@KPanicEKS commented on GitHub (Feb 17, 2015):
The only reason I mention the spawn menu is several weeks ago a squad mate found a tent that had "cooked meat" in it, which as we know was…
@R4Z0R49 commented on GitHub (Feb 17, 2015):
Really not sure i tested myself on my own clear db created 10 fence's upgrade each one with no _base items being created in the DB.
What i don't…
@kichilron commented on GitHub (Feb 17, 2015):
Most of the admins these days don't bother with logs anyway. They either have an AH that doesn't require looking at logs or they don't even know how…
@R4Z0R49 commented on GitHub (Feb 16, 2015):
Ok seems this is a real problem im just not sure right now how *_base items are being created. i've sent a server side fix for publishing the items…
@Lukethero commented on GitHub (Feb 17, 2015):
Just for documents sake, the problem is still active, not a legacy bug. Sure many of you are aware, but just want to get it on pen and paper.
@R4Z0R49 commented on GitHub (Feb 17, 2015):
The issue is open so really no point in that but Ok.
Im on 2weeks of nights so wont be doing anything on this. Admins will have to debug and report…
@MercianUK commented on GitHub (Feb 17, 2015):
Re: #356 that has now been closed ,
Suggestion to remove all fence bases: repeat the question before topic closed: Will this detroy all fences?
@kichilron commented on GitHub (Feb 17, 2015):
As mentioned in #354 it should not make a difference, shouldn't be there in the first place (which is what is causing the issue)
@R4Z0R49 commented on GitHub (Feb 17, 2015):
Early reports of the fix to the server.pbo has fixed the issue for now _base items spawning.
I still haven't been able to recreate how they are…
@KPanicEKS commented on GitHub (Feb 17, 2015):
Could someone that has access to a spawn menu be injecting them in by chance?
@Lukethero commented on GitHub (Feb 8, 2015):
Pops champagne about time we got this figured out. I probably would have killed someone if my client crashed one more time. Long time coming, but…
@R4Z0R49 commented on GitHub (Feb 8, 2015):
Now onto the thousand other real bugs :-)
@R4Z0R49 commented on GitHub (Feb 8, 2015):
You can clear them pretty easy within the server.pbo or using an event in mysql.
@GeryonTom commented on GitHub (Feb 8, 2015):
That's what I was thinking but at this moment the past is the past (well at least for me, it's been an on going hair pulling 3 month odyssey). It…
@R4Z0R49 commented on GitHub (Feb 7, 2015):
As far as i know both those objects are set to private they should not even be allowed to spawn under arma rules.
@GeryonTom commented on GitHub (Feb 7, 2015):
They were present in the US434 database. As to how they got there I'm not sure. People have been building since they were able and it could be a…
@R4Z0R49 commented on GitHub (Feb 7, 2015):
i wonder if that base item was named _base in one of the early versions and we changed it later on. I cant think of any other way it would have been in…
@Lukethero commented on GitHub (Feb 7, 2015):
Well thanks Tom, but really what I did was minor in comparison to the work you are doing. Second, who needs your charity NVGs? Found 5 today alone.
@R4Z0R49 commented on GitHub (Feb 7, 2015):
K well shout when you have a root cause i can fix :-)
@GeryonTom commented on GitHub (Feb 7, 2015):
Okay I'm pretty I know what's causing the crashing. It's the following classnames: MetalFence_base and WoodenFence_base. I noticed that these are…