@thcNox commented on GitHub (May 9, 2015):
All valid points kichilron, however if you have to take into consideration stuff like peoples bases etc or that people won't read the change log I…
@ghost commented on GitHub (May 9, 2015):
@kichilron I can fully understand your points.
Does this really fit the setting? We're looking at a Zombie / Infected setting here,
In my oppinion…
@CoftSock commented on GitHub (May 9, 2015):
industrial buildings you'd be able to do but the nuclear reactors where made for tavianna map so you will need permission right? and the files would…
@ghost commented on GitHub (May 10, 2015):
I have taken a look at Taviana and it provides some really nice buildings. I added some screenshots of the area that looks similar to a reactor or some…
@ghost commented on GitHub (May 14, 2015):
Some example Geigercounter item:
@KPanicEKS commented on GitHub (May 14, 2015):
if I remember correctly from my Taviana dayz that complex was buggy as hell. Lots of wall you could clip into as a player, it was a mess.
On Thu,…
@R4Z0R49 commented on GitHub (May 15, 2015):
Spoke with the op about this a contaminated area is fine i don't see any reasons we cant look into this however reactors are a no go i wont be adding…
@Lukethero commented on GitHub (May 20, 2015):
@7rust I think this is a wonderful idea. After a while of playing, you realize how boring the map gets and how the balance of it is off. Most people…
@ghost commented on GitHub (May 8, 2015):
The mid-west of the map (Stary, Old Fields, Grishino, NWAF) have enough interest points and Prud (as how the area is laid out geographically and…
@AsFoxy commented on GitHub (May 9, 2015):
https://community.bistudio.com/wiki/Arma_2_Sample_Models A2SM_Data_APL for models. https://github.com/DayZMod/DayZ/tree/Development/SQF/dayz/textures…
@thcNox commented on GitHub (May 9, 2015):
Thank you Foxy, I'll have a look at those!
@R4Z0R49 commented on GitHub (May 9, 2015):
i don't know not sure about this.
But nice info 7rust.
@ghost commented on GitHub (May 9, 2015):
Take your time to think about it! It should'nt be too large. Maybe we can talk on teamspeak about it!
@thcNox commented on GitHub (May 9, 2015):
Sounds like a cool idea, I'm all for adding some new spice to the chernarus map. Just that you would have take great care and not make the "spice" too…
@ghost commented on GitHub (May 9, 2015):
then suddenly this new complex is what the end game would all be about which I think is not what you want.
No no, definitly not! But if we want to…
@kichilron commented on GitHub (May 9, 2015):
Alright, so here are my thoughts about this. Don't get me wrong, I love the general idea of it and I would love it to come true, but here are my…