blu opened issue starred/DayZ-DayZMod-5#193 2026-02-06 16:53:38 -08:00
Upgrading stash to level 4 kicks you from the server BE create vehicle restriction #0
blu opened issue starred/DayZ-DayZMod-5#194 2026-02-06 16:53:38 -08:00
Normal (triangular) tents disappear, only dome tents remain
blu opened issue starred/DayZ-DayZMod-5#195 2026-02-06 16:53:38 -08:00
Running twice as fast: 1.8.1
blu closed issue starred/DayZ-DayZMod-5#193 2026-02-06 16:53:38 -08:00
Upgrading stash to level 4 kicks you from the server BE create vehicle restriction #0
blu closed issue starred/DayZ-DayZMod-5#194 2026-02-06 16:53:38 -08:00
Normal (triangular) tents disappear, only dome tents remain
blu closed issue starred/DayZ-DayZMod-5#195 2026-02-06 16:53:38 -08:00
Running twice as fast: 1.8.1
blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:37 -08:00
Character easily get exhausted (1.8.1)

@R4Z0R49 commented on GitHub (Jul 2, 2014):

He was just being stupid so it was removed.

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:37 -08:00
Character easily get exhausted (1.8.1)

@kichilron commented on GitHub (Jul 2, 2014):

Issue has been resolved.

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:34 -08:00
Character easily get exhausted (1.8.1)

@alexsurf commented on GitHub (Jul 2, 2014):

/_…

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:33 -08:00
Character easily get exhausted (1.8.1)

@JimmyChew commented on GitHub (Jun 9, 2014):

Alex, if you swap back to patch 116523 do you still have the issue? Haven't seen any of my users (Server build 103718) with this issue far as I know.

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:33 -08:00
Character easily get exhausted (1.8.1)

@alexsurf commented on GitHub (Jun 11, 2014):

JimmyChew, i don't have any experience with patch 116523....

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:33 -08:00
Character easily get exhausted (1.8.1)

@JimmyChew commented on GitHub (Jun 12, 2014):

Have you had time to test with the newest Steam beta? 124879

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:30 -08:00
Character easily get exhausted (1.8.1)

@kichilron commented on GitHub (Jun 9, 2014):

ARMA 2 Operation Arrowhead Beta. Usually breaks more stuff than we can fix.

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:30 -08:00
Character easily get exhausted (1.8.1)

@alexsurf commented on GitHub (Jun 9, 2014):

Well..., i did test just now: ARMA2_OA_Build_112555 and ARMA2_OA_Build_103718 with Dayz 1.8.1 Both have this problem. Ther was no problem with Dayz…

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:30 -08:00
Character easily get exhausted (1.8.1)

@R4Z0R49 commented on GitHub (Jun 9, 2014):

We are still looking into this.

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:27 -08:00
Character easily get exhausted (1.8.1)

@alexsurf commented on GitHub (Jun 9, 2014):

Well..., this problem occur even on fresh spawn of person. I try to use morphine as well but no difference...

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:27 -08:00
Character easily get exhausted (1.8.1)

@kichilron commented on GitHub (Jun 9, 2014):

The issue seems to be releated to the Beta-Patch, as we don't have a Fatigue-system.

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:27 -08:00
Character easily get exhausted (1.8.1)

@alexsurf commented on GitHub (Jun 9, 2014):

Which Beta-Patch do you meant?

blu commented on issue starred/DayZ-DayZMod-5#190 2026-02-06 16:53:23 -08:00
Character easily get exhausted (1.8.1)

@R4Z0R49 commented on GitHub (Jun 7, 2014):

The problem comes down to your hands/arms being damaged. Morphine fix's the issue. If the past updates we have always lowered damage done to other…

blu commented on issue starred/DayZ-DayZMod-5#191 2026-02-06 16:53:19 -08:00
Bloodbags

@R4Z0R49 commented on GitHub (Jun 19, 2014):

There is an issue with the lowblood var not reporting correctly we are aware of this and it has been fixed for the next version due Monday.