blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:30 -08:00
1.8.5 possible memory leak from bases

@thcNox commented on GitHub (May 14, 2015):

I forgot to mention that it's that issue seem to get worse the higher your server population is

blu commented on issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:28 -08:00
level 1 gates exploit/bug

@CoftSock commented on GitHub (May 16, 2015):

when you mean opened do you mean when they split and open outwards?

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:28 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 14, 2015):

You I'm not sure on this issue yet bases have no running scripts. All I can think off is one I the eventhandles are being triggered.

Ill strip the…

blu commented on issue starred/DayZ-DayZMod-5#423 2026-02-06 17:18:28 -08:00
1.8.5 trouble accessing dead bodies

@R4Z0R49 commented on GitHub (May 15, 2015):

This isnt a new problem action systems have always been spotty. when we rewrite everything we will look at this.

blu commented on issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:20 -08:00
level 1 gates exploit/bug

@R4Z0R49 commented on GitHub (May 15, 2015):

Waiting on more info from others

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:20 -08:00
1.8.5 possible memory leak from bases

@AsFoxy commented on GitHub (May 14, 2015):

Sounds like scripts running in the scheduled environment that never finish.

blu commented on issue starred/DayZ-DayZMod-5#423 2026-02-06 17:18:20 -08:00
1.8.5 trouble accessing dead bodies

@AsFoxy commented on GitHub (May 15, 2015):

The carried weapon will go to the body inventory again in the next patch so hopefully that will help in the future.

blu closed issue starred/DayZ-DayZMod-5#423 2026-02-06 17:18:14 -08:00
1.8.5 trouble accessing dead bodies
blu closed issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:14 -08:00
level 1 gates exploit/bug
blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:18:13 -08:00
Possibility to pick apples and pumpkins

@R4Z0R49 commented on GitHub (May 17, 2015):

i think we might already have a pumpkin model.

blu opened issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:13 -08:00
1.8.5 possible memory leak from bases
blu opened issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:13 -08:00
level 1 gates exploit/bug
blu opened issue starred/DayZ-DayZMod-5#423 2026-02-06 17:18:13 -08:00
1.8.5 trouble accessing dead bodies
blu closed issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:13 -08:00
1.8.5 possible memory leak from bases
blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:18:12 -08:00
Possibility to pick apples and pumpkins

@ghost commented on GitHub (May 16, 2015):

Mmh. Well I thought that the server would check all apple tree objects and decides for each id whether the tree has apples, rotten or none.

We could…

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:18:12 -08:00
Possibility to pick apples and pumpkins

@HeroSmurf commented on GitHub (May 17, 2015):

Yeah but that's assuming rotten apples, what I think you're suggesting would be a food stopgap, will be more prevalent in buildings than the food…

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:18:09 -08:00
Possibility to pick apples and pumpkins

@R4Z0R49 commented on GitHub (May 16, 2015):

Its not really going to matter you wont be able to attach anything to trees all we will be doing is looking for the tree model and running a script to…

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:18:07 -08:00
Possibility to pick apples and pumpkins

@HeroSmurf commented on GitHub (May 16, 2015):

Let's approach rotten like a failed fishing cast.

When you recieve a rotten apple you instantly throw it away. "The apple you found turns out to…

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:18:07 -08:00
Possibility to pick apples and pumpkins

@KPanicEKS commented on GitHub (May 16, 2015):

ya, i have no interest in hanging onto rotten fruit.

On Fri, May 15, 2015 at 8:22 PM, Smurf notifications@github.com wrote:

Let's approach…

blu commented on issue starred/DayZ-DayZMod-5#419 2026-02-06 17:18:07 -08:00
Possibility to pick apples and pumpkins

@ghost commented on GitHub (May 16, 2015):

I thought about giving only a few trees the chance to find good apples. And if you are starving and you only find rotten ones you will need to eat them…