blu opened issue starred/DayZ-DayZMod-5#436 2026-02-06 17:19:54 -08:00
1.8.5 Getting out of vehicles/bikes
blu opened issue starred/DayZ-DayZMod-5#437 2026-02-06 17:19:54 -08:00
1.8.6 Dev-edde9c4-Full: SD Ammo sound issues
blu opened issue starred/DayZ-DayZMod-5#438 2026-02-06 17:19:54 -08:00
1.8.6 Dev-edde9c4-Full: SD weapons issues
blu closed issue starred/DayZ-DayZMod-5#436 2026-02-06 17:19:54 -08:00
1.8.5 Getting out of vehicles/bikes
blu closed issue starred/DayZ-DayZMod-5#437 2026-02-06 17:19:54 -08:00
1.8.6 Dev-edde9c4-Full: SD Ammo sound issues
blu commented on issue starred/DayZ-DayZMod-5#433 2026-02-06 17:19:48 -08:00
Weapon attachment suggestion: force animation for delay

@bchawke commented on GitHub (May 19, 2015):

Cool, that looks great. It's not the attachments I think are too OP, but I was worried that swapping them quickly without a delay would be OP,…

blu commented on issue starred/DayZ-DayZMod-5#433 2026-02-06 17:19:46 -08:00
Weapon attachment suggestion: force animation for delay

@AsFoxy commented on GitHub (May 18, 2015):

It's using the same medic animation as most actions.

https://youtu.be/aSFujx_tSi4

blu opened issue starred/DayZ-DayZMod-5#434 2026-02-06 17:19:45 -08:00
1.8.5 Gate security issue
blu opened issue starred/DayZ-DayZMod-5#435 2026-02-06 17:19:45 -08:00
DevBuild. Dev-edde9c4
blu closed issue starred/DayZ-DayZMod-5#433 2026-02-06 17:19:45 -08:00
Weapon attachment suggestion: force animation for delay
blu closed issue starred/DayZ-DayZMod-5#435 2026-02-06 17:19:45 -08:00
DevBuild. Dev-edde9c4
blu closed issue starred/DayZ-DayZMod-5#434 2026-02-06 17:19:45 -08:00
1.8.5 Gate security issue
blu commented on issue starred/DayZ-DayZMod-5#433 2026-02-06 17:19:45 -08:00
Weapon attachment suggestion: force animation for delay

@AsFoxy commented on GitHub (May 18, 2015):

Switching between CCO and Holo doesn't seem too OP to me. I've been meaning to add an animation to it, though not one as long as you're suggesting.

blu commented on issue starred/DayZ-DayZMod-5#434 2026-02-06 17:19:45 -08:00
1.8.5 Gate security issue

@R4Z0R49 commented on GitHub (May 19, 2015):

This is going to be one system I don't think we can do much with. But ill look into it

blu commented on issue starred/DayZ-DayZMod-5#433 2026-02-06 17:19:45 -08:00
Weapon attachment suggestion: force animation for delay

@KPanicEKS commented on GitHub (May 18, 2015):

After reviewing a few Youtube videos it appears that it takes about 5 seconds to remove a scope and about 5 to 10 seconds to attach one if the rail…

blu commented on issue starred/DayZ-DayZMod-5#434 2026-02-06 17:19:45 -08:00
1.8.5 Gate security issue

@AggrOnline commented on GitHub (Jun 1, 2015):

Just a suggestion : would doubling up on gates and wall not help? or does the zombie follow in as well?

blu opened issue starred/DayZ-DayZMod-5#433 2026-02-06 17:19:44 -08:00
Weapon attachment suggestion: force animation for delay
blu commented on issue starred/DayZ-DayZMod-5#432 2026-02-06 17:19:36 -08:00
Add new weapon models from Armaholic

@R4Z0R49 commented on GitHub (May 25, 2015):

Not really an issue

blu commented on issue starred/DayZ-DayZMod-5#430 2026-02-06 17:19:36 -08:00
Rate of spawn - 5.56 vs 7.62 weapons

@R4Z0R49 commented on GitHub (Jan 28, 2016):

Loot system has been redone for 1.8.7

blu commented on issue starred/DayZ-DayZMod-5#431 2026-02-06 17:19:36 -08:00
Castles issues

@R4Z0R49 commented on GitHub (May 25, 2015):

Not really an issue as you say ppl can get to them.