5, 2015):
When I received this message I had not entered a vehicle at all during that session. The message popped up randomly it seemed a couple times spread…
@AsFoxy commented on GitHub (May 5, 2015):
So in fact there is no problem with the the vehicles being stuck but instead they just spawned in unusable condition?
@Detoeni commented on GitHub (May 5, 2015):
yep. although I think folks may get confused as this is quite different from the old behaviour where a wheel vanished once it was un-useable. Any…
@R4Z0R49 commented on GitHub (May 5, 2015):
Hum thats even more wired that eventhandler should only work when you enter a vehicle.
@HeroSmurf commented on GitHub (May 5, 2015):
Same for me ; When I received this message I had not entered a vehicle at all during that session.
@R4Z0R49 commented on GitHub (May 5, 2015):
foxy, seems like this is nothing more then understanding the damage values. However there are a few vehicles that bounce ill try getting some photos…
@thcNox commented on GitHub (May 9, 2015):
We had this happen yesterday on Dayz Europa, Everyone on teamspeak reported they saw the message and I believe most of them had not used a vehicle.
@Detoeni commented on GitHub (May 5, 2015):
no worries, if you can do that, it would be a lot better.
@R4Z0R49 commented on GitHub (May 9, 2015):
yea rgr im looking into the issue
@R4Z0R49 commented on GitHub (May 5, 2015):
It should already be done look at the repair menu it should be red or look at the top left while in a vehicle it should give a general idea how bad the…
@HeroSmurf commented on GitHub (May 4, 2015):
Video link of the bug https://youtu.be/xkUroKAQIHQ
Just like Bullet (BC) says Not necessary to watch other than to confirm we weren't interacting/ge…
@R4Z0R49 commented on GitHub (May 4, 2015):
Yea seen a few new locations with bouncing vehicles. I'll update when i can
@R4Z0R49 commented on GitHub (May 5, 2015):
Yea i think you missed the point. Have you all been in that vehicle? within that session CutText is not a global command it only runs for the one…
@Detoeni commented on GitHub (May 5, 2015):
Just run across this again with the suv, which is in its normal spawn. In both cases one wheel was 95% condition, while the others were much less…