blu commented on issue starred/DayZ-DayZMod-5#593 2026-02-06 17:36:07 -08:00
ChemLight, Flare issue with reloading weapons.

@R4Z0R49 commented on GitHub (Aug 7, 2016):

this should now be resolved.

blu commented on issue starred/DayZ-DayZMod-5#593 2026-02-06 17:36:06 -08:00
ChemLight, Flare issue with reloading weapons.

@R4Z0R49 commented on GitHub (Jul 18, 2016):

Ok I'm not sure what's going on just now I'm not getting this issue. I can reload after picking up new weapons even on logout. My primary weapon…

blu commented on issue starred/DayZ-DayZMod-5#593 2026-02-06 17:36:06 -08:00
ChemLight, Flare issue with reloading weapons.

@R4Z0R49 commented on GitHub (Jul 18, 2016):

Ok tested.

new spawn, Picked up weapon, Able to reload, logged, able to reload, changed clothes, able to reload,

Please let me know if you still…

blu commented on issue starred/DayZ-DayZMod-5#593 2026-02-06 17:36:01 -08:00
ChemLight, Flare issue with reloading weapons.

@R4Z0R49 commented on GitHub (Jul 16, 2016):

I was able to pickup weapons and reload while holding flares. Can someone confirm plz?

blu commented on issue starred/DayZ-DayZMod-5#594 2026-02-06 17:36:01 -08:00
[Request] Face paint

@R4Z0R49 commented on GitHub (Aug 7, 2016):

This can already be done using the squad system.

Thanks.

blu commented on issue starred/DayZ-DayZMod-5#594 2026-02-06 17:35:55 -08:00
[Request] Face paint

@Lukethero commented on GitHub (Mar 9, 2016):

Plus you can already do this using a little config magic. Probably can find a tutorial somewhere. I got my guy with a nice old green stripe pattern.

blu commented on issue starred/DayZ-DayZMod-5#593 2026-02-06 17:35:55 -08:00
ChemLight, Flare issue with reloading weapons.

@R4Z0R49 commented on GitHub (Jul 15, 2016):

looking for a exact step by step to recreate. using QF13

blu opened issue starred/DayZ-DayZMod-5#592 2026-02-06 17:35:50 -08:00
Chance system wrong way around!
blu closed issue starred/DayZ-DayZMod-5#593 2026-02-06 17:35:50 -08:00
ChemLight, Flare issue with reloading weapons.
blu closed issue starred/DayZ-DayZMod-5#594 2026-02-06 17:35:50 -08:00
[Request] Face paint
blu closed issue starred/DayZ-DayZMod-5#592 2026-02-06 17:35:50 -08:00
Chance system wrong way around!
blu commented on issue starred/DayZ-DayZMod-5#593 2026-02-06 17:35:50 -08:00
ChemLight, Flare issue with reloading weapons.

@vinyljunkie commented on GitHub (Mar 12, 2016):

Spawning in and had flares in my inventory, picked up a Lee Enfield. Pressed R to reload it, nothing happened. Dropped the flares and I was able…

blu commented on issue starred/DayZ-DayZMod-5#592 2026-02-06 17:35:50 -08:00
Chance system wrong way around!

@R4Z0R49 commented on GitHub (Mar 12, 2016):

Aye my bad miss read, thanks

blu commented on issue starred/DayZ-DayZMod-5#594 2026-02-06 17:35:50 -08:00
[Request] Face paint

@KPanicEKS commented on GitHub (Mar 8, 2016):

Feature requests and such should probably be best discussed on the forums ( https://forums.dayz.com/forum/6-dayz-mod/) Ideally, git should primarily…

blu commented on issue starred/DayZ-DayZMod-5#592 2026-02-06 17:35:50 -08:00
Chance system wrong way around!

@R4Z0R49 commented on GitHub (Mar 12, 2016):

ps you don't need to create issues just make a comment on the commit :-)

blu commented on issue starred/DayZ-DayZMod-5#593 2026-02-06 17:35:50 -08:00
ChemLight, Flare issue with reloading weapons.

@R4Z0R49 commented on GitHub (Mar 12, 2016):

i wonder if the same happens for picked up flares.

blu opened issue starred/DayZ-DayZMod-5#593 2026-02-06 17:35:49 -08:00
ChemLight, Flare issue with reloading weapons.
blu opened issue starred/DayZ-DayZMod-5#594 2026-02-06 17:35:49 -08:00
[Request] Face paint
blu commented on issue starred/DayZ-DayZMod-5#589 2026-02-06 17:35:47 -08:00
Perpetual Pain

@bittedanke commented on GitHub (Mar 12, 2016):

r_player_inpain = true;

https://github.com/DayZMod/DayZ/commit/a42427f0b38d1128ebb0285690bf71c2babceecb

blu commented on issue starred/DayZ-DayZMod-5#589 2026-02-06 17:35:47 -08:00
Perpetual Pain

@R4Z0R49 commented on GitHub (Mar 12, 2016):

We have already fixed this ty. Ill close once pushed :-)