@R4Z0R49 commented on GitHub (May 15, 2015):
So rather this is two different issues or something else is going on. No more base systems can be added until this is resolved.
@thcNox commented on GitHub (May 15, 2015):
So after having played lagfree without jsrs for two days I activated the mod again and the problems appeared again, after 2 hours of playing I couldn't…
@R4Z0R49 commented on GitHub (May 15, 2015):
there's conflicting info on this.
- Delayed actions over a period of time (known issue)
- Delayed actions when stood in bases for 15/20 mins (jsrs…
@AsFoxy commented on GitHub (May 15, 2015):
From what i hear it's actually JSRS causing the problems, though bases might exacerbate it.
@thcNox commented on GitHub (May 15, 2015):
I've played some more today without jsrs and still no problem, and this after having the issues for weeks. I'll activate jsrs again see if it occurs…
@Lukethero commented on GitHub (May 15, 2015):
I can confirm that this is not due to JSRS. The previously stated issues occurred and I do not, nor ever have had, JSRS.
@R4Z0R49 commented on GitHub (May 15, 2015):
so two issues conflicting with whats being said :-(
thcNox, I've played some more today without jsrs and still no problem Luke, I can confirm that…
@AsFoxy commented on GitHub (Jul 11, 2015):
The exact same things seem to happen with vanilla Arma gates. I'm not sure there's anything we can do.
@thcNox commented on GitHub (May 14, 2015):
Today I have been playing without the J.S.R.S soundmod which I have been using for the past year. I was able to play 3-4 hours on a full server mostly…
@R4Z0R49 commented on GitHub (May 14, 2015):
I tested today with a few other admins I was not able to reproduce the issue we have a 10 fence system I sat there for 20/30mins with no change to my…
@R4Z0R49 commented on GitHub (May 14, 2015):
I'm going to try and change the base class fences are assigned and see if that has any effect for you guys. However I need an exact way to reproduce…
@CoftSock commented on GitHub (May 14, 2015):
R4Z0R49 when you tested it how many players where on the server at current and earlier?
@R4Z0R49 commented on GitHub (May 15, 2015):
There.issue isn't related to players not after 15 mins anyway. We do suffer a delay as time goes on over the 3 hours. But having this issue after 15…
@thcNox commented on GitHub (May 15, 2015):
These issues did not appear for me when the server was nearly empty (<10)
@R4Z0R49 commented on GitHub (May 14, 2015):
Yea its all connected. The question is whats causing the issue.
@CCGMichael commented on GitHub (May 17, 2015):
Tested this. When gates are closed, the gate door stops/slows bullets. When gates are open, door allows bullets to pass through as though object…
@paradigmArchitect commented on GitHub (Jul 9, 2015):
I've noticed this while running through open gates, they are transparent when open, when viewing at most angles looking from the inside out.…
@Lukethero commented on GitHub (May 14, 2015):
Yeah noticed this too, would take forever for me to get into the car and for gates to open and close. This might be a helpful bit of info, when it…
@bchawke commented on GitHub (May 18, 2015):
I hear you. The reason I posted is because something has made it MORE of a problem than it used to be. I used to be able to prone/roll/zoom/fidget…