@thcNox commented on GitHub (May 20, 2015):
I just don't think it makes sense to apply that logic to backpacks in this game when there's a fairly clear and linear progression in backpacks…
@Jbird206 commented on GitHub (May 20, 2015):
Alright, lock down this thread already.
On May 20, 2015, at 1:31 PM, thcNox notifications@github.com wrote:
I just don't think it makes…
@KPanicEKS commented on GitHub (May 20, 2015):
Since downgrading could cause issues I think the only logical answer is to keep the coyote backpack the same size (24 slots) and make the czech backb…
@KPanicEKS commented on GitHub (May 20, 2015):
The czech pack is visually the largest bag in the game so it would make sense to have it carry the most. Plus it's camo so that should further…
@kichilron commented on GitHub (May 20, 2015):
One thing to keep in mind:
A downgrade of sizes of a particular backpack isn't doable without either
- massive complaints by the community
- A lot…
@thcNox commented on GitHub (May 20, 2015):
Simply because among the people I play with the Czech backpack is the most desirable and It would ruin the game for me a little bit if it didn't at…
@AsFoxy commented on GitHub (May 20, 2015):
It's the most desirable because it's arguably the best. If the British had 30 slots then it would be the most desirable, and the holy grail as you say,…
@thcNox commented on GitHub (May 20, 2015):
To a degree, doesn't make as much sense as obviously since the Czech is great due to it's size/looks, camo and a competitive capacity. It doesn't rely…
@AsFoxy commented on GitHub (May 20, 2015):
The point i'm trying to make here though is that it's bad design to have a single best item in a category. Each item should have a tradeoff, in this…
@thcNox commented on GitHub (May 20, 2015):
@AsFoxy I'd switch Czech backpack with Coyote in your list
@AsFoxy commented on GitHub (May 20, 2015):
Why on earth Nox? It's already better camouflaged and then it would be better in every way. Rather have a tradeoff between the two.
EDIT: @Lukethero…
@Lukethero commented on GitHub (May 20, 2015):
Also if you want to add this backpack you will need to find someone to add the proxies to the skin, which is not as easy as it would appear.
@Lukethero commented on GitHub (May 20, 2015):
@asFoxy No you are right, what I meant to say is switch the survival ACU and the Alice. My bad, I was not thinking. I agree with all the changes…
@KPanicEKS commented on GitHub (May 19, 2015):
yeah good call, rope is harder to find.
I personally like action_open_inventory_2.ogg
On Tue, May 19, 2015 at 3:20 AM, CoftSock notifications@githu…
@thcNox commented on GitHub (May 20, 2015):
You'd have to nerf existing packs considerably before I'd consider bothering with crafting this one. Existing packs are quite common except the…
@CoftSock commented on GitHub (May 20, 2015):
slammed! but really the alice packs do need a nerf
@Lukethero commented on GitHub (May 20, 2015):
Agreed with @motzilla. Here is an idea for rebalance though. Switch the ACU pack and the Alice size. The ACU is much more rare due to it only…
@AsFoxy commented on GitHub (May 20, 2015):
It doesn't make sense when you look at the two. Rather swap their spawns. To be honest though i think the backpacks need an overall rebalance. Perhaps…
@CoftSock commented on GitHub (May 19, 2015):
@M0tzilla the sound is https://github.com/DayZMod/DayZ/tree/Development/SQF/dayz_sfx/effects action_open_inventory_#.ogg what about rope instead of…
@KPanicEKS commented on GitHub (May 19, 2015):
I like the idea of a craftable sandbag too. I thknk it's a great idea. make it hold as much as the patrol pack but also make it silent like the…