@DayZCC commented on GitHub (Oct 3, 2014):
Yes that to, I can't remember if you are able to burn then either but don't think so.
@KPanicEKS commented on GitHub (Oct 3, 2014):
righto, maybe have it auto cancel fishing (like movement does) if another action is selected when fishing is in progress.
@R4Z0R49 commented on GitHub (Oct 3, 2014):
Yea this is more an exploit. I'll see if we can patch it out (should be able to)
@KPanicEKS commented on GitHub (Oct 3, 2014):
you cannot rest at dome tents either.
@IgiCodes commented on GitHub (Oct 27, 2014):
I've actually discovered through testing that they are actually destructible. They just don't possess a destruction model so they just make a big…
@facoptere commented on GitHub (Sep 25, 2014):
so basically you don't like fences.
@Wraithe commented on GitHub (Nov 16, 2014):
lgirisujin: So they do! I hadn't even thought to try that. Thanks for the info!
@Wraithe commented on GitHub (Sep 25, 2014):
I LOVE fences, as noted in https://github.com/DayZMod/DayZ/issues/223, I love the new build system, but if we (server admins) end up tearing stuff…
@kichilron commented on GitHub (Feb 17, 2015):
#355 Deconstruct is planned, Destructibility is yet to come (or maybe not) - Cleanup & Closed.
@Wraithe commented on GitHub (Sep 24, 2014):
Yeah, the lack of required consumables is my major concern. My players haven't gotten to pictures, yet. :) So, good that in 1.8.3 it will need…
@facoptere commented on GitHub (Sep 23, 2014):
Main problem is that it needs no resource, not even a first wood log or iron beam. I saw that players were drawing some funny things with foundations…
@Wraithe commented on GitHub (Sep 25, 2014):
A thought - would it be possible to make Wooden Fences "destroyable" like a tent? That would actually be kind of cool. Same requirements Matches,…