blu commented on issue starred/DayZ-DayZMod-5#420 2026-02-06 17:17:52 -08:00
Alternative bandit skins

@thcNox commented on GitHub (May 12, 2015):

Those skins you suggested are basically free camo, I like that you are exposed as a bandit with a bright skin that can be seen easily and I play as a…

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:17:50 -08:00
Possibility to pick apples and pumpkins

@ghost commented on GitHub (May 13, 2015):

Alright, I changed the title and edited the first post. But there should be definitly a lower chance to find "good" apples and pumpkins. Maybe we should…

blu commented on issue starred/DayZ-DayZMod-5#418 2026-02-06 17:17:45 -08:00
Crafting Items Needed.

@skigoggles commented on GitHub (Nov 6, 2015):

simple suggestion that crates and maybe splints are switched to use planks instead of woodpiles.

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:17:45 -08:00
Possibility to pick apples and pumpkins

@R4Z0R49 commented on GitHub (May 13, 2015):

Plan is to add both apples and pumpkins at some point

blu commented on issue starred/DayZ-DayZMod-5#420 2026-02-06 17:17:45 -08:00
Alternative bandit skins

@R4Z0R49 commented on GitHub (May 12, 2015):

pretty much we would have to find the skins we would like to use then add backpack proxys to each one before we can do anything.

blu opened issue starred/DayZ-DayZMod-5#420 2026-02-06 17:17:44 -08:00
Alternative bandit skins
blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:17:44 -08:00
Possibility to pick apples and pumpkins

@CoftSock commented on GitHub (May 12, 2015):

youll need apple models but then once they're done it wouldnt be hard

blu commented on issue starred/DayZ-DayZMod-5#418 2026-02-06 17:17:44 -08:00
Crafting Items Needed.

@AggrOnline commented on GitHub (Jun 2, 2015):

nput () Metal + Metal Sheet+ 2x Wheels + Metal pole Output () Bike Tools: Toolbox + Hammer FailChance 0.02

blu commented on issue starred/DayZ-DayZMod-5#420 2026-02-06 17:17:44 -08:00
Alternative bandit skins

@R4Z0R49 commented on GitHub (May 11, 2015):

The problem with alot of skins they have no backpack proxy so they will have to wait a little

blu commented on issue starred/DayZ-DayZMod-5#418 2026-02-06 17:17:44 -08:00
Crafting Items Needed.

@tiny11s commented on GitHub (Jul 9, 2015):

  • Flint and Steel Firelighter Input (Rough Stone, Razor, String) Output (Flint and Steel) Tools (Toolbox, Sledgehammer, Hunting Knife) …
blu commented on issue starred/DayZ-DayZMod-5#420 2026-02-06 17:17:44 -08:00
Alternative bandit skins

@ghost commented on GitHub (May 12, 2015):

What does this mean? Do you need to add the backpacks to each skin?

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:17:44 -08:00
Possibility to pick apples and pumpkins

@ghost commented on GitHub (May 12, 2015):

Is there anyone we can ask? Somebody who did models before?

blu opened issue starred/DayZ-DayZMod-5#418 2026-02-06 17:17:43 -08:00
Crafting Items Needed.
blu opened issue starred/DayZ-DayZMod-5#419 2026-02-06 17:17:43 -08:00
Possibility to pick apples and pumpkins
blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:39 -08:00
Tent and stash render distance

@CoftSock commented on GitHub (Jul 13, 2015):

it could be improved to remove the pop, but there really is no variable for when it should render in compared to the tree. it all depends on…

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:35 -08:00
Tent and stash render distance

@KPanicEKS commented on GitHub (Jul 13, 2015):

hey that's really well done. nice job!!

is there also a way to have the tent fade in at the same rate as the tree to eliminate that "pop" the tent…

blu commented on issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:33 -08:00
DevBuild. Dev-6f2e9bd

@R4Z0R49 commented on GitHub (May 17, 2015):

Still waiting for BIS to push dev build to steam.

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:33 -08:00
Tent and stash render distance

@kichilron commented on GitHub (Jul 12, 2015):

If it ends up working as intended, this'll be great.

blu commented on issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:33 -08:00
DevBuild. Dev-6f2e9bd

@R4Z0R49 commented on GitHub (May 17, 2015):

Ok this has now been pushed to steam.

In steam right click dayzmod select properties Select tab Beta In the drop down box select development! -…

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:33 -08:00
Tent and stash render distance

@bchawke commented on GitHub (Jul 13, 2015):

That looks great! Definite improvement.