@devguy91 commented on GitHub (Dec 20, 2016):
The current system mainly helps people who are willing to die rather then survive by killing an enemy survivor (quite contradictory to the survivor…
@CoftSock commented on GitHub (May 14, 2015):
256 X 256 seems to be the picture size for the item for the Gear UI
@ghost commented on GitHub (May 15, 2015):
So finally, here is the gear picture in a size of 256x256. @AsFoxy takes a look at my model and will upload three versions with different polycount…
@CoftSock commented on GitHub (May 16, 2015):
did you also make a rotten texture one?
@AggrOnline commented on GitHub (Jun 1, 2015):
This is a great idea! more skins depending on players level, this would keep players interested in playing the game, not sure if all the skin above…
@ghost commented on GitHub (May 14, 2015):
@AsFoxy I have send you an email.
@ghost commented on GitHub (May 14, 2015):
I have no idea! How to find out and how to count? Are there any other things I should take a look at or is there any way I can send you the whole model…
@ghost commented on GitHub (May 14, 2015):
Yeah me too! I'm pretty sure that players wont react like: "Oh I get some parts of my clothes as camo when I'm bandit - lets kill 3453543 players to get…
@AsFoxy commented on GitHub (May 14, 2015):
It's easy to get rid of polys. If you need any help bringing it over to Arma let me know.
@R4Z0R49 commented on GitHub (May 15, 2015):
They do been there and tested it before. We removed the camo and used a head scarf it was the exact same.
@ghost commented on GitHub (May 13, 2015):
I have got at least an apple model - it just needs some textures.
:
@thcNox Agreed
In the future I'm not against the current White Bandit Skin as being the worst of the bandit skins and have more of a sliding scale…
@ghost commented on GitHub (May 14, 2015):
I know the texture doesnt look…
@bchawke commented on GitHub (May 14, 2015):
@thcNox Agreed the bandit skin should definitely be a detriment, not a benefit. I'm all for an additional transition skin like Smurf mentioned. The…
@CoftSock commented on GitHub (May 14, 2015):
you will also need a picture that shows up when the item is in the Gear UI
@ghost commented on GitHub (May 14, 2015):
Yeah, the camo-thing is something I havent thought about. @bchawke you mean these ones: https://community.bistudio.com/wiki/File:Arma2_INS_ak47.jpg
Othe…
@ghost commented on GitHub (May 14, 2015):
Here it is:
:
I do like the idea of being able to tell the difference between a -4000 humanity bandit and one who has -300000 though
@KPanicEKS commented on GitHub (May 14, 2015):
How many polys?
On Thursday, May 14, 2015, Luca notifications@github.com wrote:
Here it is:
[image: apple_icon] https://cloud.githubuserco…