@ArfourFoulkesayke commented on GitHub (Jun 6, 2014):
I can confirm that, noticed that my character gets exhausted by sneaking (that is walking, not running) around while crouched.
@0Skydive0 commented on GitHub (Jun 19, 2014):
I was just having this problem today when trying to bloodbag a survivor with the correct blood type and even trying to use O- blood. Would not work…
@R4Z0R49 commented on GitHub (Jun 6, 2014):
We are looking into this. If i remember correct its an engine change nothing on our side.
Soon as i know more so will you.
@R4Z0R49 commented on GitHub (Jun 9, 2014):
We have also had reports of the infistar anti-hack system servers run are effecting action menus.
Its being looked into.
@R4Z0R49 commented on GitHub (Jun 6, 2014):
Ill look into it if the above isn't working then its a bug.
@R4Z0R49 commented on GitHub (Jun 6, 2014):
Yea your going to need to update the beta to the newest beta 1.63.11255 is having a ton of server issues. If the server is having issues everything…
@R4Z0R49 commented on GitHub (Jun 6, 2014):
Ok seems its an issue within the journal switch command, It's fixed for the next release.
@kichilron commented on GitHub (Jun 3, 2014):
Would you be able to post a video of it?
@JusticeRequiem commented on GitHub (Jun 6, 2014):
Downloading this patch gives this error message; "The version of ArmA2 OA (1.63) is more rescent than this patch version (1.62)."
@R4Z0R49 commented on GitHub (Jun 3, 2014):
what mod are you talking about?
@JusticeRequiem commented on GitHub (Jun 6, 2014):
http://cloud-3.steampowered.com/ugc/778308779319650264/D910CD86680DDEEA89B27342A1DB2BC7BF5B794B/
Several people I've been playing with have had…
@alexsurf commented on GitHub (Jun 2, 2014):
I took it serious, and just had a test with zero staff. Same problem. Get exhausted after stand up from calm lying. Don't want even to talk about…
@lWmPl commented on GitHub (Jun 6, 2014):
@R4Z0R49 You dont understand. I need to off spawn selection and full moon, and change it values in ingame journal from "true" to "false". spawn…
@R4Z0R49 commented on GitHub (Jun 6, 2014):
Can you tell me what version the beta is your using ?
@R4Z0R49 commented on GitHub (Jun 5, 2014):
add this into your mission init.sqf
dayz_ForcefullmoonNights = true; //true = full moonnight, false = full night tme