blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:49 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 15, 2015):

So rather this is two different issues or something else is going on. No more base systems can be added until this is resolved.

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:49 -08:00
1.8.5 possible memory leak from bases

@thcNox commented on GitHub (May 15, 2015):

So after having played lagfree without jsrs for two days I activated the mod again and the problems appeared again, after 2 hours of playing I couldn't…

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:48 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 15, 2015):

there's conflicting info on this.

  1. Delayed actions over a period of time (known issue)
  2. Delayed actions when stood in bases for 15/20 mins (jsrs…
blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:48 -08:00
1.8.5 possible memory leak from bases

@AsFoxy commented on GitHub (May 15, 2015):

From what i hear it's actually JSRS causing the problems, though bases might exacerbate it.

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:48 -08:00
1.8.5 possible memory leak from bases

@thcNox commented on GitHub (May 15, 2015):

I've played some more today without jsrs and still no problem, and this after having the issues for weeks. I'll activate jsrs again see if it occurs…

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:48 -08:00
1.8.5 possible memory leak from bases

@Lukethero commented on GitHub (May 15, 2015):

I can confirm that this is not due to JSRS. The previously stated issues occurred and I do not, nor ever have had, JSRS.

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:48 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 15, 2015):

so two issues conflicting with whats being said :-(

thcNox, I've played some more today without jsrs and still no problem Luke, I can confirm that…

blu commented on issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:41 -08:00
level 1 gates exploit/bug

@AsFoxy commented on GitHub (Jul 11, 2015):

The exact same things seem to happen with vanilla Arma gates. I'm not sure there's anything we can do.

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:41 -08:00
1.8.5 possible memory leak from bases

@thcNox commented on GitHub (May 14, 2015):

Today I have been playing without the J.S.R.S soundmod which I have been using for the past year. I was able to play 3-4 hours on a full server mostly…

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:41 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 14, 2015):

I tested today with a few other admins I was not able to reproduce the issue we have a 10 fence system I sat there for 20/30mins with no change to my…

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:41 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 14, 2015):

I'm going to try and change the base class fences are assigned and see if that has any effect for you guys. However I need an exact way to reproduce…

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:41 -08:00
1.8.5 possible memory leak from bases

@CoftSock commented on GitHub (May 14, 2015):

R4Z0R49 when you tested it how many players where on the server at current and earlier?

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:41 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 15, 2015):

There.issue isn't related to players not after 15 mins anyway. We do suffer a delay as time goes on over the 3 hours. But having this issue after 15…

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:41 -08:00
1.8.5 possible memory leak from bases

@thcNox commented on GitHub (May 15, 2015):

These issues did not appear for me when the server was nearly empty (<10)

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:40 -08:00
1.8.5 possible memory leak from bases

@R4Z0R49 commented on GitHub (May 14, 2015):

Yea its all connected. The question is whats causing the issue.

blu commented on issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:40 -08:00
level 1 gates exploit/bug

@CCGMichael commented on GitHub (May 17, 2015):

Tested this. When gates are closed, the gate door stops/slows bullets. When gates are open, door allows bullets to pass through as though object…

blu commented on issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:40 -08:00
level 1 gates exploit/bug

@paradigmArchitect commented on GitHub (Jul 9, 2015):

I've noticed this while running through open gates, they are transparent when open, when viewing at most angles looking from the inside out.…

blu commented on issue starred/DayZ-DayZMod-5#421 2026-02-06 17:18:40 -08:00
1.8.5 possible memory leak from bases

@Lukethero commented on GitHub (May 14, 2015):

Yeah noticed this too, would take forever for me to get into the car and for gates to open and close. This might be a helpful bit of info, when it…

blu commented on issue starred/DayZ-DayZMod-5#422 2026-02-06 17:18:33 -08:00
level 1 gates exploit/bug

@R4Z0R49 commented on GitHub (May 16, 2015):

i think he does.

blu commented on issue starred/DayZ-DayZMod-5#423 2026-02-06 17:18:33 -08:00
1.8.5 trouble accessing dead bodies

@bchawke commented on GitHub (May 18, 2015):

I hear you. The reason I posted is because something has made it MORE of a problem than it used to be. I used to be able to prone/roll/zoom/fidget…