blu commented on issue starred/DayZ-DayZMod-5#311 2026-02-06 17:05:10 -08:00
Blood restoring to full when logging back in 1.8.3.100aa50

@kichilron commented on GitHub (Feb 17, 2015):

Can you give us more informationen about when this is likely to happen? Did you stay on over the course of a restart?

Was your blood full when…

blu commented on issue starred/DayZ-DayZMod-5#310 2026-02-06 17:05:10 -08:00
Code: Skinned Player Humanity

@Lukethero commented on GitHub (Jan 8, 2015):

Big problem since the beginning of dayZ, good to see someone is addressing it. Thanks Smurf!

blu commented on issue starred/DayZ-DayZMod-5#311 2026-02-06 17:05:10 -08:00
Blood restoring to full when logging back in 1.8.3.100aa50

@vinyljunkie commented on GitHub (Feb 18, 2015):

Hello, I did not stay over the course of a restart. As I remembered it this happened after me logging on and off some times in a row. Playing-->los…

blu commented on issue starred/DayZ-DayZMod-5#312 2026-02-06 17:05:10 -08:00
1.8.4 testing: wrong blood type still heals; possible humanity issue

@R4Z0R49 commented on GitHub (Jan 7, 2015):

Removed the humanity save stuff the server is not a default setup.

Ill take a look at the blood again.

blu opened issue starred/DayZ-DayZMod-5#310 2026-02-06 17:05:09 -08:00
Code: Skinned Player Humanity
blu opened issue starred/DayZ-DayZMod-5#311 2026-02-06 17:05:09 -08:00
Blood restoring to full when logging back in 1.8.3.100aa50
blu closed issue starred/DayZ-DayZMod-5#311 2026-02-06 17:05:09 -08:00
Blood restoring to full when logging back in 1.8.3.100aa50
blu opened issue starred/DayZ-DayZMod-5#312 2026-02-06 17:05:09 -08:00
1.8.4 testing: wrong blood type still heals; possible humanity issue
blu closed issue starred/DayZ-DayZMod-5#310 2026-02-06 17:05:09 -08:00
Code: Skinned Player Humanity
blu closed issue starred/DayZ-DayZMod-5#312 2026-02-06 17:05:09 -08:00
1.8.4 testing: wrong blood type still heals; possible humanity issue
blu commented on issue starred/DayZ-DayZMod-5#308 2026-02-06 17:05:07 -08:00
1.8.3.a216b06 - Gather stone message missleading

@R4Z0R49 commented on GitHub (Jan 7, 2015):

Ok ill updated that text to remove the current minded so only left will show.

blu commented on issue starred/DayZ-DayZMod-5#309 2026-02-06 17:04:58 -08:00
Metal and Wooden Fences

@Lukethero commented on GitHub (Jan 8, 2015):

I knew you were not planning on adding bullet penetration, just covering all my bases. Good to know there is no purpose for metal walls. Thanks for…

blu commented on issue starred/DayZ-DayZMod-5#308 2026-02-06 17:04:58 -08:00
1.8.3.a216b06 - Gather stone message missleading

@Detoeni commented on GitHub (Jan 7, 2015):

my mistake, it is correct in game

blu commented on issue starred/DayZ-DayZMod-5#307 2026-02-06 17:04:52 -08:00
1.8.3.a216b06 - Gate issues

@R4Z0R49 commented on GitHub (Jan 7, 2015):

Walls,Gates have no other way to break in then the ones we have said so really no point driving stuff into them or using c4 or anything else.

We dont…

blu commented on issue starred/DayZ-DayZMod-5#309 2026-02-06 17:04:52 -08:00
Metal and Wooden Fences

@R4Z0R49 commented on GitHub (Jan 7, 2015):

If i remember correct im pretty sure we haven't released any change log saying the walls would have billet penetration if fact on the first release of…

blu commented on issue starred/DayZ-DayZMod-5#308 2026-02-06 17:04:50 -08:00
1.8.3.a216b06 - Gather stone message missleading

@KPanicEKS commented on GitHub (Jan 7, 2015):

also, the spelling of the word "mind" should be fixed to "mined"

On Wed, Jan 7, 2015 at 9:58 AM, Detoeni notifications@github.com wrote:

If the…

blu opened issue starred/DayZ-DayZMod-5#309 2026-02-06 17:04:47 -08:00
Metal and Wooden Fences
blu closed issue starred/DayZ-DayZMod-5#309 2026-02-06 17:04:47 -08:00
Metal and Wooden Fences
blu closed issue starred/DayZ-DayZMod-5#307 2026-02-06 17:04:46 -08:00
1.8.3.a216b06 - Gate issues
blu closed issue starred/DayZ-DayZMod-5#308 2026-02-06 17:04:46 -08:00
1.8.3.a216b06 - Gather stone message missleading