@bchawke commented on GitHub (May 19, 2015):
Cool, that looks great. It's not the attachments I think are too OP, but I was worried that swapping them quickly without a delay would be OP,…
@AsFoxy commented on GitHub (May 18, 2015):
It's using the same medic animation as most actions.
@AsFoxy commented on GitHub (May 18, 2015):
Switching between CCO and Holo doesn't seem too OP to me. I've been meaning to add an animation to it, though not one as long as you're suggesting.
@R4Z0R49 commented on GitHub (May 19, 2015):
This is going to be one system I don't think we can do much with. But ill look into it
@KPanicEKS commented on GitHub (May 18, 2015):
After reviewing a few Youtube videos it appears that it takes about 5 seconds to remove a scope and about 5 to 10 seconds to attach one if the rail…
@AggrOnline commented on GitHub (Jun 1, 2015):
Just a suggestion : would doubling up on gates and wall not help? or does the zombie follow in as well?
@R4Z0R49 commented on GitHub (May 25, 2015):
Not really an issue
@R4Z0R49 commented on GitHub (Jan 28, 2016):
Loot system has been redone for 1.8.7
@R4Z0R49 commented on GitHub (May 25, 2015):
Not really an issue as you say ppl can get to them.