blu commented on issue starred/DayZ-DayZMod-5#440 2026-02-06 17:20:07 -08:00
Nailed baseball bat less effective than normal baseball bat

@R4Z0R49 commented on GitHub (May 20, 2015):

They look different config wise.…

blu commented on issue starred/DayZ-DayZMod-5#438 2026-02-06 17:20:06 -08:00
1.8.6 Dev-edde9c4-Full: SD weapons issues

@thcNox commented on GitHub (May 20, 2015):

On a somewhat related note, will The PDW SD be implemented ? one of my favorite guns from Epoch =)

blu commented on issue starred/DayZ-DayZMod-5#438 2026-02-06 17:20:06 -08:00
1.8.6 Dev-edde9c4-Full: SD weapons issues

@AsFoxy commented on GitHub (May 20, 2015):

Not in 1.8.6.

blu opened issue starred/DayZ-DayZMod-5#440 2026-02-06 17:20:06 -08:00
Nailed baseball bat less effective than normal baseball bat
blu opened issue starred/DayZ-DayZMod-5#439 2026-02-06 17:20:06 -08:00
1.8.6 Dev-edde9c4-Full: Tripwire grenade issue
blu opened issue starred/DayZ-DayZMod-5#441 2026-02-06 17:20:06 -08:00
1.8.6 Dev-edde9c4-Full: seeing very odd agro behaviour
blu closed issue starred/DayZ-DayZMod-5#441 2026-02-06 17:20:06 -08:00
1.8.6 Dev-edde9c4-Full: seeing very odd agro behaviour
blu closed issue starred/DayZ-DayZMod-5#440 2026-02-06 17:20:06 -08:00
Nailed baseball bat less effective than normal baseball bat
blu closed issue starred/DayZ-DayZMod-5#439 2026-02-06 17:20:06 -08:00
1.8.6 Dev-edde9c4-Full: Tripwire grenade issue
blu commented on issue starred/DayZ-DayZMod-5#437 2026-02-06 17:20:05 -08:00
1.8.6 Dev-edde9c4-Full: SD Ammo sound issues

@HeroSmurf commented on GitHub (May 20, 2015):

Yup; Ran into Krohnus on the Test Server

We traded test routines.

I can confirm I wasn't running JSRS (never have) and what he said is correct.

blu commented on issue starred/DayZ-DayZMod-5#438 2026-02-06 17:20:05 -08:00
1.8.6 Dev-edde9c4-Full: SD weapons issues

@connorkrohn commented on GitHub (May 20, 2015):

Actually I stuffed up. All the _DZ silenced weapons work fine with both ammo types.

blu commented on issue starred/DayZ-DayZMod-5#437 2026-02-06 17:20:05 -08:00
1.8.6 Dev-edde9c4-Full: SD Ammo sound issues

@R4Z0R49 commented on GitHub (May 20, 2015):

ok thanks let us look into that one.

blu commented on issue starred/DayZ-DayZMod-5#437 2026-02-06 17:19:56 -08:00
1.8.6 Dev-edde9c4-Full: SD Ammo sound issues

@R4Z0R49 commented on GitHub (May 20, 2015):

Disable jsrs for testing we don't control that mod and we know it does alter the sound. Then repost your results

Thanks

blu commented on issue starred/DayZ-DayZMod-5#438 2026-02-06 17:19:56 -08:00
1.8.6 Dev-edde9c4-Full: SD weapons issues

@R4Z0R49 commented on GitHub (May 20, 2015):

If you can get a full list we should be able to fix this before the next patch.

blu commented on issue starred/DayZ-DayZMod-5#436 2026-02-06 17:19:56 -08:00
1.8.5 Getting out of vehicles/bikes

@R4Z0R49 commented on GitHub (May 20, 2015):

Don't worry about this till the next patch in the current stable build there's an issue causing the script to run for everyone.

blu commented on issue starred/DayZ-DayZMod-5#437 2026-02-06 17:19:56 -08:00
1.8.6 Dev-edde9c4-Full: SD Ammo sound issues

@connorkrohn commented on GitHub (May 20, 2015):

This issue happens with or without JSRS1.5

blu commented on issue starred/DayZ-DayZMod-5#438 2026-02-06 17:19:56 -08:00
1.8.6 Dev-edde9c4-Full: SD weapons issues

@connorkrohn commented on GitHub (May 20, 2015):

Ok i'll try and get a full list asap

blu commented on issue starred/DayZ-DayZMod-5#436 2026-02-06 17:19:55 -08:00
1.8.5 Getting out of vehicles/bikes

@R4Z0R49 commented on GitHub (May 19, 2015):

I'll look into it but I cant see the extreme ranges get me a video of this happening so I can try finding out what's going on. I've never seen this yet.

blu commented on issue starred/DayZ-DayZMod-5#436 2026-02-06 17:19:55 -08:00
1.8.5 Getting out of vehicles/bikes

@thcNox commented on GitHub (May 19, 2015):

I'll see what I can do about a video

blu closed issue starred/DayZ-DayZMod-5#438 2026-02-06 17:19:54 -08:00
1.8.6 Dev-edde9c4-Full: SD weapons issues