blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:32 -08:00
Hatchet break chance too high perhaps

@CoftSock commented on GitHub (May 2, 2015):

isnt it the same as Loot ie 0.01 is a 10% chance so 0.04 is 40% there is no way that hatchets are currently at a 4% chance of breaking. Hard to…

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:32 -08:00
New feature/suggestion: Water barrels

@nsonP commented on GitHub (May 3, 2015):

Not to mention why there is only zombies around infected camps where there in fact is a barrel that obviously is empty. They must have drunk it all…

blu commented on issue starred/DayZ-DayZMod-5#401 2026-02-06 17:15:31 -08:00
foundation disassembly

@R4Z0R49 commented on GitHub (May 17, 2015):

Closed wrong one

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:31 -08:00
Hatchet break chance too high perhaps

@kichilron commented on GitHub (May 1, 2015):

Can you specify how 0.04 is indeed 40% and not 4% - other than your subjective feeling?

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:31 -08:00
New feature/suggestion: Water barrels

@Lukethero commented on GitHub (May 3, 2015):

Sounds great, but why would it need to be boiled? Should be perfectly fine and filtered rain water.

blu commented on issue starred/DayZ-DayZMod-5#401 2026-02-06 17:15:31 -08:00
foundation disassembly

@R4Z0R49 commented on GitHub (May 17, 2015):

I need to get a little more info on this the object looks like its working as it should for me.

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:31 -08:00
Hatchet break chance too high perhaps

@R4Z0R49 commented on GitHub (May 1, 2015):

Its 4% per attempt as i explained above.

you can even check out the code used using the below link :-)

https://github.com/DayZMod/DayZ/blob/Stable/SQ…

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:31 -08:00
New feature/suggestion: Water barrels
blu commented on issue starred/DayZ-DayZMod-5#401 2026-02-06 17:15:31 -08:00
foundation disassembly

@thcNox commented on GitHub (Jul 24, 2015):

This has happened to me several times even though I've taken great care not to move. Upgrading once and then disassemble again is a nice workaround.…

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:31 -08:00
Hatchet break chance too high perhaps

@Detoeni commented on GitHub (May 1, 2015):

the last base i built on the test server had about 10 fence panels took about 6 hatchets to get all the wood needed which imho was not too bad. Similar…

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:31 -08:00
New feature/suggestion: Water barrels

@ericandersen commented on GitHub (May 3, 2015):

heh; awesome R4Z0R

Oh no! My character that has been alive for 1215 days now has a 3% increased chance of cancer.

Just kidding the longest…

blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:30 -08:00
New feature/suggestion: Water barrels

@thcNox commented on GitHub (May 3, 2015):

Sounds great, We were discussing the implications of being able to build a well earlier today but perhaps something like this is a bit more reasonable

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:28 -08:00
Hatchet break chance too high perhaps

@CoftSock commented on GitHub (May 1, 2015):

if ([0.04] call fn_chance) then { _breaking = true;

i get where youre saying 0.04 is 4% and so forward. but its definitely a 40% chance of…

blu commented on issue starred/DayZ-DayZMod-5#401 2026-02-06 17:15:24 -08:00
foundation disassembly

@CoftSock commented on GitHub (May 5, 2015):

happened to me the way i got it to fully dissemble is to upgrade it one level then go disassemble and it works

blu closed issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:22 -08:00
Hatchet break chance too high perhaps
blu closed issue starred/DayZ-DayZMod-5#401 2026-02-06 17:15:22 -08:00
foundation disassembly
blu commented on issue starred/DayZ-DayZMod-5#400 2026-02-06 17:15:22 -08:00
New feature/suggestion: Water barrels

@R4Z0R49 commented on GitHub (May 2, 2015):

i have a plan along these lines already. :-) thanks

blu commented on issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:22 -08:00
Hatchet break chance too high perhaps

@R4Z0R49 commented on GitHub (May 1, 2015):

if im not mistaken 0.04 is 4% not

0.01 = 1% 0.05 = 5% 0.10 = 10% 0.50 = 50% 1.00 = 100%

but let me check that system when i get home

blu commented on issue starred/DayZ-DayZMod-5#401 2026-02-06 17:15:22 -08:00
foundation disassembly

@R4Z0R49 commented on GitHub (May 4, 2015):

The only time i think this can happen is if the player starts moving before the end. But ill take a look soon as i get 5

blu opened issue starred/DayZ-DayZMod-5#402 2026-02-06 17:15:21 -08:00
Hatchet break chance too high perhaps