blu closed issue starred/DayZ-DayZMod-5#505 2026-02-06 17:27:14 -08:00
Locked Gate Issue
blu closed issue starred/DayZ-DayZMod-5#507 2026-02-06 17:27:14 -08:00
Disasemble
blu opened issue starred/DayZ-DayZMod-5#507 2026-02-06 17:27:10 -08:00
Disasemble
blu closed issue starred/DayZ-DayZMod-5#506 2026-02-06 17:27:10 -08:00
Mosin sounds
blu opened issue starred/DayZ-DayZMod-5#506 2026-02-06 17:27:06 -08:00
Mosin sounds
blu opened issue starred/DayZ-DayZMod-5#505 2026-02-06 17:27:06 -08:00
Locked Gate Issue
blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:27:01 -08:00
Vehicles spawn undamaged

@AsFoxy commented on GitHub (Jul 19, 2015):

Change Threshold to 0.01 and paste the result of running randomizeVehicleHitpoints with "SUV_DZ" as the argument.

blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:27:01 -08:00
Vehicles spawn undamaged

@Lartza commented on GitHub (Jul 19, 2015):

[[karoserie,0.9118],[motor,0.0253],[palivo,0.3384],[wheel_1_1_steering,0.0201],[wheel_1_2_steering,0.8316],[wheel_2_1_steering,0.0977],[wheel_2_2_steeri…

blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:27:01 -08:00
Vehicles spawn undamaged

@Lartza commented on GitHub (Jul 19, 2015):

I believe this might be an issue with the DEFINER being different than the user you get put under.

I think that's the only change I did, I had both…

blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:27:01 -08:00
Vehicles spawn undamaged

@AsFoxy commented on GitHub (Jul 20, 2015):

Can you paste an example of the Hitpoints field when the vehicle is undamaged.

blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:27:01 -08:00
Vehicles spawn undamaged

@Lartza commented on GitHub (Jul 20, 2015):

I can't get it to fail anymore, even when I tried, and every vehicle that is in the database has been spawned from the hive at least once so they might…

blu commented on issue starred/DayZ-DayZMod-5#502 2026-02-06 17:27:00 -08:00
Feature: Add Dog Companions to DayZMod?

@PatriotCZ commented on GitHub (Nov 8, 2015):

Seeing my doggy friend die would be the most sad thing that could ever happen in dayz.

blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:27:00 -08:00
Vehicles spawn undamaged

@Lartza commented on GitHub (Jul 19, 2015):

My randomizeVehicleHitpoints doesn't actually match the .sql...

blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:26:53 -08:00
Vehicles spawn undamaged

@Lartza commented on GitHub (Jul 19, 2015):

1 ["karoserie",0.4668],["motor",0.4619],["palivo",0.3892],["wheel_1_1_steering",0.7005],["wheel_1_2_steering",0.0429],["wheel_2_1_steering",0.1131],["wh…

blu commented on issue starred/DayZ-DayZMod-5#502 2026-02-06 17:26:51 -08:00
Feature: Add Dog Companions to DayZMod?

@R4Z0R49 commented on GitHub (Jul 19, 2015):

We looked at dogs sometime ago and they end more buggy then zeds are so we choice not to include them.

If admins wont to add dogs they can there is…

blu commented on issue starred/DayZ-DayZMod-5#503 2026-02-06 17:26:47 -08:00
"z_policeman" Zombie doesn't appear to be spawning any longer, not sure since when.

@R4Z0R49 commented on GitHub (Jul 19, 2015):

they still exist in military spawns. I'll check to see if they are indeed still spawning as they should. I'll reopen if it is indeed a bug

blu commented on issue starred/DayZ-DayZMod-5#504 2026-02-06 17:26:47 -08:00
Vehicles spawn undamaged

@AsFoxy commented on GitHub (Jul 19, 2015):

Could you run this query and paste the results.

blu closed issue starred/DayZ-DayZMod-5#503 2026-02-06 17:26:44 -08:00
"z_policeman" Zombie doesn't appear to be spawning any longer, not sure since when.
blu closed issue starred/DayZ-DayZMod-5#502 2026-02-06 17:26:44 -08:00
Feature: Add Dog Companions to DayZMod?
blu closed issue starred/DayZ-DayZMod-5#504 2026-02-06 17:26:44 -08:00
Vehicles spawn undamaged