blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:33 -08:00
Tent and stash render distance

@CoftSock commented on GitHub (Jul 12, 2015):

http://youtu.be/Mq-lbmvhdLw

blu commented on issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:33 -08:00
DevBuild. Dev-6f2e9bd

@R4Z0R49 commented on GitHub (May 11, 2015):

2 weeks if I was to push the start of the week I'm off work

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:33 -08:00
Tent and stash render distance

@R4Z0R49 commented on GitHub (Jul 12, 2015):

looking good coftSock

blu commented on issue starred/DayZ-DayZMod-5#415 2026-02-06 17:17:32 -08:00
1.8.5 glitchy zombie attacks

@R4Z0R49 commented on GitHub (May 11, 2015):

nar dont worry about the video

blu commented on issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:32 -08:00
DevBuild. Dev-6f2e9bd

@Detoeni commented on GitHub (May 11, 2015):

when I join earlier it loaded my character from the public hive, will this give me issues if I try to join the other public fragnet servers or will it…

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:32 -08:00
Tent and stash render distance

@TheGrandma commented on GitHub (May 11, 2015):

Modelling the stash object with the latest resolution lod would make the object invisible at distance, balancing the lack of clutter rendering

blu commented on issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:32 -08:00
DevBuild. Dev-6f2e9bd

@R4Z0R49 commented on GitHub (May 11, 2015):

No i just copied the db :-)

blu commented on issue starred/DayZ-DayZMod-5#415 2026-02-06 17:17:32 -08:00
1.8.5 glitchy zombie attacks

@R4Z0R49 commented on GitHub (Jul 3, 2015):

Answered on the forums.

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:32 -08:00
Tent and stash render distance

@TheGrandma commented on GitHub (May 11, 2015):

*blank latest resolution lod

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:32 -08:00
Tent and stash render distance

@R4Z0R49 commented on GitHub (May 11, 2015):

I have a couple of models guys looking into this see if we can do anything about it

blu commented on issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:32 -08:00
DevBuild. Dev-6f2e9bd

@HeroSmurf commented on GitHub (May 11, 2015):

All I can say is wow. Very excited to play this patch.

How much time is available to test for bugs before it goes live?

blu commented on issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:25 -08:00
Tent and stash render distance

@R4Z0R49 commented on GitHub (May 11, 2015):

I don't know a hole lot about models so ill have to ask. I was always told this is a bug in the engine where objects not loaded as part of the map…

blu closed issue starred/DayZ-DayZMod-5#415 2026-02-06 17:17:23 -08:00
1.8.5 glitchy zombie attacks
blu closed issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:23 -08:00
DevBuild. Dev-6f2e9bd
blu commented on issue starred/DayZ-DayZMod-5#414 2026-02-06 17:17:22 -08:00
dd9b5b9 - Weapon Overhaul Issues.

@Detoeni commented on GitHub (May 12, 2015):

G17 -hitting "f" does not show that you have SD ammo loaded (are the SD pistol rounds going to added to the mod for this weapon?) Pistol flash light…

blu commented on issue starred/DayZ-DayZMod-5#414 2026-02-06 17:17:22 -08:00
dd9b5b9 - Weapon Overhaul Issues.

@AsFoxy commented on GitHub (May 12, 2015):

M24 magazine model hasn't been changed and the shadow issue has always been there. We don't have access to the unbinarized version of that model to…

blu commented on issue starred/DayZ-DayZMod-5#414 2026-02-06 17:17:22 -08:00
dd9b5b9 - Weapon Overhaul Issues.

@KPanicEKS commented on GitHub (May 14, 2015):

just throwing this out there.

Is there any way we can include a 30 sec animation when switching scopes or adding attachments to weapons. Right now…

blu opened issue starred/DayZ-DayZMod-5#415 2026-02-06 17:17:22 -08:00
1.8.5 glitchy zombie attacks
blu opened issue starred/DayZ-DayZMod-5#416 2026-02-06 17:17:22 -08:00
DevBuild. Dev-6f2e9bd
blu opened issue starred/DayZ-DayZMod-5#417 2026-02-06 17:17:22 -08:00
Tent and stash render distance