@thcNox commented on GitHub (May 12, 2015):
Those skins you suggested are basically free camo, I like that you are exposed as a bandit with a bright skin that can be seen easily and I play as a…
@ghost commented on GitHub (May 13, 2015):
Alright, I changed the title and edited the first post. But there should be definitly a lower chance to find "good" apples and pumpkins. Maybe we should…
@skigoggles commented on GitHub (Nov 6, 2015):
simple suggestion that crates and maybe splints are switched to use planks instead of woodpiles.
@R4Z0R49 commented on GitHub (May 13, 2015):
Plan is to add both apples and pumpkins at some point
@R4Z0R49 commented on GitHub (May 12, 2015):
pretty much we would have to find the skins we would like to use then add backpack proxys to each one before we can do anything.
@CoftSock commented on GitHub (May 12, 2015):
youll need apple models but then once they're done it wouldnt be hard
@AggrOnline commented on GitHub (Jun 2, 2015):
nput () Metal + Metal Sheet+ 2x Wheels + Metal pole Output () Bike Tools: Toolbox + Hammer FailChance 0.02
@R4Z0R49 commented on GitHub (May 11, 2015):
The problem with alot of skins they have no backpack proxy so they will have to wait a little
@tiny11s commented on GitHub (Jul 9, 2015):
- Flint and Steel Firelighter Input (Rough Stone, Razor, String) Output (Flint and Steel) Tools (Toolbox, Sledgehammer, Hunting Knife) …
@ghost commented on GitHub (May 12, 2015):
What does this mean? Do you need to add the backpacks to each skin?
@ghost commented on GitHub (May 12, 2015):
Is there anyone we can ask? Somebody who did models before?
@CoftSock commented on GitHub (Jul 13, 2015):
it could be improved to remove the pop, but there really is no variable for when it should render in compared to the tree. it all depends on…
@KPanicEKS commented on GitHub (Jul 13, 2015):
hey that's really well done. nice job!!
is there also a way to have the tent fade in at the same rate as the tree to eliminate that "pop" the tent…
@R4Z0R49 commented on GitHub (May 17, 2015):
Still waiting for BIS to push dev build to steam.
@kichilron commented on GitHub (Jul 12, 2015):
If it ends up working as intended, this'll be great.
@R4Z0R49 commented on GitHub (May 17, 2015):
Ok this has now been pushed to steam.
In steam right click dayzmod select properties Select tab Beta In the drop down box select development! -…
@bchawke commented on GitHub (Jul 13, 2015):
That looks great! Definite improvement.