@Chianti commented on GitHub (Jan 7, 2015):
Thanks for the reply M0tzilla. The two matchbox issue was reported in the DayZ forum, and is being looked at. Unfortunately that is not the problem…
@dayzjarhead commented on GitHub (Dec 27, 2014):
Is this maybe just a matter of modifying player_packTent.sqf?
@KPanicEKS commented on GitHub (Jan 7, 2015):
this is happening when players has 2 or more matchboxes in their inventory. Since the player cannot hold 2 of the same tool, it easy easy to delete…
@R4Z0R49 commented on GitHub (Dec 28, 2014):
done
@R4Z0R49 commented on GitHub (Jan 7, 2015):
No new info on this ill close until more info is sent in. Thanks
@kichilron commented on GitHub (Dec 21, 2014):
If you need the keys just for testing / developing on your own server, simply disable the signaturecheck in your server.cfg
No point in having to…
@R4Z0R49 commented on GitHub (Dec 21, 2014):
You have to create your own key. Dayz's key is not public.
@denisio commented on GitHub (Dec 21, 2014):
Yes, I can.
Can you explain to me how to repack pbo files with "dayz.bikey" or "dayz_code.pbo.dayz.bisign" ? I think that this need a private key...
@R4Z0R49 commented on GitHub (Dec 25, 2014):
Speed we should be able to do a few tweaks, fuel is another issue that involves a loop on each vehicle. Arma has no default config system that enables…
@R4Z0R49 commented on GitHub (Dec 26, 2014):
Added a prototype fuel consumption system.
https://github.com/DayZMod/DayZ/commit/dbf2f4d8a12be99b56cf48484df3e67684ffb7cc
@R4Z0R49 commented on GitHub (Dec 20, 2014):
You can change it ?
the development build is on github just change the branch. Not really sure why this exists to start with ill need to ask faco…