blu commented on issue starred/DayZ-DayZMod-5#300 2026-02-06 17:04:14 -08:00
pCleanup no longer removes damaged objects

@R4Z0R49 commented on GitHub (Jan 2, 2015):

Prop be best

blu commented on issue starred/DayZ-DayZMod-5#299 2026-02-06 17:04:14 -08:00
Dayz 1.8.3 logging in infected

@Borges80 commented on GitHub (Jan 3, 2015):

Nope. Without first contracting sepsis. I was hit a few times by zombies but did not receive the message. Was playing fine for probably an hour until…

blu commented on issue starred/DayZ-DayZMod-5#298 2026-02-06 17:04:14 -08:00
Being able to rest in other tents

@Borges80 commented on GitHub (Jan 3, 2015):

I like this idea has well. Just don't make the cure chance too high..antibiotics are hard enough to find as it is.

blu commented on issue starred/DayZ-DayZMod-5#300 2026-02-06 17:04:09 -08:00
pCleanup no longer removes damaged objects

@wriley commented on GitHub (Jan 1, 2015):

Would you prefer pull requests against the Development branch?

blu commented on issue starred/DayZ-DayZMod-5#299 2026-02-06 17:04:09 -08:00
Dayz 1.8.3 logging in infected

@R4Z0R49 commented on GitHub (Jan 3, 2015):

Did you have sepsis before you logged out?

blu closed issue starred/DayZ-DayZMod-5#298 2026-02-06 17:04:06 -08:00
Being able to rest in other tents
blu closed issue starred/DayZ-DayZMod-5#300 2026-02-06 17:04:06 -08:00
pCleanup no longer removes damaged objects
blu closed issue starred/DayZ-DayZMod-5#299 2026-02-06 17:04:06 -08:00
Dayz 1.8.3 logging in infected
blu commented on issue starred/DayZ-DayZMod-5#298 2026-02-06 17:04:06 -08:00
Being able to rest in other tents

@KPanicEKS commented on GitHub (Jan 3, 2015):

I like this suggestion as well. But if so, make the chance of curing infection much much lower so that you actually have to rest for 5 - 10 minutes.…

blu opened issue starred/DayZ-DayZMod-5#298 2026-02-06 17:04:05 -08:00
Being able to rest in other tents
blu opened issue starred/DayZ-DayZMod-5#299 2026-02-06 17:04:05 -08:00
Dayz 1.8.3 logging in infected
blu opened issue starred/DayZ-DayZMod-5#300 2026-02-06 17:04:05 -08:00
pCleanup no longer removes damaged objects
blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:01 -08:00
Camonets

@dayzjarhead commented on GitHub (Dec 27, 2014):

Is there a better way to check for proximity? Maybe checking, if the player is INSIDE the bounding box?

blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:01 -08:00
Camonets

@kichilron commented on GitHub (Dec 27, 2014):

The thing you need to keep in mind for this (and the reason it would be putting the client under a lot of stress) is this:

the cursortarget can…

blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:01 -08:00
Camonets

@dayzjarhead commented on GitHub (Dec 27, 2014):

Yeah I see. So basicly it is down to modifying the model itself to make it more accessible, right?

blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:00 -08:00
Camonets

@dayzjarhead commented on GitHub (Dec 27, 2014):

I´ll give it a shot tonight. Maybe I can contribute a little.

blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:00 -08:00
Camonets

@dayzjarhead commented on GitHub (Dec 27, 2014):

Hm. For some reason I can not select the CamoNet_DZ as target...

_istypeCamo = (_cursorTarget isKindOf "CamoNet_DZ");

fails...

Any suggestions?

blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:00 -08:00
Camonets

@kichilron commented on GitHub (Dec 27, 2014):

Add a loop to display your current target.

Try to find the camonet as a target. It's almost impossible, hence why it's not in at the moment.

Remem…

blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:00 -08:00
Camonets

@dayzjarhead commented on GitHub (Dec 27, 2014):

Oh yeah, the wires. I use inifstar to show my current target.

I guess, there is no class CamoNet_DZ_base ?

Hmm... maybe one can put a invisible…

blu commented on issue starred/DayZ-DayZMod-5#295 2026-02-06 17:04:00 -08:00
Camonets

@kichilron commented on GitHub (Dec 27, 2014):

There has to be a bassclass, it is just an issue with getting it as the cursortarget.

A helipad won't help, you may as well just check the…