blu opened issue starred/DayZ-DayZMod-5#517 2026-02-06 17:28:04 -08:00
switching between G36K optics
blu opened issue starred/DayZ-DayZMod-5#518 2026-02-06 17:28:04 -08:00
Glitching through walls (in to bases) possible with just a sandbag.
blu closed issue starred/DayZ-DayZMod-5#517 2026-02-06 17:28:04 -08:00
switching between G36K optics
blu commented on issue starred/DayZ-DayZMod-5#515 2026-02-06 17:28:02 -08:00
1.8.6.1 indestructible boats

@vinyljunkie commented on GitHub (Jan 15, 2016):

Did this get fixed? It causes a lot of teleport entries in the RPT from the player that's onboard while it sinks, instead of blowing up.

Line…

blu commented on issue starred/DayZ-DayZMod-5#515 2026-02-06 17:27:57 -08:00
1.8.6.1 indestructible boats

@R4Z0R49 commented on GitHub (Aug 21, 2015):

ill get this looked into for the next patch it must not be getting the damagehandler attached.

blu commented on issue starred/DayZ-DayZMod-5#516 2026-02-06 17:27:57 -08:00
Scripting error

@vinyljunkie commented on GitHub (Aug 23, 2015):

This is on 1.8.6.1 stable.

blu closed issue starred/DayZ-DayZMod-5#514 2026-02-06 17:27:51 -08:00
Sharpening knife fails in 1.8.6.1
blu closed issue starred/DayZ-DayZMod-5#516 2026-02-06 17:27:51 -08:00
Scripting error
blu closed issue starred/DayZ-DayZMod-5#515 2026-02-06 17:27:51 -08:00
1.8.6.1 indestructible boats
blu commented on issue starred/DayZ-DayZMod-5#512 2026-02-06 17:27:50 -08:00
Bug Stable Gate Brake in not releasing the locks.

@R4Z0R49 commented on GitHub (Mar 5, 2016):

Ok looks like we have a bug in the selfActions and an issue with the breakin im going to test this now to get it fixed for the next hotfix/patch

blu commented on issue starred/DayZ-DayZMod-5#512 2026-02-06 17:27:50 -08:00
Bug Stable Gate Brake in not releasing the locks.

@denisio commented on GitHub (Mar 5, 2016):

I can't open the gate if I enter the correct code. Just set up a code again and again...

blu commented on issue starred/DayZ-DayZMod-5#512 2026-02-06 17:27:50 -08:00
Bug Stable Gate Brake in not releasing the locks.

@R4Z0R49 commented on GitHub (Aug 7, 2016):

This should be fixed in 1.8.8

blu opened issue starred/DayZ-DayZMod-5#514 2026-02-06 17:27:50 -08:00
Sharpening knife fails in 1.8.6.1
blu opened issue starred/DayZ-DayZMod-5#515 2026-02-06 17:27:50 -08:00
1.8.6.1 indestructible boats
blu opened issue starred/DayZ-DayZMod-5#516 2026-02-06 17:27:50 -08:00
Scripting error
blu commented on issue starred/DayZ-DayZMod-5#512 2026-02-06 17:27:45 -08:00
Bug Stable Gate Brake in not releasing the locks.

@denisio commented on GitHub (Mar 5, 2016):

I confirm this. You can not open the gate (1.8.7).

blu commented on issue starred/DayZ-DayZMod-5#513 2026-02-06 17:27:42 -08:00
1.8.7-dev2 - Fireplace can not be built

@R4Z0R49 commented on GitHub (Aug 7, 2015):

https://github.com/DayZMod/DayZ/commit/3d588dd013deb1b5a35df987fcb9a39098475f2f

Resolved.

blu commented on issue starred/DayZ-DayZMod-5#511 2026-02-06 17:27:42 -08:00
I can stay hydrated.

@R4Z0R49 commented on GitHub (Aug 16, 2015):

If you take 5 mins to read the change-log you will see its being updated in the next patch.

Food and water is linked to speed & backpack load.

blu closed issue starred/DayZ-DayZMod-5#511 2026-02-06 17:27:37 -08:00
I can stay hydrated.
blu closed issue starred/DayZ-DayZMod-5#513 2026-02-06 17:27:37 -08:00
1.8.7-dev2 - Fireplace can not be built