blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:18 -08:00
Sandbag Packs

@thcNox commented on GitHub (May 20, 2015):

I just don't think it makes sense to apply that logic to backpacks in this game when there's a fairly clear and linear progression in backpacks…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:18 -08:00
Sandbag Packs

@Jbird206 commented on GitHub (May 20, 2015):

Alright, lock down this thread already.

On May 20, 2015, at 1:31 PM, thcNox notifications@github.com wrote:

I just don't think it makes…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:18 -08:00
Sandbag Packs

@KPanicEKS commented on GitHub (May 20, 2015):

Since downgrading could cause issues I think the only logical answer is to keep the coyote backpack the same size (24 slots) and make the czech backb…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:17 -08:00
Sandbag Packs

@KPanicEKS commented on GitHub (May 20, 2015):

The czech pack is visually the largest bag in the game so it would make sense to have it carry the most. Plus it's camo so that should further…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:17 -08:00
Sandbag Packs

@kichilron commented on GitHub (May 20, 2015):

One thing to keep in mind:

A downgrade of sizes of a particular backpack isn't doable without either

  • massive complaints by the community
  • A lot…
blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:17 -08:00
Sandbag Packs

@thcNox commented on GitHub (May 20, 2015):

Simply because among the people I play with the Czech backpack is the most desirable and It would ruin the game for me a little bit if it didn't at…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:17 -08:00
Sandbag Packs

@AsFoxy commented on GitHub (May 20, 2015):

It's the most desirable because it's arguably the best. If the British had 30 slots then it would be the most desirable, and the holy grail as you say,…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:17 -08:00
Sandbag Packs

@thcNox commented on GitHub (May 20, 2015):

To a degree, doesn't make as much sense as obviously since the Czech is great due to it's size/looks, camo and a competitive capacity. It doesn't rely…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:17 -08:00
Sandbag Packs

@AsFoxy commented on GitHub (May 20, 2015):

The point i'm trying to make here though is that it's bad design to have a single best item in a category. Each item should have a tradeoff, in this…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:16 -08:00
Sandbag Packs

@thcNox commented on GitHub (May 20, 2015):

@AsFoxy I'd switch Czech backpack with Coyote in your list

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:16 -08:00
Sandbag Packs

@AsFoxy commented on GitHub (May 20, 2015):

Why on earth Nox? It's already better camouflaged and then it would be better in every way. Rather have a tradeoff between the two.

EDIT: @Lukethero…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:13 -08:00
Sandbag Packs

@Lukethero commented on GitHub (May 20, 2015):

Also if you want to add this backpack you will need to find someone to add the proxies to the skin, which is not as easy as it would appear.

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:13 -08:00
Sandbag Packs

@Lukethero commented on GitHub (May 20, 2015):

@asFoxy No you are right, what I meant to say is switch the survival ACU and the Alice. My bad, I was not thinking. I agree with all the changes…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:12 -08:00
Sandbag Packs

@KPanicEKS commented on GitHub (May 19, 2015):

yeah good call, rope is harder to find.

I personally like action_open_inventory_2.ogg

On Tue, May 19, 2015 at 3:20 AM, CoftSock notifications@githu…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:12 -08:00
Sandbag Packs

@thcNox commented on GitHub (May 20, 2015):

You'd have to nerf existing packs considerably before I'd consider bothering with crafting this one. Existing packs are quite common except the…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:12 -08:00
Sandbag Packs

@CoftSock commented on GitHub (May 20, 2015):

slammed! but really the alice packs do need a nerf

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:12 -08:00
Sandbag Packs

@Lukethero commented on GitHub (May 20, 2015):

Agreed with @motzilla. Here is an idea for rebalance though. Switch the ACU pack and the Alice size. The ACU is much more rare due to it only…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:12 -08:00
Sandbag Packs

@AsFoxy commented on GitHub (May 20, 2015):

It doesn't make sense when you look at the two. Rather swap their spawns. To be honest though i think the backpacks need an overall rebalance. Perhaps…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:10 -08:00
Sandbag Packs

@CoftSock commented on GitHub (May 19, 2015):

@M0tzilla the sound is https://github.com/DayZMod/DayZ/tree/Development/SQF/dayz_sfx/effects action_open_inventory_#.ogg what about rope instead of…

blu commented on issue starred/DayZ-DayZMod-5#424 2026-02-06 17:19:08 -08:00
Sandbag Packs

@KPanicEKS commented on GitHub (May 19, 2015):

I like the idea of a craftable sandbag too. I thknk it's a great idea. make it hold as much as the patrol pack but also make it silent like the…