@CoftSock commented on GitHub (May 2, 2015):
isnt it the same as Loot ie 0.01 is a 10% chance so 0.04 is 40% there is no way that hatchets are currently at a 4% chance of breaking. Hard to…
@nsonP commented on GitHub (May 3, 2015):
Not to mention why there is only zombies around infected camps where there in fact is a barrel that obviously is empty. They must have drunk it all…
@kichilron commented on GitHub (May 1, 2015):
Can you specify how 0.04 is indeed 40% and not 4% - other than your subjective feeling?
@Lukethero commented on GitHub (May 3, 2015):
Sounds great, but why would it need to be boiled? Should be perfectly fine and filtered rain water.
@R4Z0R49 commented on GitHub (May 17, 2015):
I need to get a little more info on this the object looks like its working as it should for me.
@R4Z0R49 commented on GitHub (May 1, 2015):
Its 4% per attempt as i explained above.
you can even check out the code used using the below link :-)
https://github.com/DayZMod/DayZ/blob/Stable/SQ…
@R4Z0R49 commented on GitHub (May 3, 2015):
http://chemistry.about.com/od/waterchemistry/fl/Can-You-Drink-Rain-Water.htm
@thcNox commented on GitHub (Jul 24, 2015):
This has happened to me several times even though I've taken great care not to move. Upgrading once and then disassemble again is a nice workaround.…
@Detoeni commented on GitHub (May 1, 2015):
the last base i built on the test server had about 10 fence panels took about 6 hatchets to get all the wood needed which imho was not too bad. Similar…
@ericandersen commented on GitHub (May 3, 2015):
heh; awesome R4Z0R
Oh no! My character that has been alive for 1215 days now has a 3% increased chance of cancer.
Just kidding the longest…
@thcNox commented on GitHub (May 3, 2015):
Sounds great, We were discussing the implications of being able to build a well earlier today but perhaps something like this is a bit more reasonable
@CoftSock commented on GitHub (May 1, 2015):
if ([0.04] call fn_chance) then { _breaking = true;
i get where youre saying 0.04 is 4% and so forward. but its definitely a 40% chance of…
@CoftSock commented on GitHub (May 5, 2015):
happened to me the way i got it to fully dissemble is to upgrade it one level then go disassemble and it works
@R4Z0R49 commented on GitHub (May 2, 2015):
i have a plan along these lines already. :-) thanks
@R4Z0R49 commented on GitHub (May 1, 2015):
if im not mistaken 0.04 is 4% not
0.01 = 1% 0.05 = 5% 0.10 = 10% 0.50 = 50% 1.00 = 100%
but let me check that system when i get home
@R4Z0R49 commented on GitHub (May 4, 2015):
The only time i think this can happen is if the player starts moving before the end. But ill take a look soon as i get 5